New Thief nerfs... Not so Bad!

New Thief nerfs... Not so Bad!

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Posted by: Silver.4798

Silver.4798

Premature statement I’m sure but honestly I was expecting our class to get smashed a lot harder than it did, really surprised they left FS/LS alone to be quite honest. Love FS/LS, quite excited to have this available for another month at least!

Shadow return nerf… ehh whatever, I wouldn’t have any problems with it if it wasn’t buggy. It still serves its purpose for the most part.

All in all, first patch that I recall in recent memory that didn’t make me want to hit my head into the wall, repeatedly (whereas the completely unnecessary trickshot nerf of the previous patch I’m pretty sure left a nice big indention of my forehead into the wall).

New Thief nerfs... Not so Bad!

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Posted by: Arganthium.5638

Arganthium.5638

The SR nerf wasn’t the worst thing in the world, but I do think it was unnecessary and non-beneficial. I think that ANet failed to realize that infinite range SR isn’t the same thing as an infinite range Shadowstep, which, to me, is the root of the problem. Also, I find another buggy teleport skill unnecessary, given that we already have STrap. the skill is still pretty good in average situations, but I do think that ANet added some very unnecessary problems with this patch.

Thief|Mesmer|
Theorycrafter

New Thief nerfs... Not so Bad!

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Posted by: Crawford.4135

Crawford.4135

Stop making replies to SR, you D/D thieves.

New Thief nerfs... Not so Bad!

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Posted by: Doggie.3184

Doggie.3184

What makes it bad is how many hours of gameplay sword Thieves will get to spend stuck in walls.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.