(edited by Arctarius.2649)
New Daredevil Staff Animations Please...
i don’t believe how much ppl care about meaningless stuff like animations.
they reused animation from other weapon sets ? who cares?! what’s important are mechanics, gameplay, skills. If a skill is crap, it can have the best animation ever, still crap remains, no?
i don’t believe how much ppl care about meaningless stuff like animations.
they reused animation from other weapon sets ? who cares?! what’s important are mechanics, gameplay, skills. If a skill is crap, it can have the best animation ever, still crap remains, no?
Of course mechanics are vitals, but animations are what makes the game feels alive. if you remove animations you would have 2 characters standing near to each other and just dammages numbers poping on the screen. Awesome mechanics without good animations ( for real time games ) don’t make an awesome game.
there is a thread for animation propositions here:
(edited by Wargameur.6950)
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
You do realise that in a game compagny there is people programming the mechanics and people working on the animations ?
i don’t believe how much ppl care about meaningless stuff like animations.
they reused animation from other weapon sets ? who cares?! what’s important are mechanics, gameplay, skills. If a skill is crap, it can have the best animation ever, still crap remains, no?Of course mechanics are vitals, but animations are what makes the game feels alive. if you remove animations you would have 2 characters standing near to each other and just dammages numbers poping on the screen. Awesome mechanics without good animations ( for real time games ) don’t make an awesome game.
there is a thread for animation propositions here:
This is absolutely true. Because they same can be said for the exact opposite. If the balancing is really good, but the animations are just plain ugly, people are going to be turned off by it. Yes, there are exceptions to both of these. There are people who could put up with lackluster, amateur-looking animations as long as the mechanics are good, and there are people who could put up with a little imbalanced gameplay as long as the animations are beautifully done. Anet, as a professional game developer, needs to find a balance to please as many people as they can.
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
You do realise that in a game compagny there is people programming the mechanics and people working on the animations ?
I was just about to say this myself. Most game developing companies have many separate teams working on different parts of the game. There’s a team dedicated to balancing all the technical stuff, and there’s a team focused purely on animating. What we’re getting the impression of here is that Anet’s animators didn’t put as much heart into this profession as they did the vanilla weapons, unfortunately. It just lacks… polish.
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
You do realise that in a game compagny there is people programming the mechanics and people working on the animations ?
so ? animations still are a secondary aspect of a game
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
You do realise that in a game compagny there is people programming the mechanics and people working on the animations ?
so ? animations still are a secondary aspect of a game
So when you say Anet has limited time and recources they better spend it on the mechanics, you don’t understand that there is also a different animating team that can possibly work on an improvement of the animations.
of course, but if Anet has limited time and recources it’b better to use it for mechanics than animations.
You do realise that in a game compagny there is people programming the mechanics and people working on the animations ?
so ? animations still are a secondary aspect of a game
So when you say Anet has limited time and recources they better spend it on the mechanics, you don’t understand that there is also a different animating team that can possibly work on an improvement of the animations.
Once again, I was just about to say the same thing…
You missed the point entirely, Daendur. The teams focus on their projects, and what they’re assigned to do. A programmer’s primary aspect is programming. An animator’s primary aspect is animating. The only primary goal for the whole company is to create a quality game, and if either of those teams slack off, then the entire finished product suffers as a result.
You clearly do not care about animations, but that doesn’t mean nobody cares. From what has been going on around these threads, a lot of people care about animations, and they have just as much of a right to voice their opinions as those who aren’t happy with the mechanics.
and you know how many ppl are working on animations? or if they are doing even something else? maybe there are other professions? maybe there is other stuff, so they (the animation team) have limited time (since there is a release date) and resources.
and you know how many ppl are working on animations? or if they are doing even something else? maybe there are other professions? maybe there is other stuff, so they (the animation team) have limited time (since there is a release date) and resources.
I know there is a lot to animate, from every ennemy to the plants and maybe even mordremoth ( if the animation is on the same degree as Zaithan there is a lot of work, unless this is well scripted, I don’t really know). But what is the one thing you see 100% of the time on your screen ? that’s your character and the way it moves/interact with the world. So they need to pay a lot of attention on this.
and you know how many ppl are working on animations? or if they are doing even something else? maybe there are other professions? maybe there is other stuff, so they (the animation team) have limited time (since there is a release date) and resources.
Do you know how many people are working on programming? Once again, the exact same thing can be said on the opposite end.
I don’t know why you’re so adamantly fighting us over perfectly reasonable requests. Look, there are plenty of other threads dedicated to providing feedback for balancing and gameplay mechanics. Why don’t you post something constructive in those threads instead of wasting effort and forum space telling us our opinions are worthless or invalid. As far as I can tell, there aren’t people jumping into those threads saying things like, “Why do you care about all that technical stuff?! Game developers don’t care about that! Stop providing feedback because your opinion doesn’t matter!”
Everything matters in a game. Gameplay, mechanics, balancing, animations, visuals, sound effects, everything.
I don’t even have a thief character, but if Anet is going to begin the task of creating a martial arts specialization, it needs to have the animations to support it. If you don’t believe that then maybe Runescape is the game for you. With that being said, I support the idea that someone else posted before. The thief staff stance should resemble the Monkey King Tonic. Here’s a link to what I mean Monkey King Tonic . The only problem that may arise, however, is how will it be implemented? It looks like it would transfer over to human easily, but something like a charr? That could be difficult.
(edited by Synister.8629)
TL;DR
Staff animation is truly rushed. I got a Human male, and we feel like are holding a hammer. Animation shoudl be a a little more flashy. Staff #3 animation is truly absent.
I know it’s Beta but they need to step up.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
i don’t believe how much ppl care about meaningless stuff like animations.
they reused animation from other weapon sets ? who cares?! what’s important are mechanics, gameplay, skills. If a skill is crap, it can have the best animation ever, still crap remains, no?
Meaningless? Mabey to you, but I came to guild wars 2 because it looked like a beautifully artistic masterpiece of a fantasy world that seemed to put emphasis on all the details other MMO’s lacked. I don’t start playing MMO’s to look at values fluctuate on UI’s and scream “gEt RekT” every time my numbers surpass someone’s…(WoW) this to me is showing a lack in creativity and that all that matters to them is how pvp functions rather than putting in that heart and soul the game once had.
Recycling animations is one thing, the sorry state of Daredevil animations in this beta is another. Due to the realities of game development, it’s expected that animations will be reused here and there… but they shouldn’t jut out or feel so out of place like many of the Daredevil animations do.
Animations are secondary to gameplay, yes, but when everything about your profession feels rushed and thrown together at the last minute—including your animations—it can lead one to feel like their profession of choice isn’t getting the attention it deserves. THAT is a very meaningful problem.