New Condition Thief Build? Good or Bad?
In regards to the armor type, I’ve waited a long time for Anet to release a Vitality/Toughness/Condition armor. All my trinkets are ascended with this stat combo, and with this addition, I should be able to hit 19-20K health, and 2.9-3K Armor.
My Thiefsmer Build would work well with Dire armor
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
(edited by AikijinX.6258)
I don’t get the hype over it. Vitality is a buffer, and once that buffer is depleted you’re done. Healing Power on the other hand is virtually infinite and increases your effective HP exponentially as the fight goes on. Vitality only outshines healing power in the first 20 seconds of your average fight, which when playing conditions will be far less than the length of your own average fight. I encourage you to try apothecary gear first.
healing power doesn’t scale well with anything in this game
Jade Quarry
healing power doesn’t scale well with anything in this game
Healing power scales extremely well with toughness. A basic course in mathematics might teach you that.