New Celestial Gear

New Celestial Gear

in Thief

Posted by: Grimwolf.7163

Grimwolf.7163

It looks like the new patch will let us put Celestial stats on regular armor. And if I’m not mistaken, this opens up the option to have Celestial on every piece of equipment.
Anyone have ideas for how effective this could be for a Thief?
Daggers in particular seem intriguing, with a combination of condition and direct damage, and being able to take Shadow Arts to leverage the +Healing, while getting great use out of the tree from Cloak and Dagger.

New Celestial Gear

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Posted by: Zacchary.6183

Zacchary.6183

Celestial sucks. I am never going to use it unless I am bored.

New Celestial Gear

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Posted by: DanH.5879

DanH.5879

well, for a zerker thief, healing and condition dmg are quite useless, you die before you even finish to cast or to press the healing button, and poor heal scaling
and the 50 extra poison damage is nothing compared to 5k+ HS 100% of the time (100% crit chance ftw and 100+ crit dmg)
not to mention the 2 crit dmg you loose via the celestial gear, the loss in power and precision, and toughness was never really good for thief due to aggro magnet and poor damage mitigation via armor

thief doesn’t benefit much from hybrid builds because of the weapon skills
the cluster bomb (and maybe sneak attack/vital shot – p/d trolls) are the winner here,
but the rest of them… no…just no
the scaling direct damage/condition should be 1:1, LDB is way off…

right now i think i am doing more damage than a full party of 5 bunkers
i have enough x-perience not to die/be downed often in cof p1

however, it’s a good change…. but more good for the other classes

yours,
a noob zerker thief

(edited by DanH.5879)