New Trait - Stealth on dodge

New Trait - Stealth on dodge

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Posted by: Sandman.3690

Sandman.3690

If the points are invested, the mesmers can have a new clone per dodge. Now clones being an essential part of their kit, personality and FEEL, I think this is a FANTASTIC trait. Main reason I decided to reroll into a mesmer to be honest.

So why not have a similar trait with the thieves? Seeing as the stealth duration is for such a short period anyway, why not have them stealth on dodge? Because right now Cloak & Dagger feels extremely lackluster, and the other abilities that offer stealth are on pretty kitten high cooldowns….

Thoughts?

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Posted by: Daecollo.9578

Daecollo.9578

It would ruin thieves, because we would be revealed all the time.

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Posted by: Sandman.3690

Sandman.3690

What do you mean?

New Trait - Stealth on dodge

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Posted by: Aodh.6418

Aodh.6418

I feel that stealth is in a good place on it’s own, and this would hurt thieves more than anything. Stealth is something achieved actively not passively, and should stay that way. Also, Daecollo is very correct.

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Posted by: Ropes.8690

Ropes.8690

Seems interesting and could be fun if implemented correctly.
If it had like a 30sec internal cooldown, that could be kinda lame and hard to predict.
If it had a charge up on dodge, that would be nice. Meaning that maybe every 5 dodges you get stealth and have some sort of icon charge notifying when its going to happen.

INB4: everyone just assumes there is only 1 implementation = stealth for every dodge roll (which is too OP obviously)

Edit: dang, people have already started assuming it.

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Posted by: Rayya.2591

Rayya.2591

i agree if they add :
minor sigil of detection :10% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)
Major sigil of detection: 20% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)
Supperior sigil of detection: 30% chance on critical to reveal stealthed enemy’s for 3 seconds (600 range -5 seconds cooldown)

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Posted by: Olba.5376

Olba.5376

What do you mean?

You get revealed if you attack while in stealth.

So if you attacked after dodging, you would get revealed stuck on you for 3 seconds. And let’s be honest, being forced to either take tons of revealed or to run around in stealth after dodging would be pretty bad.

Either that or you make the stealth very short, effectively making it useless.

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Posted by: Mara.6782

Mara.6782

more stealth more QQ no thanks

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Posted by: ensoriki.5789

ensoriki.5789

Brb getting revealed because I fired a cluster bomb and then had to dodge.

The great forum duppy.

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Posted by: Binary Rain.4869

Binary Rain.4869

more stealth more QQ no thanks

Exactly what I thought when I saw this….. Cloak and Dagger is just fine for stealthing. Being able to stealth on a whim like that would be over powered (not to mention you gain 2 initiative whenever you dodge then if traited).

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Posted by: Karolis.4261

Karolis.4261

Oh my, you all are so smart and full of ideas Have you allready filled up job aplication to Anet ?

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Posted by: Albane.8367

Albane.8367

Caltrops on dodge are all I need. Thanks.

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Posted by: Fade.7658

Fade.7658

Instead of stealth on dodge, simply have it so the attacker loses their target on you (and would have to re-target). Alone in small fights, it makes little to no difference, but in a fracas with a lot of enemies around, they might target someone else (especially if they tab target).