New anti Thief WvW features

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Posted by: stof.9341

stof.9341

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Posted by: Auesis.7301

Auesis.7301

I never bothered with WvW. Looks like I never will now.

Gnome Child [Gc]
Resident Thief

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Posted by: Causic.3798

Causic.3798

“Introducing Traps in World vs. World
Traps are fiendish items that can be purchased from the new Traps and Tricks Outfitters on each WvW map. We’re starting with anti-stealth fields and traps that remove supply from enemy players, but in the months ahead we’ll introduce even more ways to spread mayhem in the Mists!”
Didn’t see that coming…

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Posted by: Mathias.9657

Mathias.9657

Lol. I’m glad I couldn’t give 2 kitten kats about WvZerg.

Becoming more like WoW every update. Stealth can now be detected, what’s next.. we take damage and it reveals us?

Back to WoW, make GW2 fun please.

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Posted by: Deathspike.1870

Deathspike.1870

Depends on the implementation, can we see the traps or not? How accessible will these be? It will also affect Mesmers, using Veil to hide a zerg moving in, or one running for a portal. Also, eating supply seems terrible to use at gates. “Let’s build rams” — poof, gone.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

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Posted by: lLobo.7960

lLobo.7960

It really depends on implementation.
If its something that its not spammable (need supply or has CD), and its like thiefs traps (on activation only) instead of ranger traps (long time fields) I dont see a big problem with it.

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Posted by: Fade.7658

Fade.7658

I hope they come up with an anti-block trap, and other traps to hinder other classes. Stealth is our defense and a primary way to deliver attacks. Negate that, and we’re an easy kill.

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Posted by: Karolis.4261

Karolis.4261

Lol. I’m glad I couldn’t give 2 kitten kats about WvZerg.

Becoming more like WoW every update. Stealth can now be detected, what’s next.. we take damage and it reveals us?

Lol wow rogue is so much better then gw2 thief. Doesnt even matter that it has at most 2x in combat stealth under cooldown or gets kicked out form stealth with aoes.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Rexatyr.2893

Rexatyr.2893

Perfectly fair, if there are traps negating protection, vigor, regen aegis (and other stuff like that) as well. Otherwise, not so much.

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Posted by: Shadowskill.9852

Shadowskill.9852

“The end of culling in Pve”
Lag Fest 2013 coming to a town near you.

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Posted by: Mathias.9657

Mathias.9657

Lol. I’m glad I couldn’t give 2 kitten kats about WvZerg.

Becoming more like WoW every update. Stealth can now be detected, what’s next.. we take damage and it reveals us?

Lol wow rogue is so much better then gw2 thief. Doesnt even matter that it has at most 2x in combat stealth under cooldown or gets kicked out form stealth with aoes.

Agree, but I was mostly joking ;p

Stealth wouldn’t be a problem if ANet didn’t throw it in our face as the only viable means of CC/burst/survival. Now even more thief QQ to come, honestly don’t think it’s fair that they can get detected in stealth now but hey they will succumb to any thief crying on the forums so this was bound to happen eventually.

Stealth will now be 100% useless as a tactical move in to keeps and such, since you KNOW everyone will have the traps up. Good job, ANet!

Back to WoW, make GW2 fun please.

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Posted by: SirHypnotoad.6549

SirHypnotoad.6549

First AC break stealth and now this.

What other profession’s foundation keeps getting nerfed every month? Not like we can give stealth to everyone effectively. Mesmers have better group stealth fields then us and we depend severely on stealth for survivability and damage.

Sigh.

(edited by SirHypnotoad.6549)

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Posted by: PearlGore.7419

PearlGore.7419

With this change I expect Mug to be reverted back to It’s previous state and our damage increased by 25% across the board.

Only fair.

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Posted by: Atherakhia.4086

Atherakhia.4086

Perhaps they’ll introduce a way for thieves to have true perma stealth where if they aren’t in combat they can use some skill to hide so people won’t always be able to see the thief coming and anticipate the attack.

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Posted by: PearlGore.7419

PearlGore.7419

This patch is coming on the 14th though, they are getting faster with our nerfs!

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Posted by: kubetz.3058

kubetz.3058

We have no information how it will be implemented (cost, recharge/cast time, visibility, radius) and what are the plans for future traps, so I’m not QQing (yet) .

I would like to think that it will result in less players complaining about stealth and asking for thief nerfs, but I don’t expect it to be the case.

I hope they will introduce some kind of boon removal and immobilization traps and also allow us to cast all of them standing in enemy zerg while being in stealth .

(edited by kubetz.3058)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Anti-stealth might be a good thing as long as it doesn’t kick us out of stealth and give us Revealed debuff.

What I don’t like is that all these great items are sold by NPC or gem store instead of making it a craftable item so people can use this to make money. Put the anti-supply trap in Blacksmith, Leatherwork, and Weaponsmith; and the anti-stealth field in Artificer, Tailor, and Jewelsmith. Each discipline can craft a piece of the item and when put together will generate the trap or the field device. They can even add the mystic toilet in the mix if they want to. The main point is, enough with the NPC gold sinks, the gold needs to circulate.

This should be an opportunity for them to add some “fun” stuff in the crafting disciplines. Right now it’s really boring, each discipline should have their own consumables.

