New skill type: Ninja Toolkit

New skill type: Ninja Toolkit

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Posted by: NeroBoron.7285

NeroBoron.7285

I thought it is a cool idea to have some kits like the enginner has. Maybe for a new upcoming specialization “ninja”. Those kits would give access to some special weapons like Nunchakus, Shuriken or a hook chain. Something like that. Even though I don’t play a thief, I think it would fit pretty well. What do you think?

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Posted by: yolo swaggins.2570

yolo swaggins.2570

No.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Zero Day.2594

Zero Day.2594

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

Thief Nerf/Change Wish List. Advice List
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Posted by: Serious Thought.5394

Serious Thought.5394

The irony is, I would’ve enjoyed Ninja with Kits. It’s thematic, it makes sense, and its a logical step. The bigger irony is, from the data-mined traits thus far, I’m still dagger/pistol DA/CS/Trick. =/ What a pity, I have 0 reason to use the elite. Here’s to hoping the NEXT elite spec is Ninja

Ninja- utilizes a greatsword (because katanas are two handers) and kits.
Mekittenit (Needle)
Burst Kit (Shuriken)
Condition Kit (Kunai)
Zone control Kit (Kido)
Massive Damage aoe (Hako) =-) Just doing my inb4, cuz they will make Ninja’s. And it will work. Just not this time =(

Worst Thief in the world, yes I am.

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Posted by: Amante.8109

Amante.8109

Yeah… going by the datamined traits so far, people are gonna just keep running the same stuff, although S/D will get a boost at least. Pulmonary is gonna be awesome in D/P, even if they don’t make it crittable (which it should be, as Power Block has 90% of the base damage, can crit, and can trigger other things).

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Posted by: Amante.8109

Amante.8109

If we ever do get a ninja elite spec, I’d like to see it steal mantras from mesmer. The way you precast them for an effect on demand thematically fits with the traditional ninja hand seals.

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Posted by: MrForz.1953

MrForz.1953

Oh, look. Ninjas.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Doggie.3184

Doggie.3184

But we might be getting Shadow Clone Jutsu so we’ll be Ninjas and eventually Hokage.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Cyhann.2609

Cyhann.2609

Well you get to have a few throwing knifes, if that’s what makes you happy.

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Posted by: GrandHaven.1052

GrandHaven.1052

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

THIS IS COOL!!!

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Posted by: PopeUrban.2578

PopeUrban.2578

Pretty sure the base spec is already the ninja spec.

Just saying.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Jai.3058

Jai.3058

I was so hopping for Rifle thief, and then they data mined ninja and physical skills, i though “Oh kitten , they’ll be getting staff” This isnt a bad idea, definitely not sure how am i actualy gonna like ninja from my from s/d play style.

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Posted by: Riranor.6315

Riranor.6315

There is a problem no one considered with kits. Engineer has no weapon swap. Thief does. Will ninja remove thief weapon swap? Will thief kits be mediocre and not as good to compensate weapon swap? Well they have cooldowns which would effectively make it more like a conjured weapon for one player? For those reasons alone I can’t ever see kids happening For another class. try to argue that they should be just like engineer and engineers would be at a disadvantage.

Crystal Desert Server, one of each classes at 80
Main Mesmer PVE, Necro and Engineer PVP

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Posted by: Tarkan.5609

Tarkan.5609

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

THIS IS COOL!!!

Chronomancer: gets a unique F5
Dragonhunter: gets a new set of active F1-F3
Reaper: gets a new F1 with 5 Skills
Berserker: gets a new Primal Burst Skill for each weapon
Tempest: (honestly have no idea what exactly Overcharge is, just heard it sucks)

Thief-Dev: oh lol i have no ideas and no motivation, lets slap another 50 endurance on them and ignore the reasons why we justified nerfing acro (too many dodges… then they gives us DD)

While it may be kinda cool it’s by no means a new class mechanic and mostly one thing: LAZY

PvP, Teef & Engi

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Posted by: PopeUrban.2578

PopeUrban.2578

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

THIS IS COOL!!!

Chronomancer: gets a unique F5
Dragonhunter: gets a new set of active F1-F3
Reaper: gets a new F1 with 5 Skills
Berserker: gets a new Primal Burst Skill for each weapon
Tempest: (honestly have no idea what exactly Overcharge is, just heard it sucks)

Thief-Dev: oh lol i have no ideas and no motivation, lets slap another 50 endurance on them and ignore the reasons why we justified nerfing acro (too many dodges… then they gives us DD)

While it may be kinda cool it’s by no means a new class mechanic and mostly one thing: LAZY

To be fair, what’s new about it is it spec allows traiting dodge with effects that are far stronger than those avaliabble to every other class in a way that stacks with our existing dodge traits. That’s what’s new, mechanically, about it. Not that we get three dodges, but that we get three dodges and they can fire ranged condi attacks, grant swiftness, remove cripple/chill, grant might, and drop caltrops while simultaneously allowing us to have a 3 dodge bar, refill endurance by using a stun break/block with a 8s cooldown and on every steal, and increase the range of our dodges.

