New "Sinister" set, P/P viable?
No, the problem with P/P was never the damage, which was always pretty good. The problem was (and still is) P/P’s sustain. No stealth, no evades, and no mobility built into the weapon set. This new stat does nothing to fix that problem.
P/P no thanks…
but that stat combo might bring D/D back 00446 or 20246, mark my words!
@ Bazzoong: Why would I want condition damage on my D/D – set?
@ Bazzoong: Why would I want condition damage on my D/D – set?
Death blossom gives 3 stacks of long lasting bleeds, poison on auto, still uses power and precision with backstab
@ Bazzoong: Why would I want condition damage on my D/D – set?
Death blossom gives 3 stacks of long lasting bleeds, poison on auto, still uses power and precision with backstab
Ok, would a backstab build with 00446 or 20246 really be that great? I can see people trying to pull off DB with this but that’s about it. And it might work but only with a lot of effort. I think this set would be great for P/D thieves they don’t really need dire anyway.
@ Bazzoong: Why would I want condition damage on my D/D – set?
Death blossom gives 3 stacks of long lasting bleeds, poison on auto, still uses power and precision with backstab
Ok, would a backstab build with 00446 or 20246 really be that great? I can see people trying to pull off DB with this but that’s about it. And it might work but only with a lot of effort. I think this set would be great for P/D thieves they don’t really need dire anyway.
It’d make for a mediocre backstab build, but the play style would revolve around death blossoms anyway, with backstabs or heartseekers to finish. It’d still be a pretty weak build overall because death blossoms are very easy to avoid.
You’re right about helping P/D thieves though. In the hands of a good player who knows how to sustain, this stat would really improve that weapon set. Sadly, it’s the last weapon set that needs any improving.
I know (P/D)
Well, I guess I will let myself being surprised if someone can really pull this off – or I might try it myself, a third gear can’t hurt, right?
No, the problem with P/P was never the damage, which was always pretty good. The problem was (and still is) P/P’s sustain. No stealth, no evades, and no mobility built into the weapon set. This new stat does nothing to fix that problem.
agree.