Ok, I think I was a bit kitten Arenanet at first . After looking at all the new traits and hearing that we will not have to rely on traitlines for stats so much anymore, I am loving some of the new traits.
Let’s decompose the updates:
Trickery
Ok so this line is looking really strong right now.
Lead Attacks: This now makes steal recharge 15% faster !! Welcome to even more steals. I personally love this as I use sleight of hand and am looking forward to around 17-18 second steals
Flaking strikes: now gives haste instead of 5% increase damage. Not sure what the stun break in this would be used for because you have to attack them in order to gain haste and it is also on a 60 second cooldown. Still better than before
Trickster: Loving the update, now acrobatics thieves, especially with withdraw have a little more access to removing conditions.
New trait – Pressure striking: I think this is a fantastic trait that applies 3 stacks of torment for 8 1/2 seconds for each interrupt, on no cool down.
Grand masters are the same, still love sleight of hand
Acrobatics:
New feline grace is still pretty good, especially when combined with other skills and boon increase
Endless stamina seems solid, improving dodging yet again
So now in adept we have Fleet shadow, vigorous recovery and pain response. ALl the same except for the vigor change.
Master:
New trait – Guarded initiation – Gain resistance when striking an enemy while your health is full. Seems very sub par. Useless unless you can open quickly and even then, very average.
New trait – Swindler’s Equilibrium, successfully evading an attack while wielding a sword recharges steal by a static Amount – seems legit, can not say enough about it yet because I have not delved into its potential combos yet
Hard to catch – FINALLY LOVE THIS SKILL YAYAYAYAYA
30 second cooldown, stunbreak and endurance refilled. I will take this trait as it is strong although I do not know how reliable it is. Have to try it out first.
Grandmaster:
QUick pockets – useless useless anc useless, why did they keep it
Acrobatics had useless grandmasters and still does
Assassin’s reward – still crap
New trait – Don’t stop – Periodically evade projectile attacks while under the effects of swiftness, 5 second cooldown. Do not know how I feel about this and do not know enough yet to see how it will work.
So, basically the only downside to this line is the grand masters, which are complete crap.
Acrobatics should have something like Flashing Bladesfrom guild wars 1 or shadow form from guild wars 1, that would be very very good.
Something like
Flashing Blades: 30% chance to successfully evade an attack – deal damage to the enemy you evaded.