Nine Tail Strike Nerf
I rapidly tap 5 with a spear, and use initiative regeneration abilities.
Sadly, this is probably the best way to play thief underwater.
What was nerfed about it? I thought they fixed it?
edit: Oh wow, they did nerf it. We used to be able to interrupt it to regain initiative. Now we must not get hit to regain them(how is that even possible when getting hit by 3-5 mobs…)… they even changed the description to match it. WTF. So they disguised a massive nerf as a “fix”. How the hell are we suppose to fight more than one mobs underwater now?
(edited by Craziplaya.2103)
I haven’t done any underwater combat since the update. What exactly was changed? Before the update you could just put 3 on auto-attack and go afk, so it definitely needed some sort of a change, just not sure what.
What changed is that Nine Tail Strike generates less initiative now, much less.
It only gives enough to sustain casting itself. You no longer can also cast 5 to attack and evade vs multiple foes.
So the options i see are cast 3 and have initiative for nothing else (which works for single mob encounters, albeit very slowly) OR cast 5 until you run out of initiative (which isnt long since 5 is a single target attack).
(edited by Malvagite.3254)
The initiative regain was only there to refund what you spent going into the block stance, if any of you were thinking that you should be able to gain initiative overall need to remember what having no-recharge time does to a mechanic like that.
The change merely brought it into line with its original intention by the looks of it. Nothing wrong there.
The initiative regain was only there to refund what you spent going into the block stance, if any of you were thinking that you should be able to gain initiative overall need to remember what having no-recharge time does to a mechanic like that.
The change merely brought it into line with its original intention by the looks of it. Nothing wrong there.
If this is how they want it, they really need to “fix” how mobs work underwater as well then.
(edited by Craziplaya.2103)
Why? What’s wrong? They attack in hugely telegraphed ways and really slowly, Ninetail practically hard counters PvE.
Shark attacks are actually not synced properly to their animations last I knew. They’d do their charge and you’d actually get hit while they looked to be quite far away, like 600 units.
Why? What’s wrong? They attack in hugely telegraphed ways and really slowly, Ninetail practically hard counters PvE.
It doesnt hard counter multiple opponents, which is what this thread is about.
Well now they must nerf that overpowered Dart enemy skill, that’s what.
i just skip the underwater map/leave pvp and join another map.