New Trait - Stealth on dodge
It would ruin thieves, because we would be revealed all the time.
https://twitter.com/TalathionEQ2
What do you mean?
I feel that stealth is in a good place on it’s own, and this would hurt thieves more than anything. Stealth is something achieved actively not passively, and should stay that way. Also, Daecollo is very correct.
Team Riot [RIOT] – Blackgate
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Seems interesting and could be fun if implemented correctly.
If it had like a 30sec internal cooldown, that could be kinda lame and hard to predict.
If it had a charge up on dodge, that would be nice. Meaning that maybe every 5 dodges you get stealth and have some sort of icon charge notifying when its going to happen.
INB4: everyone just assumes there is only 1 implementation = stealth for every dodge roll (which is too OP obviously)
Edit: dang, people have already started assuming it.
i agree if they add :
minor sigil of detection :10% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)
Major sigil of detection: 20% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)
Supperior sigil of detection: 30% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)
What do you mean?
You get revealed if you attack while in stealth.
So if you attacked after dodging, you would get revealed stuck on you for 3 seconds. And let’s be honest, being forced to either take tons of revealed or to run around in stealth after dodging would be pretty bad.
Either that or you make the stealth very short, effectively making it useless.
more stealth more QQ no thanks
Brb getting revealed because I fired a cluster bomb and then had to dodge.
more stealth more QQ no thanks
Exactly what I thought when I saw this….. Cloak and Dagger is just fine for stealthing. Being able to stealth on a whim like that would be over powered (not to mention you gain 2 initiative whenever you dodge then if traited).
Oh my, you all are so smart and full of ideas
Have you allready filled up job aplication to Anet ?
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
Caltrops on dodge are all I need. Thanks.
Instead of stealth on dodge, simply have it so the attacker loses their target on you (and would have to re-target). Alone in small fights, it makes little to no difference, but in a fracas with a lot of enemies around, they might target someone else (especially if they tab target).