(edited by nightblood.7910)
New Traits, Improvization and steals
Edited slightly-
The vibe I got is that a few of the stronger stolen items (Fear skull, whirling axes) are going to get brought down a little. That change would be for all stolen items, not just for items used with Improvisation.
I believe that the current & future implementation is that the damage boost on the skill fact only applies to the stolen skill. I’m not sure exactly what they were saying during the stream, but it sounded like that 10% damage boost on using stolen items was likely to be removed. Executioner will still be the clear choice if you just want straight damage.
Sort of related: after these changes, Improvisation will have a way better chance to randomly recharge your heal or elite skill, since all of those options will have categories, rather than just Signet of Malice and the two venoms. So that’s a neat boost.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
Yeah I do like that idea, but me being me, Im currently running executioner now over panic strike on a D/P build.
One I like the initiative management on crits (which were losing). two, I like the damage.
With the acro line the way it is, I think D/P will be just fine without Improv and I would want to go with something that increases damage.