In response to Asrat.2645, the quotes are taken from his post “Acolyte”. I’m posting it here cause I want to draw attention to my post rather than his LOL.
“The specialization is designed to be viable on both power and condi builds, the condition I focused on is bleeding…The new weapon is a focus, the new skill category is corruption, all added non-weapon skills feature an alternative version when in stealth.”
It looks like you are trying to do everything to… on top of that you want to give Thieves an alternate version of utility skills while in stealth?
“1: Deadly shadow: Remove [revealed] on critical hits (icd:12 sec)
2: One with the night: [Revealed] now decreases the duration of stealth-effects by its remaining duration instead of removing them.
3: Master of hiding: [Revealed] will no longer remove the stealth effect. It will render you visible if within 450 units of an enemy. Stealth augments will not be applied while [Revealed]”
Revealed was implemented so Thieves can’t spam stealth and “weapon stealth” based attacks. You can still chain stealth skills. Which my new heal, the 25% movement speed minor; which will allow you to drop the speed signet and pick up blinding power, SR or the Smoke Screen; the Infiltrator Nano (now that I think of it should be an ELITE utility, since we don’t have an elite that gives stealth) when used together will provide perma stealth instead of stealth spamming. There’s a big difference there…
“3: Lethal opener: Staying in stealth will now grant [Lethality, 1% damage, 1% critical hit chance], all lethality stacks will automatically be removed 3 seconds after leaving stealth. [lethality] application interval: 1s, max stacks: 20”
Not a bad idea but it should be 15 stacks anymore than 15% damage increase would be too much. Just look at the first versions of DHs’ Elite trap… Also you can’t stack more than 15secs of stealth anyways, yes I know you have skills that’ll increase stealth duration but this is an action game after all, if you want to afk in stealth go play wow.
“Grandmaster traits:
1: Dark presence: Apply chill and poison to your targeted foe while in stealth. Range:300, [Chill,0,5 sec], [poison, 2 sec], application interval: 2 sec
2: Bloodline: Whenever you apply [bleeding] to a foe, also apply [bleeding, 4s] to up to three nearby foes. Radius:240, (icd: 2 sec)”
So…like my Fire Nano you want to be a jack of all condis to, chill? Also the aoe bleeding?
“Consume shadow essence (healing skill): —Ct:1/4 —Cd:14 sec
Heal yourself and cleanse conditions. Self inflict yourself with poison afterwards.
Healing: 4400, conditions cleansed:2, [poison,2 stacks, 5 sec]
Stealth version: —Ct:- —Cd:14 sec
Healing:4400, conditions cleansed:3, [poison, 1 stack, 7 sec]
Corrupted teleport (Utility skill): —Ct:- —Cd:30 sec
Bend your body through the very fabric of the world, inflicting yourself with torment, dazing foes at the target location.
Breaks stun, Range:600, [torment, 2 stacks, 4 sec], [Daze, 1/2]
Stealth version: —Ct:- —Cd:10 sec
Breaks stun, Range:600, [torment, 2 stacks, 5 sec]
Call of the dark (Utility skill): —Ct:1/2 —Cd:35 sec
Make yourself vulnerable, taunt your foe. When the taunted foe attacks you, gain stealth.
Breaks stun, [taunt, 2 sec], [vulnerability, 4 stacks, 7 sec], [stealth, 4 sec], Range:350
Stealth version: —Ct:1/2 —Cd:35sec
Breaks stun, [confusion, 5 stacks, 6 sec], [vulnerability, 4 stacks, 7 sec], [stealth, 6 sec], Range:600
Inner Eye (Utility skill): —Ct:1 —Cd:25 sec
Blind yourself. Reveal nearby enemies, gain fury, ignore further blind effects, gaining might instead. Blind yourself again on skill end.
[Blind, 10 sec], [revealed, 6 sec], [fury, 6 sec], [Inner Eye, 6 sec], [might,6 sec]
Stealth version: —Ct:1 —Cd:25 sec
Blind yourself. Gain fury ignore further blind effects, gaining might instead. Blind yourself again on skill end. You can now see, target and interact with stealthed targets.
[Blind, 10 sec], [fury, 6 sec], [Inner Eye, 10 sec], [might,6 sec]
Displace(Utility skill): —Ct:1,1/2 —Cd:45
Interchange positions with a targeted foe or ally, only works on allies if they are in combat.
Daze yourself.
Range:600, [daze,1/2]
Stealth version: —Ct:1,1/2 —Cd:45
Interchange positions with a targeted foe or ally, only works on allies if they are in combat.
Grant stealth to allies you change position with, daze foes you change positions with.
Range:600, [daze, 1 sec], [stealth, 3 sec], [daze,1/2]
Blood circle (Elite skill): —Ct:- —Cd:35 sec
Continuously bleed yourself, create a circle of blood, the effect will be cancelled if you move.
Enemies cannot see the circle. All allies inside the circle will be stealthed. The stealth is not being applied ‘by yourself’
Radius: 240, number of targets:5, [stealth:1 sec], stealth application interval: 1 sec, [bleeding, 5 stacks, 5 seconds], bleeding application interval: 4 sec
Stealth version —Ct:- —Cd:35 sec
Continuously bleed yourself, create a circle of blood, the effect will be cancelled if you move.
Enemies cannot see the circle. All allies inside the circle will be stealthed. The stealth is not being applied ‘by yourself’ You may move as long as the initial stealth would have lasted without canceling the skill effect.
Radius: 240, number of targets:5, [stealth:1 sec], stealth application interval: 1 sec, [bleeding, 5 stacks, 5 seconds], bleeding application interval: 4 sec"
First of all we don’t have a high base health pool like the Necro, yes we can equip for higher HP but that will affect our damage adversely be it condi or power. Looks like all 5 of your utility skills apply some kind of blind, poison, torment, bleed to yourself…If I choose to use 3-all 5 of them I’d probably be dead if an enemy looks my way…All 3 versions of your stealth are aoe or group stealth mechanics, yes I know it is a stealth based specialization but handing out aoe / group stealth like hot cakes does not make this game more “skill” based or action oriented. We already have Blinding Powder, SR, Smoke Screen and shadow/dark fields. The latter 3/4 can be blasted for longer stealth durations.
My 2 added stealth elements are designed to “Infiltrate/sassin” they are designed to work in conjunction with the already established stealth weapons and utility skills that we have. Here’s an example, in WvW you can have another Thief or the same one drop an SR on one side, what do you do when you see the SR ring animation? I don’t think it’s a big secret by now that you’ll automatically run in there and start hacking away… well, while the enemy does that you can pop the Infiltrator Nano and either sneak past them, or attack them from behind there by “infiltrating”.