It puts thief in a very unique mechanical place actually, in that our dodges can be used twice as often and do four times as much as every other class, and that makes them viable as a core defense rather than an emergency defense the way other classes use dodge.

Basically, it’s what acrobatics should have always been.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: PopeUrban.2578

PopeUrban.2578

There is a problem no one considered with kits. Engineer has no weapon swap. Thief does. Will ninja remove thief weapon swap? Will thief kits be mediocre and not as good to compensate weapon swap? Well they have cooldowns which would effectively make it more like a conjured weapon for one player? For those reasons alone I can’t ever see kids happening For another class. try to argue that they should be just like engineer and engineers would be at a disadvantage.

They’d actually make the most sense on thieves because thieves don’t benefit from weapon swaps the same way other classes do due to initiative. In terms of resources used, thieves would actually get no additional potential DPS from using a kit, and they’d lose access to a util slot, which is a far larger portion of a thief’s total skill bar because thieves, unlike engis, don’t have toolbelt skills.

In fact, I’d say that thieves are probably the only non-engi class that would actually not be a balance problem to add kits to. Every other class would essentially gain a massive power increase from having another set of 1-5 cooldowns.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Tarkan.5609

Tarkan.5609

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

THIS IS COOL!!!

Chronomancer: gets a unique F5
Dragonhunter: gets a new set of active F1-F3
Reaper: gets a new F1 with 5 Skills
Berserker: gets a new Primal Burst Skill for each weapon
Tempest: (honestly have no idea what exactly Overcharge is, just heard it sucks)

Thief-Dev: oh lol i have no ideas and no motivation, lets slap another 50 endurance on them and ignore the reasons why we justified nerfing acro (too many dodges… then they gives us DD)

While it may be kinda cool it’s by no means a new class mechanic and mostly one thing: LAZY

Basically, it’s what acrobatics should have always been.

You got a point but 2 problems:

  • doesn’t seem to be much dmg increase in that trait line and when you’re dodging you don’t deal a lot of damage
  • now Acrobatics is not only a bad trait line, but also overshadowed by another trait line that does everything Acro does… just better
PvP, Teef & Engi

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Posted by: PopeUrban.2578

PopeUrban.2578

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

THIS IS COOL!!!

Chronomancer: gets a unique F5
Dragonhunter: gets a new set of active F1-F3
Reaper: gets a new F1 with 5 Skills
Berserker: gets a new Primal Burst Skill for each weapon
Tempest: (honestly have no idea what exactly Overcharge is, just heard it sucks)

Thief-Dev: oh lol i have no ideas and no motivation, lets slap another 50 endurance on them and ignore the reasons why we justified nerfing acro (too many dodges… then they gives us DD)

While it may be kinda cool it’s by no means a new class mechanic and mostly one thing: LAZY

Basically, it’s what acrobatics should have always been.

You got a point but 2 problems:

  • doesn’t seem to be much dmg increase in that trait line and when you’re dodging you don’t deal a lot of damage
  • now Acrobatics is not only a bad trait line, but also overshadowed by another trait line that does everything Acro does… just better

It’s not supposed to be an aggressive trait line. It’s a bunker line that allows you to actually use dodge more often, and get a lot of benefit from it. Think of it as allowing you to use dodges the way you use stealth, as a stalling measure to recharge init, clear conditions, and heal a little. Only with new new traits you can actually apply a little condition pressure while you do it in stead of being invisible while you do it. The up side is you can’t exactly by revealed and have it switched off by your target. The down side is that they can see you. It’s basically adding the old S/D playstyle to every weapon set (including p/p, which might be pvp viable with this) in a way.

Yes, Acro needs a massive buff, or some of this needs moved to acro and they can invent some new traits. The only conceivable use for acro now is assassin’s reward for SoM builds, and even then with all the extra defenses in the new line SoM builds might not even need Assassin’s reward any more due to taking less overall damage anyway. I think the new stuff is solid, but it’s definately not cool that acro got sacrificed to the god of nerfs to make it that way.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: NeroBoron.7285

NeroBoron.7285

Not happening man.

There’s been traits data-mined that indicate we’re getting physical skills and our “elite” mechanic will be an extra dodge (150 endurance, instead of 100).

It’s about an idea of an possible upcoming specilaization. Not what will come with HoT release ;P