New main hand pistol idea
The problem is that to balance that, it would need to be really weak with no marks on, and you said Unload is the only way to get them. Kinda leaving other weapon combos in the cold with this one.
Maybe even weaker than now, since that kind of skill rebalance tends generally to be unkind to Thieves.
I don’t get why we can’t just get a pistol rework from the ground up. Make mainhand pistol a strong shooting weapon, offhand pistol a skirmishing weapon that’s a slightly better version of what it is now, and give it a more interesting dual skill.
I made a suggestion here once before that Pistol skills would be really nice if they all worked sort of like how Black Powder Shot does already, with a ranged attack that is primary and a secondary point blank effect.
Give us some Gun Kata, ArenaNet! It would be awesome!
All they need to do is buff Vital Shot and rework Unload into a cone spray AoE to a.) give P/P the ability to hit multiple targets, which is critical for PvE, and b.) remove the over-reliance on Unload for basic DPS, which is the main thing that cripples the set’s general usability in any situation.
Balancing P/P is not rocket science, yet somehow we’ve gone 3 years with no appreciable adjustments that make any sense.
also, inb4 “buffing vital shot would make P/D overpowered”. No, it wouldn’t. P/D sucks too, just not as much as P/P, and a Vital Shot buff would not have as noticeable an impact on P/D as it would on P/P, because P/D is more condi-focused with better access to Stealth and relies on other skills to maintain damage pressure.
(edited by Einlanzer.1627)