New Assassins Reward (+35% heal)
Discuss? Lol, I’m not belittling your attempt to discuss a serious issue, but if you really think anet’s capable of doing anything other than looking at forum whine posts and nerfing thieves every new patch….
tldr: Best to just save your time and reroll. There’s no anet thief balance dev and you shouldn’t expect anet balance team to care.
My take on the buffed Assassin’s Reward is that while its buff combined with more Initiative to burn (in most scenarios) may result in a substantial increase in power it won’t fundamentally change to the role of the trait.
It will still just be another way for the Thief to add a little passive healing when the biggest threat to Thieves is burst damage.
That said, combining Omnomberry Pie with the new Assassin’s Reward and Pistol Whip spam should prove to be quite effective in terms of healing.
But I doubt it will factor much into PvP.
Assassins reward will only help condi d/d thieves IMO.
How many condi d/d thieves do you see destroying people? Not many because they are terrible at every except farming noobs who can’t dodge or walk out of caltrops.
Assassins reward will only help condi d/d thieves IMO.
How many condi d/d thieves do you see destroying people? Not many because they are terrible at every except farming noobs who can’t dodge or walk out of caltrops.
Hah. Yet you have sPvP in your signature. Let me know what build you use for point bunkering at Bear rank please
D/D condition builds are underrated. People seem to have this snobby attitude towards them because it’s “easy”, which it really isn’t outside of PvE. It takes a lot of skill to master a d/d bleed build, and even more to outperform other skilled players. You can continue acting like only noobs play the build, and I’ll keep playing it, bleeding you to death while your entire team attempts to kill me to take mid the entire match.
Assassins reward will only help condi d/d thieves IMO.
How many condi d/d thieves do you see destroying people? Not many because they are terrible at every except farming noobs who can’t dodge or walk out of caltrops.
Hah. Yet you have sPvP in your signature. Let me know what build you use for point bunkering at Bear rank please
D/D condition builds are underrated. People seem to have this snobby attitude towards them because it’s “easy”, which it really isn’t outside of PvE. It takes a lot of skill to master a d/d bleed build, and even more to outperform other skilled players. You can continue acting like only noobs play the build, and I’ll keep playing it, bleeding you to death while your entire team attempts to kill me to take mid the entire match.
I played against a unicorn d/d while playing a tanky s/p build and it was a stalemate. It felt trollish but honestly he played it really well and just bunkered the point effectively. I don’t like bunkers so I haven’t spent much time playing that style. If they ever change d/d into a brawler style build like s/d I’d pick it up.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
ini gain is being nerfed by 0.12 ini/s though. you have to account for that
I thought that only the scaling with healing power will be increased by 35%, but i might be wrong.
Even if both the scaling and the base heal get buffed, it won’t be very good imo. With the new 1 initiative/second it basically will heal for 93 per second.
Quite underwhelming, if you consider regeneration healing for 130/second.
In addition to that, it only benefits the thief itself, not the team.
it requires you to go to Grandmaster trait line to get it. i wouldnt invest that much for it
Still not worth it.
The GM trait make it not worth, imo. Master was the perfect fit, for the 0/0/30/20/20 P/D builds. Since they are nerfing the vigor traits, might aswell try 0/0/30/30/10 or 10/0/30/30/0 condition builds, with Signet of Malice…
I use it now on instances with s/p and som so I guess I’m lookin forward to the buff. Though the main reason is because I run 10/30/0/30/0 in wvw and pve and dont want to retrait, it’s effective enough in the stack.
Assassin reward buff is 100% useless to me since it cost an insane amount of points.
Using Trickery as a non condition build is forbidden I guess.