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Posted by: Solori.6025

Solori.6025

Striking a foe in stealth reveals them, and inflicts them with 10 stacks of vuln for 8 seconds.
20s CD

…Well people did cry for a nerf for stealth.

Now engies got a direct counter to one of our entire trait lines.


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Posted by: stof.9341

stof.9341

It’s 6s of reveal btw.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

goodbye shadow refuge….its no longer a refuge but a coffin.

hello roll for initiative. more initiative to run away with SB 5!

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“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Solori.6025

Solori.6025

It’s 6s of reveal btw.

And they can still equip the actual skill…gonna be fun to try and outplay this.


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https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Cynz.9437

Cynz.9437

hey guize, we hurd thieves had team support!… gotta fix it~

wtb a trait that locks entire engi trait line…

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Posted by: stof.9341

stof.9341

We need thief skills that are like the spy in TF2 : building jammers :p

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Posted by: Sagat.3285

Sagat.3285

Kitten lol I’m laughing at the trait names while realizing the massive synergy imo man I’m surprised he’s the dev for ranger too. I’m not too worried about thief and we have yet to see our section surprisingly we’re last.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Arantheal.7396

Arantheal.7396

Hey, just wanted to drop by and send greetings from my flamethrower.

Engineer is love, Engineer is life.

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Posted by: Khandarus.2738

Khandarus.2738

Yeah, used to getting hosed at this point. Just more reasons not to spec into Shadow arts since you get locked out of it

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

not sure but doesnt it compete with swiftness on kits? if so no one will run it pretty much

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

swiftness on kit swap got nerfed to 10 secs base duration every 20 seconds i think

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“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: uglydan.1638

uglydan.1638

Thief is going to get garbage for their “balancing”. Played since beta, and that’s basically SOP.

Does Anet have anyone that actually plays a thief?

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Posted by: Sagat.3285

Sagat.3285

swiftness on kit swap got nerfed to 10 secs base duration every 20 seconds i think

Seems like it so we’ll guess if engi carries the trait or not and again thief being last seems fishy.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Arantheal.7396

Arantheal.7396

jupp, therefore we will run mecha-legs… so I guess explosions/inventions/ tools or firearms/inventions/tools will be the new meta for us… lockdown will almost always be picked for engineers.

Engineer is love, Engineer is life.

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Posted by: skowcia.8257

skowcia.8257

So i heard thieves like flamethrower?

obey me

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Posted by: Cynz.9437

Cynz.9437

time to play sd and spam evades because stealth is worthless if enemy has engi?

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Posted by: Maugetarr.6823

Maugetarr.6823

Hey, they can reveal us and then moa us too.

……Waiting patiently for the thief stuff. Hope it’s good.

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Posted by: Cynz.9437

Cynz.9437

i bet it is same as before just with nerfed numbers

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Posted by: Maugetarr.6823

Maugetarr.6823

Well ele was seeing some nerfs coming that got turned into buffs, so there’s some hope there.

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Posted by: King.1985

King.1985

I’m a fan of counter play, but enough counters already exist and this imo is a step too far into hard counters. Soft counter examples to stealth already: Channeled skills already track through stealth, you can interrupt skills that apply stealth (or dodge/blind them in the case of cnd), knockback out of shadow refuge.. etc etc but:

If they must implement this extreme counter, AT LEAST give it a longer icd…

(edited by King.1985)

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Posted by: MatthiasL.5346

MatthiasL.5346

Did I miss something? Can you guys explain please?

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Posted by: Cynz.9437

Cynz.9437

Did I miss something? Can you guys explain please?

20 ICD, engi master? trait: whenever you hit stealthed target, you put revealed debuff on them for 6 sec~

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Posted by: stof.9341

stof.9341

And 10 stacks of 8s of vulnerability while at it.

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Posted by: MatthiasL.5346

MatthiasL.5346

Really?! Where I can see those changes? Can you post a link?

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Posted by: Jana.6831

Jana.6831

Oh my, anet: You guys basically forced thieves to be stealthed for all the good stuff (might stacking, condi removal, regen and burst) and you give 2 classes (who can stealth themselves) the ability to destroy all of that – GG, anet, GG. And I also wonder how pushing into a zerg with mass invisibility will turn out.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Oh my, anet: You guys basically forced thieves to be stealthed for all the good stuff (might stacking, condi removal, regen and burst) and you give 2 classes (who can stealth themselves) the ability to destroy all of that – GG, anet, GG. And I also wonder how pushing into a zerg with mass invisibility will turn out.

Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.

Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.

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Posted by: Shadow.1345

Shadow.1345

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Posted by: Jana.6831

Jana.6831

Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.

Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.

How can you reveal only one? You can stealth 5 people with SR, don’t know how many with mass invisibility and you can usually hit 5 people with most aoe – and it doesn’t really matter because I’m usually alone, so.. 20 seconds is really short, 6 seconds revealed is really long, I already struggle with the 4 sec in pvp because stealth is my defense and everything else, because anet has designed it this way. I hope for a counter trait to this trait but in the end: it’s a really stupid and lazy idea to put stuff like that into this game, they should’ve learned from sic em and goggles already, but no they took it to the next level instead of inventing something intelligent.

Edit: Bad English day again

(edited by Jana.6831)

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Posted by: swinsk.6410

swinsk.6410

Do we actually know what new abilities we are getting? Maybe something to counter this kitten?

Just another noob thief…

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Posted by: Shadow.1345

Shadow.1345

Counterplay it by not getting hit, kinda like how we have been telling people to counterplay stealth by swinging wildly and not getting hit by backstab.

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Posted by: Jana.6831

Jana.6831

Yeah, so you can’t backstab an engi anymore,so the burst is gone, and better don’t use SR

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Posted by: Solori.6025

Solori.6025

Counterplay it by not getting hit, kinda like how we have been telling people to counterplay stealth by swinging wildly and not getting hit by backstab.

Sadly it wont be that simple.

Caltrops will reveal you, the dodge bomb will reveal you, there mass amount of spammable AoE will hit you.

We now have a class that completely hardcounters our attempts to backstab by throwing out random AoE.
While honestly, I care very little for the woes of thieves ( I am a mesmer main infiltrator)
I am more concerned with how this invalidates an entire trait line basically every 14seconds (20s ICD -6s Reveal).

This will make stealth play vs an engineer pretty much pointless..
So we will have 3 classes that will basically invalidate stealth as a mechanic.
Hopefully A-net gives us something that makes stealth less important to our burst and DPS.


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https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Volrath.1473

Volrath.1473

Well ele was seeing some nerfs coming that got turned into buffs, so there’s some hope there.

1 problem… thieves are not engies…

I play since beta so listen when I say (as a thief) expect the worse and hope for not to bad.

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Posted by: Cynz.9437

Cynz.9437

meh the way i see it given the change: it is sd or uninstall by the looks of it~

people cried about stealth now i hope they enjoy every single thief out there being evade spammer

oh and no more refuge for teammates lolz

btw it seems like engi can get up to 18 sec revealed on thief :o

All is Vain~
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(edited by Cynz.9437)

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Posted by: Solori.6025

Solori.6025

meh the way i see it given the change: it is sd or uninstall by the looks of it~

people cried about stealth now i hope they enjoy every single thief out there being evade spammer

oh and no more refuge for teammates lolz

LOL you read my mind.

Now that they have essentially gutted SA, I think they want people to go into more active lines…but I don’t think they will like what they force us into.


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https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Zero Day.2594

Zero Day.2594

but guyz
teef still opeez
teef evade all ma ataks steeel

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Posted by: Cynz.9437

Cynz.9437

but guyz
teef still opeez
teef evade all ma ataks steeel

give it another 6 months and engis will get trait that will allow them to hit through evades xD

on more serious note, actually sd with DA doesn’t look so bad…. since sd was always lacking some dmg and now would have it through DA+ extra immob :o not to mention since refuge will be garbage (if enemy has engi) it opens another slot~

the downside, the only team support will come from steal and and immobs :<

All is Vain~
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(edited by Cynz.9437)

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Posted by: Zero Day.2594

Zero Day.2594

but guyz
teef still opeez
teef evade all ma ataks steeel

give it another 6 months and engis will get trait that will allow them to hit through evades xD

AND
Applies “exhaustion” – “Can’t dodge roll or evade for X seconds”.

