New Engie Lock on
goodbye shadow refuge….its no longer a refuge but a coffin.
hello roll for initiative. more initiative to run away with SB 5!
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
It’s 6s of reveal btw.
And they can still equip the actual skill…gonna be fun to try and outplay this.
hey guize, we hurd thieves had team support!… gotta fix it~
wtb a trait that locks entire engi trait line…
[Teef] guild :>
We need thief skills that are like the spy in TF2 : building jammers :p
Kitten lol I’m laughing at the trait names while realizing the massive synergy imo man I’m surprised he’s the dev for ranger too. I’m not too worried about thief and we have yet to see our section surprisingly we’re last.
The Dhuumfire thread
Hey, just wanted to drop by and send greetings from my flamethrower.
Yeah, used to getting hosed at this point. Just more reasons not to spec into Shadow arts since you get locked out of it
not sure but doesnt it compete with swiftness on kits? if so no one will run it pretty much
swiftness on kit swap got nerfed to 10 secs base duration every 20 seconds i think
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Thief is going to get garbage for their “balancing”. Played since beta, and that’s basically SOP.
Does Anet have anyone that actually plays a thief?
swiftness on kit swap got nerfed to 10 secs base duration every 20 seconds i think
Seems like it so we’ll guess if engi carries the trait or not and again thief being last seems fishy.
The Dhuumfire thread
jupp, therefore we will run mecha-legs… so I guess explosions/inventions/ tools or firearms/inventions/tools will be the new meta for us… lockdown will almost always be picked for engineers.
So i heard thieves like flamethrower?
time to play sd and spam evades because stealth is worthless if enemy has engi?
[Teef] guild :>
Hey, they can reveal us and then moa us too.
……Waiting patiently for the thief stuff. Hope it’s good.
i bet it is same as before just with nerfed numbers
[Teef] guild :>
Well ele was seeing some nerfs coming that got turned into buffs, so there’s some hope there.
I’m a fan of counter play, but enough counters already exist and this imo is a step too far into hard counters. Soft counter examples to stealth already: Channeled skills already track through stealth, you can interrupt skills that apply stealth (or dodge/blind them in the case of cnd), knockback out of shadow refuge.. etc etc but:
If they must implement this extreme counter, AT LEAST give it a longer icd…
(edited by King.1985)
Did I miss something? Can you guys explain please?
Did I miss something? Can you guys explain please?
20 ICD, engi master? trait: whenever you hit stealthed target, you put revealed debuff on them for 6 sec~
[Teef] guild :>
And 10 stacks of 8s of vulnerability while at it.
Really?! Where I can see those changes? Can you post a link?
Oh my, anet: You guys basically forced thieves to be stealthed for all the good stuff (might stacking, condi removal, regen and burst) and you give 2 classes (who can stealth themselves) the ability to destroy all of that – GG, anet, GG. And I also wonder how pushing into a zerg with mass invisibility will turn out.
Oh my, anet: You guys basically forced thieves to be stealthed for all the good stuff (might stacking, condi removal, regen and burst) and you give 2 classes (who can stealth themselves) the ability to destroy all of that – GG, anet, GG. And I also wonder how pushing into a zerg with mass invisibility will turn out.
Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.
Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.
Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.
Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.
How can you reveal only one? You can stealth 5 people with SR, don’t know how many with mass invisibility and you can usually hit 5 people with most aoe – and it doesn’t really matter because I’m usually alone, so.. 20 seconds is really short, 6 seconds revealed is really long, I already struggle with the 4 sec in pvp because stealth is my defense and everything else, because anet has designed it this way. I hope for a counter trait to this trait but in the end: it’s a really stupid and lazy idea to put stuff like that into this game, they should’ve learned from sic em and goggles already, but no they took it to the next level instead of inventing something intelligent.
Edit: Bad English day again
(edited by Jana.6831)
Do we actually know what new abilities we are getting? Maybe something to counter this kitten?
Counterplay it by not getting hit, kinda like how we have been telling people to counterplay stealth by swinging wildly and not getting hit by backstab.
Yeah, so you can’t backstab an engi anymore,so the burst is gone, and better don’t use SR
Counterplay it by not getting hit, kinda like how we have been telling people to counterplay stealth by swinging wildly and not getting hit by backstab.
Sadly it wont be that simple.
Caltrops will reveal you, the dodge bomb will reveal you, there mass amount of spammable AoE will hit you.
We now have a class that completely hardcounters our attempts to backstab by throwing out random AoE.
While honestly, I care very little for the woes of thieves ( I am a mesmer main infiltrator)
I am more concerned with how this invalidates an entire trait line basically every 14seconds (20s ICD -6s Reveal).
This will make stealth play vs an engineer pretty much pointless..
So we will have 3 classes that will basically invalidate stealth as a mechanic.
Hopefully A-net gives us something that makes stealth less important to our burst and DPS.
Well ele was seeing some nerfs coming that got turned into buffs, so there’s some hope there.
1 problem… thieves are not engies…
I play since beta so listen when I say (as a thief) expect the worse and hope for not to bad.
meh the way i see it given the change: it is sd or uninstall by the looks of it~
people cried about stealth now i hope they enjoy every single thief out there being evade spammer
oh and no more refuge for teammates lolz
btw it seems like engi can get up to 18 sec revealed on thief :o
[Teef] guild :>
(edited by Cynz.9437)
meh the way i see it given the change: it is sd or uninstall by the looks of it~
people cried about stealth now i hope they enjoy every single thief out there being evade spammer
oh and no more refuge for teammates lolz
LOL you read my mind.
