New trait idea !
won’t happen, too much coding and balancing required.
Swiftness doesn’t increase skill range, just speed. You can jump farther (with the space bar) but that’s only because your horizontal speed is higher while moving at the same vertical height. A Death Blossom should’t have farther range simply because of swiftness.
If this thinking is wrong, please enlighten me.
However, I do like the trait idea. Unfortunately, I think it would make thieves a bit too OP in PvP when a fleeing foe can be heartseeked at almost 600 range.
[TTBH] [HATE], Yak’s Bend(NA)
You’re forgetting a major utility skill here… Shadow Step.
Alts: Lv80 Necromancer, Lv80 Mesmer
[GoF] Blackgate
Swiftness doesn’t increase skill range, just speed. You can jump farther (with the space bar) but that’s only because your horizontal speed is higher while moving at the same vertical height. A Death Blossom should’t have farther range simply because of swiftness.
If this thinking is wrong, please enlighten me.
However, I do like the trait idea. Unfortunately, I think it would make thieves a bit too OP in PvP when a fleeing foe can be heartseeked at almost 600 range.
Just as chill and cripple affect your leaping abilities, swiftness enhances them. I like the idea OP, but heartseeking almost 800 range really is too much.
Quickblade Vince – Thief
The Asurnator – Elementalist