Btw I can’t seem to find the thief changes… can someone hook a link please.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

finally some justice.
well done anet.
I suggest allowing more classes the reveal stealth ability that you have so lovingly given to engineers.

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Posted by: ukuni.8745

ukuni.8745

as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.

if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.

essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.

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Ukune – Engineer of Maguuma
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Posted by: babazhook.6805

babazhook.6805

Spam AOE is all we will see.

An order of AOE Spam spam spam spam spam evade and spam!

Queue music.

Vikings start singing wonderful spam in the background.

(edited by babazhook.6805)

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Posted by: Zero Day.2594

Zero Day.2594

Oh man…. wonder when people will start saying it’s unfair that only engineer got that kind of trait and trying to convince others that their prof needs one too.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

lets see here…on top on the aids pile inflected from a single auto attack/bomb on dodge, the blocks, immobs, cc to push you out of refuge/BP combo engi gets a whole trait line to counter stealth and equipping Utility Goggles makes it even more entertaining

First: Reactive Lense: auto utility goggles proc on blind to prevent blind for 10 seconds>Second: Lock On:Analyze on hit for 6 seconds of revealed+vulnerability(extra condi/direct damage)> Third: Kinetic Charge: Recharge the next toolbelt skill you use instantly after evading an attack (20 seconds cooldown) and the skill is likely going to be a THIRD access to analyze.
boils down to a grand total of 25 vulnerability stacks to make sure you melt to conditions or direct damage, 18 seconds reveal on 20 cooldown bloody crazy uptime, 20 seconds of fury , 20 seconds of blind immunity.
best of luck slotting in shadow refuge or trying to rezz something! it wont matter if the thief gets the reveal proc or the poor sod getting rezzed with a pinned down location.

well…I think medi guardian doesnt sound much like a hardcounter anymore compared to the thief’s new hardcounter.

RIP D/D dead at last
counter play is something but a complete hard counter is not healthy for the game. so much was learned from diamond skin i guess…

time to learn me some random evade spam S/D

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“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Oslaf Beinir.5842)

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Posted by: Cynz.9437

Cynz.9437

as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.

if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.

essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.

the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anyway

the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Jana.6831

Jana.6831

finally some justice.
well done anet.
I suggest allowing more classes the reveal stealth ability that you have so lovingly given to engineers.

And I thought I had just taught you more about this game but you still seem to advocate the easy skill spamming way – a pity!
Actually is, I knew the expansion and all that would come with it would be bad and I guess june 23 is the day when I will uninstall this game cause I just can’t take the stupidity anymore.

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Posted by: Zero Day.2594

Zero Day.2594

as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.

if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.

essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.

the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway

the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|

Plot twist:
Thief’s rifle spec is a full support spec
:D

(fml)

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Posted by: ukuni.8745

ukuni.8745

as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.

if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.

essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.

the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway

the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|

Itll only effect 1 person or otherwise engineers would just get around inficting aoe burning with incin powder.

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Ukune – Engineer of Maguuma
Check me out on YouTube

(edited by ukuni.8745)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.

Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.

How can you reveal only one?

Because that’s how ICDs work. When they proc, they go on cooldown and they won’t function again. As soon as you reveal one target, the ability goes on cooldown, and it won’t proc again until the cooldown expires.

That’s why you can’t, for instance, have a fire sigil proc off 5 separate mobs at the same time even if you crit them all with the same ability. It will only ever occur on one because the ability is on cooldown as soon as it does.

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Posted by: Cynz.9437

Cynz.9437

as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.

if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.

essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.

the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway

the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|

Itll only effect 1 person or otherwise engineers would just get around inficting aoe burning with incin powder.

Trait doesn’t state if it is single target or aoe.

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Posted by: Jana.6831

Jana.6831

Because that’s how ICDs work. When they proc, they go on cooldown and they won’t function again. As soon as you reveal one target, the ability goes on cooldown, and it won’t proc again until the cooldown expires.

That’s why you can’t, for instance, have a fire sigil proc off 5 separate mobs at the same time even if you crit them all with the same ability. It will only ever occur on one because the ability is on cooldown as soon as it does.

Ok, thanks for the explanation.

But also:

Trait doesn’t state if it is single target or aoe.

that.

Btw: they changed the upcoming traits for thieves. https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes