Accessories
Emerald Orichalcum Earring of the Knight
+40 Powerx2
+40 Percisionx2
+56 Toughnessx2+25 Percisionx2
+15 Toughnessx2
+15 Powerx2Berserkers Spineguard of the Berserker
+18 Power
+13 Percision
+1% Critical Damage+25 Power
+3% Critical Damage
+15 PercisionEmerald Orichalcum Amulet of the Knight
+64 Power
+64 Percision
+90 Toughness+25 Precision
+15 Toughness
+15 PowerEmerald Orichalcum Ring of the Knight
+48 Powerx2
+48 Percisionx2
+67 Toughnessx2+25 Percisionx2
+15 Toughnessx2
+15 Powerx2
Weapons
Berskerker’s Destroyer Sword-Superior Sigil of Bloodlust +250 power
Weapon Stength: 904-1000
+90 power
+64 percision
+5% Critical DamageBerserker’s Pearl Handcannon-
Sigil of Force +5% damage
Weapon Strength: 876-1028
+90 power
+64 percision
+5% Critical DamagePower: 430
Percision: 128
Crit Damage: 10%
+5% damage
—————————————————————Berserker’s Pearl Handcannon-
Superior Sigil of Bloodlust +250 power
Weapon Strength: 876-1028
+90 power
+64 percision
+5% Critical DamageBerserker’s Pearl Carver-Sigil of Force +5% damage
+90 power
+64 percision
+5% Critical DamagePower: 430
Percision: 128
Crit Damage: 10%
+5% damage
Armor
Medium Arcon Mask of Infiltration
+45 power
+32 tough
+32 vit
+97 defMedium Arcon Shoulderpads of Infiltration
+34 power
+24 tough
+24 vit
+97 defMedium Arcon Coat of Infiltration
+101 power
+72 tough
+72 vit
+338 defMedium Rubicon Gloves of Infiltration
+34 power
+24 tough
+24 vit
+157 defMedium Mortal Leggings of Infiltration
+48 percision
+48 toughness
+67 condition
+218 defMedium Whispering Boots of Infiltration
+34 power
+24 tough
+24 vit
+157 defPower: 248
Toughness: 224
Vitality: 176
Condition: 67
Defense: 1064+10% damage vs. foes below 50% health
+50 Precision
Cloak when you fall below 10% health. (Cooldown: 90s)
Power: 2202
Precision: 1709
Toughness: 1669
Vitality: 1092
Defense: 1064
Armor: 2733
Critical Chance: 85.38%
Critical Damage: 164%
Health: 10920
Damage Boost:
Executioner-20%
Rune of Inflitrator-10%
Sigil of Force-5%
Initial Strike-10%
Exposed Weakness-10%
Total potential damage boost: 55%
Essentially its a glass cannon build with some decent toughness so it can survive a bit of a beating. It can get away with low vitality because of said toughness and because stealth=remove conditions which is the only reason you need vitality over toughness.
Opinions? Suggestions to improve?
P.S. I’m running SoM for my heal with Pistol Whip, Haste and Dagger Storm.
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