Needle trap.

Needle trap.

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Posted by: babazhook.6805

babazhook.6805

This skill has become suprisingly effective . If you a condition type build that relied on Caltrops and uncatchable a comparison in my own build.

Needle trap 24 second cooldown
Immobilize 5.5 seconds
poison 10.75 seconds
3 stacks bleed 18 seconds
Vulnerability 14.5 seconds 5 stacks
Weakness 7.25 seconds

(edited as I had forgot Lotus poison in my build)

It a condition bomb in its own right.

Triggers once vanishes

Caltrops (aoe persistent) (30 second cooldown)

Bleeding 2 stacks 5.5 seconds
Cripple 18s

Uncatchable (on dodge short duration)
Bleed 7.25 seconds (1 stack)
cripple 9 seconds
(duration 4 seconds)

Both leave red circles on map enemy can see and avoid.

Compare to the GM trait Panic strike.

4.5 second Immobilize 20 second cooldown triggers on players under 50 percent health.

Handy trick using the trapper runes. Lay the trap and then retreat behind it enemy chases.Sneak attack then drop caltrops when they trigger it. If they do not use an immobilize break you will have 20+ stacks of bleed on. 0 ini spent.

I was recently using runes of tormenting and went back to the trappers. I simply get more damage overall from trappers and all Torment really offered was longer durations on the torment. If you have a build with 80 percent durations base on all conditions. there no need for the extra duration. The extra 2 stacks of torment from number 6 went to waste as withdraw my preferred heal.

(edited by babazhook.6805)

Needle trap.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

P/P – 50036 – Carrion – Rune of Trapper – Sigil Might and Bursting

Have fun stacking bleeds and might; and Unload spamming.

EDIT: Build
http://gw2skills.net/editor/?fZAQJAqan0HSzT22E+NB9Tmgmo8+KSjNU3YLA67JA-TBSEABI8AAIVJYwnAAR0Ds9+DAY+DIlfxo+DA-e

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Needle trap.

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Posted by: babazhook.6805

babazhook.6805

Interesting build. I wonder how much better it would be stacking might with Sinister armorset. Shadow trap is such an intriguing skill. Teleport back to trigger point > From stealth drop caltrops and needle trap. 10 might stacks is going to hurt.

(edited by babazhook.6805)

Needle trap.

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Posted by: Selver.1307

Selver.1307

Even with power, the immob is rocking, especially in Panic Strike builds.

Needle trap.

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Posted by: babazhook.6805

babazhook.6805

Yes this trap would probably work even better in a power build. You get weakness/immob/poison/ and even vulnerability. Use in lieu of basi venom or in conjunction with it to set up a backstab.

Needle trap.

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Posted by: roamzero.9486

roamzero.9486

Might work in spvp but in WvW traps (inc the buffed needle trap) are still garbage. See that random mob that got aggroed? Annoying sentry? Pet? Yeah there is a decent chance the trap will trigger on that instead of your actual target.

Needle trap.

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Posted by: babazhook.6805

babazhook.6805

Might work in spvp but in WvW traps (inc the buffed needle trap) are still garbage. See that random mob that got aggroed? Annoying sentry? Pet? Yeah there is a decent chance the trap will trigger on that instead of your actual target.

You can change your utilities out . There are a whole pile of trapping rangers out there too and they have the same issues.

See that Sentry? Maybe he is on your side. Set that trap at that sentries feet and watch the sentry take out the person who stood on the trap. Use this trap on the entry to a castle or keep be it your own or the enemies.

A ranger and pet is only one class out of 8 but even at that if a trap can take out the rangers pet then the ranger relying on that pet to supplement damage or take away his conditions is at a disadvantage.

When I fight an enemy zerg I very often do not have a target. I select them as the situation warrants. The person(s) in that zerg who happen to step on that trap become the target. They at the front of the zerg headed across a choke point? All the better. Set it on the stair into the lords room at hills. It will have more utility in that situation and do more damage then would a signet of shadows.

A steal can be dodged. A heal can be interrupted. An attempt to shadow refuge prevented by a sic em. That hardly makes those skills crap.

Needle trap.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Might work in spvp but in WvW traps (inc the buffed needle trap) are still garbage. See that random mob that got aggroed? Annoying sentry? Pet? Yeah there is a decent chance the trap will trigger on that instead of your actual target.

That depends on how you deploy your traps. If you are trying to lure someone into it then you’re doing it wrong.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.