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Posted by: Sons.5493

Sons.5493

Bump for great justice

I love how i was thinking about ppretty much the same skills as you listed, Skills that power up with ini, stop ini regen in certain conditions etc etc, that would be amazing in terms of gameplay and skillcap

Also post 100 yay

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Posted by: Zacchary.6183

Zacchary.6183

Bumpz0rz.

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Posted by: infynity.5284

infynity.5284

4) Ghillie Suit (5 initiative)
Go prone and become one with your environment. Initiative regen stops. Movement and skill activation breaks stance and Camouflage.
Initiative Drain: 1 per second
Camouflage: 2s
Camouflage: 1s per initiative spent while in stance.

+1
This is one of the best suggested abilities I have seen in a long while.

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Posted by: TKburst.5971

TKburst.5971

thief with rifle please

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Posted by: Zacchary.6183

Zacchary.6183

I have Updated drill shot to display the correct damage per formula.

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Posted by: Sons.5493

Sons.5493

Monthly bump. Make this happen!

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Posted by: BFMV.3198

BFMV.3198

Bumped again ! Agreed !

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Posted by: Realist.5812

Realist.5812

I remember tearing this idea to pieces in the original thread before it was locked.

I see you copy pasted it in a new thread.

It is still broken in every single aspect, thankfully it will never be implemented.

ALL IS VAIN.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.

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Posted by: Zacchary.6183

Zacchary.6183

Congratulations you found the source. The one you killed was just a copy.

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Posted by: ima kong fu ninja.3052

ima kong fu ninja.3052

Sounds interesting. I would use this for sure if it where to ever be implemented. Maybe thieves could you Longbow? It be slower than a Shortbow, but it would give you better range, and maybe cripple/knockback options?

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Posted by: Zacchary.6183

Zacchary.6183

moar bumpity

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Posted by: shinigamith.7120

shinigamith.7120

That’s a nice idea. Don’t really now if it’s balanced but that’s not important things can be tweaked after.

+ it is not normal that some thief-like mob in pve have access to rifle and we don’t (caudecus manor is a good example).

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Posted by: Qriztina.6302

Qriztina.6302

I support this. It would be SO awesome. End of discussion!

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Posted by: YuiRS.8129

YuiRS.8129

The discussion was over, dead and buried until you decided to chime in. OP was onto something, as it turns out. Rifles coming.

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Posted by: yolo swaggins.2570

yolo swaggins.2570

The discussion was over, dead and buried until you decided to chime in. OP was onto something, as it turns out. Rifles coming.

It is speculation that thieves are getting rifles. Remember that. As much as we all want rifles however, we shouldn’t be surprised if it happens because anything is possible with updates.

Although, OP did lay out a raw design for anet which would saved them planning time granted that anet is giving thieves rifles. It wouldn’t be wrong to assume that anet has their own version of OP’s idea in the making.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: YuiRS.8129

YuiRS.8129

The discussion was over, dead and buried until you decided to chime in. OP was onto something, as it turns out. Rifles coming.

It is speculation that thieves are getting rifles. Remember that. As much as we all want rifles however, we shouldn’t be surprised if it happens because anything is possible with updates.

Although, OP did lay out a raw design for anet which would saved them planning time granted that anet is giving thieves rifles. It wouldn’t be wrong to assume that anet has their own version of OP’s idea in the making.

I don’t want rifles, I think it will be a weird, gimmicky weapon set, ill suited for fast paced PvP. It will be okay in PvE, probably, but it will still suck compared to D/D backstab spam. The question is what will we lose speccing into the rifle using sub-class? If it’s indeed a rifle and not a melee weapon, I fear that the second spec will simply never be touched by any Thief.

What I want is not a new weapon, but a revision of useless abilities like traps and venoms.

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Posted by: Leon Heart XIII.4609

Leon Heart XIII.4609

The discussion was over, dead and buried until you decided to chime in. OP was onto something, as it turns out. Rifles coming.

It is speculation that thieves are getting rifles. Remember that. As much as we all want rifles however, we shouldn’t be surprised if it happens because anything is possible with updates.

Although, OP did lay out a raw design for anet which would saved them planning time granted that anet is giving thieves rifles. It wouldn’t be wrong to assume that anet has their own version of OP’s idea in the making.

I don’t want rifles, I think it will be a weird, gimmicky weapon set, ill suited for fast paced PvP. It will be okay in PvE, probably, but it will still suck compared to D/D backstab spam. The question is what will we lose speccing into the rifle using sub-class? If it’s indeed a rifle and not a melee weapon, I fear that the second spec will simply never be touched by any Thief.

What I want is not a new weapon, but a revision of useless abilities like traps and venoms.

If you want fast pace play DD, DP, or SP, they whole point of GW2 profession is to have variable play styles that players can choose, want to be an assassin thief choose DD or DP,stealth and poisons, wanna be a duelist there’s SP and SD, wanna be a scout there’s Sb and traps of all kinds to choose.

I would love to be a long range assassin that hits in the shadows and snipes from after it won’t be as fast paced and will suck when fighting more than one enemy but it would provide long range dps support like defending a fort or dealing with problem enemies from a distance, it would open a whole new style of combat that with be unique to thieves.

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Posted by: YuiRS.8129

YuiRS.8129

The discussion was over, dead and buried until you decided to chime in. OP was onto something, as it turns out. Rifles coming.

It is speculation that thieves are getting rifles. Remember that. As much as we all want rifles however, we shouldn’t be surprised if it happens because anything is possible with updates.

Although, OP did lay out a raw design for anet which would saved them planning time granted that anet is giving thieves rifles. It wouldn’t be wrong to assume that anet has their own version of OP’s idea in the making.

I don’t want rifles, I think it will be a weird, gimmicky weapon set, ill suited for fast paced PvP. It will be okay in PvE, probably, but it will still suck compared to D/D backstab spam. The question is what will we lose speccing into the rifle using sub-class? If it’s indeed a rifle and not a melee weapon, I fear that the second spec will simply never be touched by any Thief.

What I want is not a new weapon, but a revision of useless abilities like traps and venoms.

If you want fast pace play DD, DP, or SP, they whole point of GW2 profession is to have variable play styles that players can choose, want to be an assassin thief choose DD or DP,stealth and poisons, wanna be a duelist there’s SP and SD, wanna be a scout there’s Sb and traps of all kinds to choose.

I would love to be a long range assassin that hits in the shadows and snipes from after it won’t be as fast paced and will suck when fighting more than one enemy but it would provide long range dps support like defending a fort or dealing with problem enemies from a distance, it would open a whole new style of combat that with be unique to thieves.

Engineer can do that with the mortar elite. Actually, anybody can do it with siege weapons. This type of weapon would suck in tPvP and PvE, because the first one has LoS and the second one needs DPS and not burst.

And I highly doubt they’d give a target based weapon more than 1500 range at the very maximum anyway.

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Posted by: MrForz.1953

MrForz.1953

Long range assassin that hits from the shadows and snipes from afar. Well well well, sir. I doubt the game will ever allow such a thing. Not only by principle for the health of the very game but also because it’s not a possible spec of the “Thief”. It’s nearly against most of things the class stands for: Initiaitve, most of traits, being in the thick of things.

“Sniping”, if you call it that (because as I said, real sniping would be 100% toxic) was given to Warriors because they’re all about fighting and killing, in all possible manners.

At the very best, the ability to snipe would be given through a specific weapon, a mounted, immovable sniper rifle, like the ones you find in Ascalon.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: Nephrite.6954

Nephrite.6954

Wait why not evade and hit them with rifle stock which dazed them or stun