New thief abilitys ideas

New thief abilitys ideas

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Posted by: Kingsdavid.3598

Kingsdavid.3598

Hey let make a fun it segment.
Everybody can add only 1 idea of a new heal/utility/elite or even a new F1 mechanic or new steal abilitys (the F2).
Mine is:
Utility – Vanishing Decoy (worst name ever)
Once you click it for the next 1.5 sec (or balanced number), the next time you get attacked/hit, You get into stealth and teleport behind your opponent and leave a decoy insted of you (that way opponent knows that you use the ablilty). The ability is a stun breaks.
BTW you still take the damage when hit.

I wanna know what ideas do you have.

(edited by Kingsdavid.3598)

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have another one
Elite – Sabotage
After 2 sec cast time (or balanced number) you teleport to you enemy from the sky knocking them down, disarming them and doing damage.
New mecanic disarm – disarm you enemy taking his weapon skill (and weapon) giving them new set of skills (like mesmer’s Polymorph Moa).

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Posted by: Aeolus.3615

Aeolus.3615

Disarm looks like a fusion of moa+steal :\

Altough some thief/mesmer mobility (on the utilities) feel would interesting, dual daggers?

For utilities some stuff like:
https://wiki.guildwars.com/wiki/Soothing_Images (somethign arround this)
https://wiki.guildwars.com/wiki/Energy_Surge
Rev already has heal on use energy if i recall but dont have damage damage with energy that is spent.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Kingsdavid.3598

Kingsdavid.3598

Disarm looks like a fusion of moa+steal :\

Altough some thief/mesmer mobility (on the utilities) feel would interesting, dual daggers?

For utilities some stuff like:
https://wiki.guildwars.com/wiki/Soothing_Images (somethign arround this)
https://wiki.guildwars.com/wiki/Energy_Surge
Rev already has heal on use energy if i recall but dont have damage damage with energy that is spent.

About the disarm, the diffrence between that and moa is that in moa you can’t use 6-0 skill and in disarm you can.

And your idea for utililty is really interesting, I think maybe in would be a good venom that is actually viable (except Basilisk Venom).

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Posted by: cyberzombie.7348

cyberzombie.7348

one idea I’m thinking is an elite signet similar to warrior’s rage signet.
Passive: about +15-33% attack speed
Active: fury, quickness, 10 stack of might, but 15 stacks of vulnerability on yourself.

-another elite I’m thinking is a trap tripwire bomb it would share the same damage and effects of the engineer’s big ol bomb.

new mechanic: dismantle- only in stealth allows enemy traps become visible and dismantled within a 1-2 sec proc.

What good is a medic w/o a patient?

(edited by cyberzombie.7348)

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Posted by: Aeolus.3615

Aeolus.3615

computer just bsod….the post i was writing went to the abadon….

So.. ill try to compose it again :<

Thief (Shadow Duelist) Ability to use offhand sword based on Stance and Shadow step sword skills, atm it feel like thief lacks alot, every class do alot of damage and thief is not adding nothing new to the game.
So i tough of something that thiefs could do:

Pious Concentration [utility stance] : On shadow step skill gain, 4… 6 seconds of quickness, and one random boon between 15 migh or 15 fury, whenever hitting targets with a stance you gain 2 seconds of stability, and target stance end, cant be dazed while on movement, target cant get adrenaline for the next 8 seconds.

Shadow of Haste [utility stance] :Gain 25 seconds you move % faster (faster than 33% if possible or make a way for thief really move faster) than the actual speed, reaching the limits, you do half damage to target, every stance and and boon target gain, you will enter in same stance and gain boons for half duration, spend 30% less initiative on sword skills while under Shadow haste stance.

Attacker’s Insight [utility stance] for 15 seconds Gain stamina per hit, whenever player blocks dodges or blinds you, your are teleported to adjecent position, if a Shadow Step is used,you will gain 3 seconds of quickness, clear 2 conditions, and next 2 skills are unblockable, ICD 4 seconds.

Duelist Covenant [Heal stance] for X seconds while you mantain this stance your shadow step skills do 20% less damage but cost X% less, 40% of damage is tranfered to health, max health healed is X(value), when it ends gain stealth.

Mark of Insecurity [elite stance] Every atack you do will inflicts vulnerability to target, get a damage boost based on 1% of your initiative, nearby traps run in your favour.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Kingsdavid.3598

Kingsdavid.3598

computer just bsod….the post i was writing went to the abadon….

So.. ill try to compose it again :<

Thief (Shadow Duelist) Ability to use offhand sword based on Stance and Shadow step sword skills, atm it feel like thief lacks alot, every class do alot of damage and thief is not adding nothing new to the game.
So i tough of something that thiefs could do:

Pious Concentration [utility stance] : On shadow step skill gain, 4… 6 seconds of quickness, and one random boon between 15 migh or 15 fury, whenever hitting targets with a stance you gain 2 seconds of stability, and target stance end, cant be dazed while on movement, target cant get adrenaline for the next 8 seconds.

Shadow of Haste [utility stance] :Gain 25 seconds you move % faster (faster than 33% if possible or make a way for thief really move faster) than the actual speed, reaching the limits, you do half damage to target, every stance and and boon target gain, you will enter in same stance and gain boons for half duration, spend 30% less initiative on sword skills while under Shadow haste stance.

Attacker’s Insight [utility stance] for 15 seconds Gain stamina per hit, whenever player blocks dodges or blinds you, your are teleported to adjecent position, if a Shadow Step is used,you will gain 3 seconds of quickness, clear 2 conditions, and next 2 skills are unblockable, ICD 4 seconds.

