New ricochet

New ricochet

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Posted by: Zodryn.4216

Zodryn.4216

Karl doesn’t want the rng of the old ricochet, and wants only one trait for each weapon. Here’s my suggestion. Replace ankle shots with a new version of ricochet.

Ricochet
Pistol shots bounce (100% chance) up to three times, dealing 25% less damage per bounce (so 75%, 50%, 25% for the extra targets). Pistol range is increased.

Also give pistol a 5% damage boost baseline to make up for ankle shots. This is almost the same as the original, but no rng, same synergy with SoM and IP. Here’s the math comparing damage of the old ricochet with this one. We’ll assume one shot does 100 damage and there are four targets.

Old
If you shoot twice one won’t bounce and will deal 100 damage, one will and will deal 400 damage (100 to each target). Total: 500 damage in two shots. This is an average. There is a chance to deal 200 in two shots or 1000.

New
One shot will deal 100+75+50+25=250 damage. Two shots will then deal 500 total.

As you can see they should perform similarly (though the spread will be a bit different). Please Karl, ankle shots is a very uninteresting trait. Ricochet is what we want. Others have suggested piercing, but keep in mind piercing performs very poorly if there is a height difference due to either terrain or race.

New ricochet

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Posted by: Odyssey.2613

Odyssey.2613

I like it.
It makes sense.
It has a place.

Therefore Anet will never implement it.

They deleted a popular trait in favor of keeping a crumby trait nobody ever used while there is a sigil that does the same thing but way better.

#AnetLogic

The dev team has proven they can’t balance a 2×4 on a cinder block.

New ricochet

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Posted by: Shogun.7401

Shogun.7401

No, we need the old trait back. Fight for it

New ricochet

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Posted by: Sagat.3285

Sagat.3285

No, we need the old trait back. Fight for it

Any lover of the class would but after my journey with necro how long it takes for such changes to happen is life draining. We didn’t even manage to get “he who knows his name” to speak on stealth or x/d. Such experiences are so frustrating especially when constant my fighting spirit is low thief has to be the most poorly managed class in any game I’ve played ranger was just limitations of AI.

I’m still here but no voices of sense from them is just telling me to play something else which I’ve been doing for a while now it’s like the present was too obvious.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

New ricochet

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Posted by: Slowmelt.8547

Slowmelt.8547

I like it.
It makes sense.
It has a place.

Therefore Anet will never implement it.

They deleted a popular trait in favor of keeping a crumby trait nobody ever used while there is a sigil that does the same thing but way better.

#AnetLogic

You get my +1
It’s the only thing we’re good for anymore, anyway.

New ricochet

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Posted by: Zodryn.4216

Zodryn.4216

No, we need the old trait back. Fight for it

This is almost exactly the old trait but without the rng. It has a chance to deal less damage, but on average is the same and would actually work better with SoM since every shot bounces instead of every other.

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Posted by: Shogun.7401

Shogun.7401

Why do we have to compromise? There is no reason to remove or nerf ricochet.