New Acro GM trait Idea
I’ve actually thought about something like this before, and it seems like a good idea but it might not be possible with the game’s coding. I mean if it is, I’d love to be healed for 138248102498214 hp after dodging an eviscerate.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Right, but that’s why you wouldn’t be healed for the full amount. That’d just be ridiculous! Even if you dodge a 15K eviscerate, you’d be healed for 4,500 health. That’s a lot, but it’s certainly not a full heal, or even a 50% heal in full berserkers.
The 30% May be toned down, due to the amount of dodges available. Perhaps 20 or 25%…
It would need an ICD or a per target limit
You can evade 7 people’s attacks by pressing pistol whip once for example
Or potentially evade like 6-7 times in a row with felines grace + endurance signet + pistol whip or other evade skills
One thing is certain – acro begs for some on-evade traits.
I would change the newest one, which is totally useless:
Assassin’s equilibrium – if you evade an attack that would take over 15% of your total health pool or stun you, gain stability for 4 seconds. 15 second cooldown. (30% boon duration already counted it)
Assassin’s reward could be changed something like you wrote. It is so passive and boring now, needs changes. Still, needs a cooldown, 5 seconds would be fine. People would love to see these big green numbers popping out, good for skill movies on youtube.
PS: also nerf feline grace, reduce endurance return if failed to evade by 50%.
(edited by Dagins.5163)
Right, but that’s why you wouldn’t be healed for the full amount. That’d just be ridiculous! Even if you dodge a 15K eviscerate, you’d be healed for 4,500 health. That’s a lot, but it’s certainly not a full heal, or even a 50% heal in full berserkers.
The 30% May be toned down, due to the amount of dodges available. Perhaps 20 or 25%…
The number that I gave IS the 30%. Ive seen eviscerate hit so hard before but I guess that’s besides the point.
I like this idea. I agree it would need an ICD or something to keep it balanced.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
This would need an ICD of like 10-15sec otherwise you have people full healing themselves just from dodging and not even using their heal skill. The amount of dodges acro sd has is insane, and without an ICD it would have to be only like 5-10%. In addition, how would this work against attacks that apply conditions? Would it heal based off of how much the condition would have ticked for had it been left on the full duration or would it just be based off the power aspect of the skill. Because the former would be ridiculously OP and the latter would be ridiculously UP
Another possibility is to gain protection and/or regen upon dodging successfully.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
anyone ever notice that the traits for SA and Acro are reversed? acrobatics is for vitality, yet all the regen is on SA, which is for toughness. i’ve always felt like thief traits were placed so randomly and inefficiently. almost no one specs OUT of SA because of how important stealth and regen is aaaand we still get no movement speed trait. we gotta rely on a poopy signet or waste a trait and spam steal to travel… which is pretty annoying when you actually NEED steal and it’s on cooldown.