Now that they have essentially gutted SA, I think they want people to go into more active lines…but I don’t think they will like what they force us into.
but guyz
teef still opeez
teef evade all ma ataks steeel
but guyz
teef still opeez
teef evade all ma ataks steeel
give it another 6 months and engis will get trait that will allow them to hit through evades xD
on more serious note, actually sd with DA doesn’t look so bad…. since sd was always lacking some dmg and now would have it through DA+ extra immob :o not to mention since refuge will be garbage (if enemy has engi) it opens another slot~
the downside, the only team support will come from steal and and immobs :<
[Teef] guild :>
(edited by Cynz.9437)
but guyz
teef still opeez
teef evade all ma ataks steeelgive it another 6 months and engis will get trait that will allow them to hit through evades xD
AND
Applies “exhaustion” – “Can’t dodge roll or evade for X seconds”.
Btw I can’t seem to find the thief changes… can someone hook a link please.
finally some justice.
well done anet.
I suggest allowing more classes the reveal stealth ability that you have so lovingly given to engineers.
https://www.youtube.com/watch?v=qsby6rYkxS8
as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.
if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.
essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.
Spam AOE is all we will see.
An order of AOE Spam spam spam spam spam evade and spam!
Queue music.
Vikings start singing wonderful spam in the background.
(edited by babazhook.6805)
Oh man…. wonder when people will start saying it’s unfair that only engineer got that kind of trait and trying to convince others that their prof needs one too.
lets see here…on top on the aids pile inflected from a single auto attack/bomb on dodge, the blocks, immobs, cc to push you out of refuge/BP combo engi gets a whole trait line to counter stealth and equipping Utility Goggles makes it even more entertaining
First: Reactive Lense: auto utility goggles proc on blind to prevent blind for 10 seconds>Second: Lock On:Analyze on hit for 6 seconds of revealed+vulnerability(extra condi/direct damage)> Third: Kinetic Charge: Recharge the next toolbelt skill you use instantly after evading an attack (20 seconds cooldown) and the skill is likely going to be a THIRD access to analyze.
boils down to a grand total of 25 vulnerability stacks to make sure you melt to conditions or direct damage, 18 seconds reveal on 20 cooldown bloody crazy uptime, 20 seconds of fury , 20 seconds of blind immunity.
best of luck slotting in shadow refuge or trying to rezz something! it wont matter if the thief gets the reveal proc or the poor sod getting rezzed with a pinned down location.
well…I think medi guardian doesnt sound much like a hardcounter anymore compared to the thief’s new hardcounter.
RIP D/D dead at last
counter play is something but a complete hard counter is not healthy for the game. so much was learned from diamond skin i guess…
time to learn me some random evade spam S/D
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
(edited by Oslaf Beinir.5842)
as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.
if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.
essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.
the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anyway
the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|
[Teef] guild :>
(edited by Cynz.9437)
finally some justice.
well done anet.
I suggest allowing more classes the reveal stealth ability that you have so lovingly given to engineers.
And I thought I had just taught you more about this game but you still seem to advocate the easy skill spamming way – a pity!
Actually is, I knew the expansion and all that would come with it would be bad and I guess june 23 is the day when I will uninstall this game cause I just can’t take the stupidity anymore.
as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.
if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.
essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.
the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway
the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|
Plot twist:
Thief’s rifle spec is a full support spec
:D
(fml)
as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.
if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.
essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.
the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway
the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|
Itll only effect 1 person or otherwise engineers would just get around inficting aoe burning with incin powder.
(edited by ukuni.8745)
Lock-on has an ICD of 20 seconds, so you can only practically reveal one target at a time, meaning it might not be so useful.
Mind you, stuck up WvW zergs commanders might actually want to slot a handful of engineers now to reveal multiple targets on a stealth push, since revealing 5-10 people would be much better than revealing some random dude that might not even be next to the zerg.
How can you reveal only one?
Because that’s how ICDs work. When they proc, they go on cooldown and they won’t function again. As soon as you reveal one target, the ability goes on cooldown, and it won’t proc again until the cooldown expires.
That’s why you can’t, for instance, have a fire sigil proc off 5 separate mobs at the same time even if you crit them all with the same ability. It will only ever occur on one because the ability is on cooldown as soon as it does.
as an engineer i can say dont worry to much, if an engineer wants to give up swiftness just to counter you then just run away because hes not going to catch you anytime soon, that aside lets take another look at that trait, its a passive proc that activates when it hits an enemy in stealth, its going to be pritty easy for yas to counterplay that assuming they take it which is a pritty big if.
if i were you guys id be more worried about engineers taking runes of air with medkit so they have perma swiftness and all the on proc traits they can get so when you do backstab them you kill yourself literally.
essentially if you guys keep playing the way you do then you wont have to worry about this trait, except for occasional 1v1 hero.
the problem is not 1v1 really… you shouldn’t 1v1 engi as thief anway
the problem with that particular trait it removes team support thief would bring to team… no refuge, no 50% dmg redux for teammates :|
Itll only effect 1 person or otherwise engineers would just get around inficting aoe burning with incin powder.
Trait doesn’t state if it is single target or aoe.
[Teef] guild :>
Because that’s how ICDs work. When they proc, they go on cooldown and they won’t function again. As soon as you reveal one target, the ability goes on cooldown, and it won’t proc again until the cooldown expires.
That’s why you can’t, for instance, have a fire sigil proc off 5 separate mobs at the same time even if you crit them all with the same ability. It will only ever occur on one because the ability is on cooldown as soon as it does.
Ok, thanks for the explanation.
But also:
Trait doesn’t state if it is single target or aoe.
that.
Btw: they changed the upcoming traits for thieves. https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes