New Weapon: The Katara
Ah, a katar, fair enough but it begs the question… why do your have a skill #3 when that is dependent on the MH and OH, shouldn’t you have at least six skill #3s (assuming you want the katar to be OH capable).
Also, the katar you describe isn’t functional atleast according to this “After India was colonised by the British, numerous katar were made for the European collectors’ market which placed little value on functionality. Among these were the scissors katar with two or three blades that folded together, appearing to be one, until the handle bars were pressed together, when they opened out.” from http://en.wikipedia.org/wiki/Katara_%28dagger%29 and “Typical targets include the head and upper body, similar to boxing. The sides of the handle could be used for blocking but it otherwise has little defensive capability” from the same article, which begs the question, how does one parry if the weapon’s real life counterpart has little defensive capability?
Something tells me you saw the weapon and thought it looked good but didn’t put any thought into practical applications.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
Ah, a katar, fair enough but it begs the question… why do your have a skill #3 when that is dependent on the MH and OH, shouldn’t you have at least six skill #3s (assuming you want the katar to be OH capable).
Also, the katar you describe isn’t functional atleast according to this “After India was colonised by the British, numerous katar were made for the European collectors’ market which placed little value on functionality. Among these were the scissors katar with two or three blades that folded together, appearing to be one, until the handle bars were pressed together, when they opened out.” from http://en.wikipedia.org/wiki/Katara_%28dagger%29 and “Typical targets include the head and upper body, similar to boxing. The sides of the handle could be used for blocking but it otherwise has little defensive capability” from the same article, which begs the question, how does one parry if the weapon’s real life counterpart has little defensive capability?
Something tells me you saw the weapon and thought it looked good but didn’t put any thought into practical applications.
It’s a fantasy game dude, the practical application is there but its not suppose to be realistic.
katar from ragnarok :P, id love to use that
IRON – Desolation
It’s a fantasy game dude, the practical application is there but its not suppose to be realistic.
But if that’s the case then why not go all out and say you’d like to see a sword blade attached to a chain attached to a pistol attached to a spear? After all it’s a fantasy game dude, it’s not like the realistic practical application of weapons gets considered… right?
Nothing wrong with the katar though, just the parry idea isn’t great (a dodge/roll would be more fitting with the style of use) and the whole scissor blade effect just doesn’t work unless you use the cop-out argument of “it’s magic!” A rethink of the 1.a skill would help the general idea along, and you would also need to come up with 6 #3 skills and two skills for #4 and #5. Although the theme of the weapon is more fitting for a Cantha expansion (Asian theme) than being in Kryta (European theme).
Not saying the idea is bad, just saying you need to do more work on it before it’s even close to good.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
(edited by Coffeebot.3921)
It’s a fantasy game dude, the practical application is there but its not suppose to be realistic.
But if that’s the case then why not go all out and say you’d like to see a sword blade attached to a chain attached to a pistol attached to a spear? After all it’s a fantasy game dude, it’s not like the realistic practical application of weapons gets considered… right?
Well if we’re going there I want a sword whip like Ivy has in Soul Calibur xD
Nothing wrong with the katar though, just the parry idea isn’t great (a roll would be more fitting with the style of use) and the whole scissor blade effect just doesn’t work unless you use the cop-out argument of “it’s magic!” A rethink of the #2 skill would help the general idea along, and you would also need to come up with 6 #3 skills and two skills for #4 and #5. Although the theme of the weapon is more fitting for a Cantha expansion (Asian theme) than being in Kryta (European theme).
Step one, stab opponent, step 2 open blade inside opponent (ouch!) step 3 twist and pull blade out of opponent. I actually got the idea from The Jungle Book.
Roll overlaps with charge.
Not saying the idea is bad, just saying you need to do more work on it before it’s even close to good.
I did ask for help, now provide some or shush you critic! :p
Step one, stab opponent, step 2 open blade inside opponent (ouch!) step 3 twist and pull blade out of opponent. I actually got the idea from The Jungle Book.
Roll overlaps with charge.
Yeah my bad, meant 1.a not #2
I did ask for help, now provide some or shush you critic! :p
Constructive criticism is what turns a good idea into a great idea, however I’m not in the business of providing ideas, only fine tuning other peoples ideas. But I get the feeling that you don’t really want constructive criticism of your present idea so i shall refrain from providing anything further.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
Step one, stab opponent, step 2 open blade inside opponent (ouch!) step 3 twist and pull blade out of opponent. I actually got the idea from The Jungle Book.
Roll overlaps with charge.Yeah my bad, meant 1.a not #2
I did ask for help, now provide some or shush you critic! :p
Constructive criticism is what turns a good idea into a great idea, however I’m not in the business of providing ideas, only fine tuning other peoples ideas. But I get the feeling that you don’t really want constructive criticism of your present idea so i shall refrain from providing anything further.
Well you did start your entire point with the practicality of such a weapon in a fantasy game where there’s chainsaw swords, horns and torches for weapons…I’m all for criticism but that’s not exactly constructive.
Yes yes yes! I loved Katars in Ragnarok! I also really like the idea of the Assassin archetype being rooted in a slightly more Arabic style, as that’s where the word originated.