(edited by Phoenixfudge.5290)
No valid path to target
I logged in just to say I support this message
simple. change shadowstep, infiltrators strike, shortbows 5, etc. to actual teleports rather than movement.
Kind of disheartening, really. I feel like a shadow step should be more functional and not have this error… It really breaks combat immersion for me, too.
Why do thieves settle for Wal-Mart? Because there is no valid path to Target.
Why do thieves settle for Wal-Mart? Because there is no valid path to Target.
Now that got a chuckle
The simple thing that boils my blood everytime i try to be faster(actually use any shadowstep), Sometimes i just spam hearseeker to get somewhere faster cuz with failed shadowshot i get -6 ini and 0 distance traveled.
They changed something on Battle of khylo? it seems like i cant get to clocktower from the blue close point from beneath. It works only if i hit edge of it that makes it RLY harder to do when chased by rampaging zerker…
I died countless times just because of this.. I made a video about it.
https://www.youtube.com/watch?v=TXx5eAkZNm8
It’s even more frustrating when playing S/x
Have to be fix, seriously..
(edited by Saku Joe.2857)
Before shadow steps were reworked (greatly buffed) we saw less of this message for ports which visually should clearly succeed. This was because, if you couldn’t get to the target location, the game would just travel you up to the detected obstruction (usually an overpowered blade of grass or a giant boulder disguised as a grain of dirt on the terrain). The no valid path to target issues were still present, you just didn’t notice. We started noticing because that bit of code became bugged, and it seems ANet only just figured it out and said they will fix it so it works again with the release of HoT. In the same post they pretty much admitted that they won’t be making changes to remove the "no valid path to target" problem where ports should be successful, or fix the few positions where you can actually cast your port, have the validation deem it to be a valid port, only to have the result consume the skill and not port you with no error message.
So downside, it doesn’t appear that they even intend to try and fix it. Upside, if your port is deemed invalid, you should still travel part way to your intended destination.
http://www.twitch.tv/impact2780
…
So downside, it doesn’t appear that they even intend to try and fix it. Upside, if your port is deemed invalid, you should still travel part way to your intended destination.
And then use your 3rd dodge on DrD to cover the remaining distance. Isn’t the elite spec great. It fixes things.
So many times this happens to me on 100% flat terrain with direct path to target. Fricken game’s a fat liar.
So many times this happens to me on 100% flat terrain with direct path to target. Fricken game’s a fat liar.
Flat terrain? I think not. Amid every open plane, lies a deadly pebble.
Being serious now, though, it’s a ninja nerf. People complained about thief ports and wanted them gone while ANet had already reworked all ports to be stronger. Without ports, thief would be completely broken. A useless class. They had to create the illusion that we were still fine, while still keeping with the tradition and nerfing us in response to the cries of the lazy, want-one-button-to-win type of players.
Enter, the pebble.
ANet, secretly, buffed stones to counter us.
I’ll let you just take that in. You got ambushed, and your opponent(s) +1’d by, the terrain.
http://www.twitch.tv/impact2780