No one noticed this???
To be fair to the Devs, they did revert the steal nerf in the same sort of timescale after the thief community spoke out. That being said, I agree that if thief gets nerfed at this point, it’ll pretty much be time for thief players to move on to another game.
They made it very clear that we are not assassins when the game launched, kind of ironic that that’s the only thing that we can really do these days.
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I don’t use thrill of the crime so the “nerf” didn’t really hit me as hard as the others who use it. The amount of times I hit steal right after a target stealths was quite annoying (l2p issue on my part) so I actually preferred the “nerf” overall.
I actually preferred the nerfed version as well tbh, but I mostly run dash so the extra swiftness wasn’t necessary. I was primarily annoyed with the change because it was stealth nerfed, no patch note to even try to justify it. That shows a complete lack of balls on the devs part imo, and frankly was far more infuriating than the change itself. The fact that it was reverted quickly is the only saving grace of the whole incident.
But yeah. Like I say, a hell of a lot rides on the next balance patch for me. Only being effective at bursting people who don’t know we’re there is a kittenty position to be in.
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I was primarily annoyed with the change because it was stealth nerfed, no patch note to even try to justify it. That shows a complete lack of balls on the devs part imo, and frankly was far more infuriating than the change itself.
This. It’s funny how they’re using our one and only mechanic that defines our profession against us.
Kittening bravo anet.
I’m still amazed no one figured out we can stack poisons on pets and minions. Venomsharing 40+ stacks of poison, full vuln, and torment off of two skills is crazy.