Duelist Covenant [Heal stance] for X seconds while you mantain this stance your shadow step skills do 20% less damage but cost X% less, 40% of damage is tranfered to health, max health healed is X(value), when it ends gain stealth.

Mark of Insecurity [elite stance] Every atack you do will inflicts vulnerability to target, get a damage boost based on 1% of your initiative, nearby traps run in your favour.

All those skills seems really over powered. I get that you like Thief really much (me too) but giving them skills like these with very little counterplay seem to me like a really unhealthy gameplay. Still really good job on this skills

I got onther one.
Utility – Deadly Kiss Vial
You have a Vial that could be used in 2 ways.
First way is self use, you drink the Vial and consume it’s content you gain alot of boons (like Consume Plasma).
Second way is group use, you smash the Vial on the ground giving Boons to your Allies and Conditions to your enemys (BUT ALOT LESS BOONS and I don’t know which ones will be balanced and usefull)

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have onther one:
Utility – Troll Venom
When you hit the enemy with the Venom his next few attacks/skills will make him attack himself insted of you (And if he try to use any Control effect or and Conditions it will cast it on him insted of you).
Hope it made sense

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have onther one:
Utility – Mind Blown
You hit the traget with steady hand strike, Stealing one of his Utility skill (the skill replaces the “Mind Blown” utility skill untill you use it) and making that utility skill go on CD.

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Posted by: Cynz.9437

Cynz.9437

F3 skill: Nerf bat strikes back
20 sec CD, 6 sec duration, 0.5 sec cast time – if you land the spell on enemy, one of their equipped trait lines will be disabled for 6 sec.

All is Vain~
[Teef] guild :>

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Posted by: Loading.4503

Loading.4503

Just a simple utility that makes u stealth when used out of stealth and when used in stealth lets u avoid reveal if cause reveal on yourself

In fact I would love it if our utilities was like that to start off with, have a different effect if used in stealth already

(edited by Loading.4503)

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Posted by: Loading.4503

Loading.4503

How about a utility linked with steal, it’ll be a blank utility and when u steal u don’t get a steal skill but take one of the targets utilities.

I.e. I steal from a warrior and take his endure pain or I steal from a necro and take one of his wells

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have onther one:
Utility – Disguise
First cast- You target a enemy that you want to disguise as (you have to be at close range) copy his looks (armor, race, weapon ect.) For the first cast it doesn’t make you copy your enemy’s look instantly instead, you hold a charge so you can cast it whenever you want.
Second cast – You active the charge of that enemy you disguise as and look like them for X amount of seconds. (You don’t have any of there abilities but you look like them).
Hope that made sense.

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have onther one:
Utility – League of Shadows
You call down one thief form your thief guild that perform 1 range attack that stuns and deals damage and bleed (don’t have to bleed can do and other condition) form a distance (You can see the thief for a distance that way it’s counterable).

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I have onther one:
Elite – Arrow Storm
It’s a copy from the Assassin’s Creed Brotherhood ability Arrow Storm.
Those who don’t know what this ablility does I linked a video.
https://www.youtube.com/watch?v=yIGqeU9qbaE
The ability don’t have to instant kill everybody it hit. But it’s will be a guaranteed hit 1 hitting arrow per target that deal a massive damage not like the Ranger Barrage that just hit the area it’s land in.

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Posted by: Kingsdavid.3598

Kingsdavid.3598

I got onther one:
F1 – Grapling Wire
It’s a Skill Shoot that have 2 uses.
First use – This skill is long range targeting skill that when you press it shoots a wire that stick to the ground (can be used vertically) and pull you to it’s location.
Second use – If you hit an enemy with it you and your enemy get pulled to each other (you meet in the middle) and you Grapple (get it wink wink) his weapon and disarm him.
Also it’s a leap finisher
New mecanic disarm – disarm your enemy, taking his weapon (and ONLY the weapon skills, not the ultilitys) giving them new set of skills (like mesmer’s Polymorph Moa).

And BTW if you like one of the idea or you thinks this thread or my ideas are getting annoying, please tell me so I will know to stop or just get a feedback on the ideas.

(edited by Kingsdavid.3598)

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Posted by: King Kai.4516

King Kai.4516

I like the class mechanic and stealth attack of the elite spec I created:

Class Mechanic: Retreat replaces steal
Retreat-(range 1,000) choose a target and teleport behind your current position by 1000

Weapon (Rifle) range 1200

  • Deadshot*- hold down for 3 second activation time, 1 second stun, always crits, finishes downed players, drains all initiative
    Combo Finisher: Physical Projectile 20%

The Agent: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Elite-spec-The-Agent-Rifle-Gadgets/first#post6392171

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Posted by: NumenorLord.6539

NumenorLord.6539

I have onther one:
Utility – Mind Blown
You hit the traget with steady hand strike, Stealing one of his Utility skill (the skill replaces the “Mind Blown” utility skill untill you use it) and making that utility skill go on CD.

Ugh ugh ugh! I already have the animation of that one!

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Posted by: Loading.4503

Loading.4503

I have onther one:
Utility – Mind Blown
You hit the traget with steady hand strike, Stealing one of his Utility skill (the skill replaces the “Mind Blown” utility skill untill you use it) and making that utility skill go on CD.

Ugh ugh ugh! I already have the animation of that one!

New elite idea, the jester, u get utilities that make people do involuntary emotes, u can now use a magical fairy wand to attack people with sprinkles