gw1 – healing signet/frenzy/charge
New gear build
gw1 – healing signet/frenzy/charge
look man, i would recomend vitality…once toughness to be useless….(well i say useless can even if you have an 3k+ armor with 20k hp you can get killed by mesmer in less then 2s, before it even shows up, making the option of life be more useful)
vit = better short term fight
toughness = better long term fight
I personally opt for toughness before vitality. Like Tao said, it’s better suited for a more sustained fight. Vitality is generally good to counter heavy conditions and large damage spikes. Usually, you should be able to evade or stealth and prevent those spikes, and with Shadows Embrace on, damaging conditions shouldn’t be getting the best of you most the time. Also, keeping you’re HP pool lower with toughness, you’ll benefit more from healing skills which can be especially helpful for any “while health is above x%” effects on your gear.
As far as your build goes, I’d say that’s probably the right spot for toughness/vit to be at (at least for me) but to each their own. If you’re not making it through longer fights, try a bit more toughness instead. GL!
vit is better overall, since toughness won’t help with conditions and condi has been improved and is seen more often now, plus you can combine vit with furious oil
given you 100 extra vit and 10% of your vit is transferred to ferocity
very strong on valk, berserker build (valk armor and 2 assessories, rest berserker)
this type of gear i run on my thief using your build i added bloodlust stack to it.
I have a valk chest piece too. So might drop 200 toughness for an extra 1k health. Still have same stats across the bored though.
Is there a site that calculates your survival rate on different vitialty/toughness stats?
gw1 – healing signet/frenzy/charge