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Posted by: Bazeleel.8219

Bazeleel.8219

Every kittening patch there’s a kittening nerf on thieves.
EVERY
kittenING
PATCH
I’m so kittening tired of this crap.

Welcome to playing a class that takes skill. They are always the first to get nerfed and the ones that are unbalanced and OP get buffed to make them easier to play.

Least we can say we use skill when we play our class and not just faceroll the keyboard. cough mesmers cough

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Posted by: kubetz.3058

kubetz.3058

I somehow think (or hope?) those traps are more of a anti-zerg weapon and not your personal anti-thief win button.

Also if thieves will be able to drop them down in stealth on key locations it will make us more useful.

It really depends on the implementation and it can add another dimension to WvW if done well.

(edited by kubetz.3058)

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Posted by: Bazeleel.8219

Bazeleel.8219

I somehow think (or hope?) those traps will are more of a anti-zerg weapon and not your personal anti-thief win button.

Also if thieves will be able to drop them down in stealth on key locations it will make us more useful.

It really depends on the implementation and it can add another dimension to WvW if done well.

This is true as well. It just sucks that its going to be even harder to get into a group and pick off targets.

I see the point of this, they are trying to get rid of zergs but going about it in the wrong way. They need to add objectives that forces big guilds to break up their groups and take different points.

Example: Make keeps have 4-5 towers around them, they HAVE to be taken before you are able to take the keep. Then also make the towers have NPC controlled siege that attacks people taking the towers and the keep it self needs more NPC controls siege to defend the keep if the towers are not taken. This way you are force to split your massive zerg up and actually think about tactics.

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Posted by: Penguin.5197

Penguin.5197

I somehow think (or hope?) those traps will are more of a anti-zerg weapon and not your personal anti-thief win button.

Also if thieves will be able to drop them down in stealth on key locations it will make us more useful.

It really depends on the implementation and it can add another dimension to WvW if done well.

This is true as well. It just sucks that its going to be even harder to get into a group and pick off targets.

I see the point of this, they are trying to get rid of zergs but going about it in the wrong way. They need to add objectives that forces big guilds to break up their groups and take different points.

Example: Make keeps have 4-5 towers around them, they HAVE to be taken before you are able to take the keep. Then also make the towers have NPC controlled siege that attacks people taking the towers and the keep it self needs more NPC controls siege to defend the keep if the towers are not taken. This way you are force to split your massive zerg up and actually think about tactics.

I’m not sure if that would really stop them from zerging from tower to tower. If towers were made to break up zergs then they would have low hp to allow a few people to be able to capture it. But if that was the case then its probably something zergs would be able to take down in a shorter amount of time

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Posted by: Dasorine.1964

Dasorine.1964

well its not an anti-thief trap its an anti-stealth field, I assume what this means if a area stealth denial for a short duration which I doubt will gain much use in 1v1 or such and not be very mobile.

Im thinking its probably going to be as much a threat to thieves as the arrow cart stealth removal attack, really good at stopping a thief stealthing in a situation where thief isn’t really going to be gaining anything from stealth anyway mostly to prevent a shadow refuged team sneaking past the defenses.

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Posted by: Teamkiller.4315

Teamkiller.4315

Maybe they should give thieves some group support now…

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Posted by: Zacchary.6183

Zacchary.6183

This doesn’t change the fact that I am afraid of 50% of the things that crawl upon that over-glorified sandbar.

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Posted by: Radon.2086

Radon.2086

Seems all they want left are non-stealth glass thieves…..sigh.

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Posted by: Fuz.5621

Fuz.5621

Every kittening patch there’s a kittening nerf on thieves.
EVERY
kittenING
PATCH
I’m so kittening tired of this crap.

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Posted by: Zacchary.6183

Zacchary.6183

Every kittening patch there’s a kittening nerf on thieves.
EVERY
kittenING
PATCH
I’m so kittening tired of this crap.

Welcome to playing a class that takes skill. They are always the first to get nerfed and the ones that are unbalanced and OP get buffed to make them easier to play.

Least we can say we use skill when we play our class and not just faceroll the keyboard. cough mesmers cough

cough warriors too cough cough I think there is a virus going around.

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Posted by: Aberrant.6749

Aberrant.6749

To make things fair I’m sure they’ll add in traps that kill adrenaline, illusions, pets, judgements, etc. so that it’ll be “balanced.”

/sarcasm

Tarnished Coast
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Posted by: Welswift.9813

Welswift.9813

I somehow think (or hope?) those traps are more of a anti-zerg weapon and not your personal anti-thief win button.

Also if thieves will be able to drop them down in stealth on key locations it will make us more useful.

It really depends on the implementation and it can add another dimension to WvW if done well.

I definitely agree it depends on its implementation. I think it should cost supply, and become a sort of trade-off. Is it worth the supply for this? Imagine the possibilities though! We could start burning away at supply just by dropping a Shadow Refuge, and tempting people to come lay a stealth trap! Or better, camp out in stealth and drop a supply trap, stealing enemy supply and running off to build siege! Yes I agree we suffer the most from these, but we also stand to gain the most if we respond correctly!

Commander asks for supply count: “0” “0” “2” “0” Commander, “Where did all our god kitten supply go?Looks back, and sees a trail of stealth traps and a couple of enemy thieves off to the side.Mother Kitteners!!!