https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Cooldown: 60 seconds.
Skill Type: Venom
The Thief Injects himself with this Venom.
Cast Time: Instant Cast Time.
Gain 30 seconds of Vigor.
Gain 30 Seconds of Fury.
Gain 30 Seconds of Swiftness.
After the buffs end, the thief gains:
Gain 10 Seconds of Weakness.
Gain 10 Seconds of Cripple.
Gain 10 Seconds of 1 Stack of Confusion.
(edited by Daecollo.9578)
You forgot to add:
30 stacks of might
invulnerable
stability
5 seconds of quickness is op…but 30???
Oh god, I mean’t swiftness, not quickness.. LOL
30 seconds of quickness….just auto attack, you dont need to worry about anything else. Although that 15 seconds of Daze was a nice debuff on you.
Edit: nvm once I posted this it was already changed, dont mind me.
Sorry about that, this is what i’m done with….
Basicly I want it to be high reward, high risk, like spices in Starwars Galaxies.
Dosent seem very elitish but could throw in some might for 30 secs aswell
Dosent seem very elitish but could throw in some might for 30 secs aswell
Well, Vigor is amazing for us with all of our traits,
We already gain might when we dodge. (with food, 2 stacks.)
Not worth it, especially in WvW. I would much rather just use dagger storm imo. The 10 seconds of daze is definitely the deal breaker here. Not being able to do anything for ten seconds defeats the purpose of thief. No mobility, no skills, you’re fish in a barrel waiting for even an npc to come over and ruin your day.
Also what’s the point of weakness if you’re already dazed? You can’t use skills anyways…
(edited by Doomdesire.9365)
Not worth it, especially in WvW. I would much rather just use dagger storm imo
You can’t use Dagger Storm under water.
Not worth it, especially in WvW. I would much rather just use dagger storm imo
You can’t use Dagger Storm under water.
People don’t even engage in fights in WvW underwater so your argument is irrelevant. Stealing “consume plasma” is better than this.
Not worth it, especially in WvW. I would much rather just use dagger storm imo
You can’t use Dagger Storm under water.
People don’t even engage in fights in WvW underwater so your argument is irrelevant. Stealing “consume plasma” is better than this.
I didn’t want anything OP, this is mostly for Pistol and Sword Skills and making thieves do more sustained damage.
Not worth it, especially in WvW. I would much rather just use dagger storm imo
You can’t use Dagger Storm under water.
People don’t even engage in fights in WvW underwater so your argument is irrelevant. Stealing “consume plasma” is better than this.
I didn’t want anything OP, this is mostly for Pistol and Sword Skills and making thieves do more sustained damage.
But it’s not actually sustained..It’s just like burst but as soon as it’s over you’re pretty much dead. You say you don’t want anything OP so you come up with something that is completely underpowered…Why would any thief use this when you can steal consume plasma and save it? Removing the detriments after it’s over is in no way over powered. Consume plasma has the same effects and many classes already have similar skills that have no detriments after.
Not worth it, especially in WvW. I would much rather just use dagger storm imo
You can’t use Dagger Storm under water.
People don’t even engage in fights in WvW underwater so your argument is irrelevant. Stealing “consume plasma” is better than this.
I didn’t want anything OP, this is mostly for Pistol and Sword Skills and making thieves do more sustained damage.
But it’s not actually sustained..It’s just like burst but as soon as it’s over you’re pretty much dead. You say you don’t want anything OP so you come up with something that is completely underpowered…Why would any thief use this when you can steal consume plasma and save it? Removing the detriments after it’s over is in no way over powered. Consume plasma has the same effects and many classes already have similar skills that have no detriments after.
We have ways of removing condition, and theres things that lower condition durations as well, we also have traits that go off being immobilized.
Also, you forget about boon duration increasing the duration of the effects, currently boon duration does not do much for thieves because we really don’t have that many good boons… (stealth is not effected by boon duration…)
We have shortbows ‘5’, and shadow step, and condition cures, we won’t be completely vulnerable, just harder to get away, the buff is good if you can play your toon right.
(edited by Daecollo.9578)
I am for more buffs on class’s, I enjoy to corrupt them into debuffs. So i am all for you getting more longer lasting buffs
.
I’d use this skill all day long.
For naysayers, stunbreakers exist for if the battle isn’t over by then, and under the acrobatics tree (which already synergizes amazingly with this elite), there’s a trait that removes cripple and weakness when you dodge roll once every 10 seconds.
This is awful. Pretty much the same as the warrior’s elite signet, but it also debuffs you at the end and doesn’t have a passive. That’s not even worth using in any way.
This is awful. Pretty much the same as the warrior’s elite signet, but it also debuffs you at the end and doesn’t have a passive. That’s not even worth using in any way.
We have ways of curing the de-buffs though, and SoR is not instant cast.
You wouldn’t know a good ability if it smacked ya in the head. :/
Having to waste your condition removals on your own abilities is asinine. This wouldn’t be good enough to warrant debuffs at the end. You just get three boons for 30 seconds. Necromancers at least benefit from putting conditions on themselves.
Having to waste your condition removals on your own abilities is asinine. This wouldn’t be good enough to warrant debuffs at the end. You just get three boons for 30 seconds. Necromancers at least benefit from putting conditions on themselves.
Look at our abilities and traits, now come back and say this again.
I redid it a bit, I got Daze mixed with Confusion.. lol…
Nah. I personally wouldn’t use it as there are cheaper ways to get vigor and quickness fairly reliably, and fury isn’t all that useful unless you’re already a crit build, in which case you don’t need it that much.
I can agree, though, that pretty much every class could use one or two more elites to choose from. There’s just not a large enough selection of them.
I redid it a bit, I got Daze mixed with Confusion.. lol…
Evaluating the revamped version in the OP:
>Take Venom CD reduction
>Take +boon duration
>Tons of permaswiftness/vigor/fury
>Pop condition removal every once in a while or sword 2-spam
The upsides would be sustainable without much effort, and the downsides would be easy to remove.
Cooldown: 60 seconds.
Skill Type: VenomThe Thief Injects himself with this Venom.
Cast Time: Instant Cast Time.
Gain 30 seconds of Vigor.
Gain 30 Seconds of Fury.
Gain 30 Seconds of Swiftness.After the buffs end, the thief gains:
Gain 10 Seconds of Weakness.
Gain 10 Seconds of Cripple.
Gain 10 Seconds of 1 Stack of Confusion.
never going to be implimented drug references are a problem for clasification the moment your injecting expect a pg18 ban hammer.
Besides we almost have that
After the rebalancing of thieves ends,
the thief:
looses 3 seconds of stealth
looses backstab
looses pistolwhip
Gains 10 Seconds of Weakness.
Gains 10 Seconds of Cripple.
Gains 10 Seconds of 1 Stack of Confusion
I redid it a bit, I got Daze mixed with Confusion.. lol…
That’s a step in the right direction, but it still doesn’t feel right imo. Having ten seconds of daze and not being able to use any skills is rather absurd, that’s why I didn’t understand why so many of you insisted on stun breakers and condition healing skills.
It doesn’t really need the debuffs. Take them out and you pretty much just have an alternate version of warrior’s signet of rage.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.