New Traits, Improvization and steals

New Traits, Improvization and steals

in Thief

Posted by: nightblood.7910

nightblood.7910

I know it was said in the video that steals will become less effective due to Improvisation, but is that only if the Improvisation Trait is used or is it steals are going to be less effective period?

Honestly, I would hope that steals would be less effective only if the Improvisation trait were used, otherwise, why even bother with executioner at all?

EDIT:

After looking at things again I see no reason what so ever to take Executioner, when you get 10% Damage overall from Improv.

To make executioner even valid I think the above would have to be true, that steals are only reduced if taking Improv and you have some more tiers of damage in the executioner trait.

IE
15% below 75%
20% below 50%
25% below 25%

(edited by nightblood.7910)

New Traits, Improvization and steals

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Posted by: Softspoken.2410

Softspoken.2410

Edited slightly-

The vibe I got is that a few of the stronger stolen items (Fear skull, whirling axes) are going to get brought down a little. That change would be for all stolen items, not just for items used with Improvisation.

I believe that the current & future implementation is that the damage boost on the skill fact only applies to the stolen skill. I’m not sure exactly what they were saying during the stream, but it sounded like that 10% damage boost on using stolen items was likely to be removed. Executioner will still be the clear choice if you just want straight damage.

Sort of related: after these changes, Improvisation will have a way better chance to randomly recharge your heal or elite skill, since all of those options will have categories, rather than just Signet of Malice and the two venoms. So that’s a neat boost.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

New Traits, Improvization and steals

in Thief

Posted by: nightblood.7910

nightblood.7910

Yeah I do like that idea, but me being me, Im currently running executioner now over panic strike on a D/P build.

One I like the initiative management on crits (which were losing). two, I like the damage.

With the acro line the way it is, I think D/P will be just fine without Improv and I would want to go with something that increases damage.