Need some advice on condition build D/D

Need some advice on condition build D/D

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Posted by: Jester.1236

Jester.1236

This is what i’m currently running.

http://tinyurl.com/cf7x7bb

I see a lot of builds that are extremely different. usually like 0/0/20/30/30. I am kind of torn on switching. I feel like with those builds I will lose a great deal of crit. For activating sigils. But maybe crit isn’t really needed in a condition build? Since it doesn’t affect the damage?

Also I like being able to steal to a target a 1200 range, but it seems like I’m wasting my steal since it gives me back 3 initiative.

I really enjoy the Deathblossom in zergs, and just in general. And I think I’m missing something by not speccing in the bottom trees. Any advice/help would be appreciated.

This build is WvW
I probably roam 50% of the time and zerg it up the rest.

Thank you

Need some advice on condition build D/D

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

well, the points in critical strikes are not doing you a lick of good. the bleed on crit weapon sigil has an internal CD so you wont proc it enough to make it worth it against groups, and we have no bleed on crit trait for it to work together with against single targets. thieves don’t really need crit in a condition build, since we stack it so easily and have no trait synergy with it like warriors and necros, who can bleed with every crit and have the health pool to have high compatibility with rabid gear. we do better with carrion, we get the damage bonus from the gears power, and the primary stat is condition damage. on top of that it fills in our weak vitality. it does leave a toughness hole, and that plus our weakness to conditions means shadow arts is a great tree to invest in. with just 10 points you can cleanse conditions with every stealth. acrobatics is really just more survivability, and a little bit of mobility. the main thing is 15 points in gives you the extra dodge rolls, which you can use while regening initiative after a few uses of DB. the 1200 range steal is better for burst builds, since you can DB then steal to get an extra DB per full initiative bar. bountiful theft or thrill of the crime would likely do more good. as for your points into DA, every 10 points gives an extra DB tick, but between runes and an agony sigil you will have enough. even more so if you use pizza. it just doesn’t do much for a non power or venom build.
another trick the acrobatics tree can give is might on dodge with might on dodge food, meaning you can stack your bleeds then dodge roll spam. with signet of agility you can get some nice might stacks to make your bleeds hit harder.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

Need some advice on condition build D/D

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Posted by: Coloxeus.3480

Coloxeus.3480

if u want condition build thief.. wild bill’s P/D and D/D wud be perfect for you! http://www.youtube.com/watch?v=NmyLuxTtqIQ