Q:
Not Useable By Your Profession
Storyline rewards change to match your class, so you shouldn’t be getting anything “not usable by your profession”.
Thieves don’t have a lot of options for weapons compared to classes like ranger, or warrior, so they tend to find less random drops specific to them.
Storyline rewards change to match your class, so you shouldn’t be getting anything “not usable by your profession”.
Thieves don’t have a lot of options for weapons compared to classes like ranger, or warrior, so they tend to find less random drops specific to them.
Unfortunately it continues to happen so I am relying on the random drops, even the rare occassions when the story reward is useable it is usually well under what I already have so not useable either!!
First of all if you do your story late, etcs you are lvl 75 and do lvl 70 story rewards will be useless. Second of all, You can pick you reward every time, so it always usable in some sort.
First of all if you do your story late, etcs you are lvl 75 and do lvl 70 story rewards will be useless. Second of all, You can pick you reward every time, so it always usable in some sort.
have had all 3 options be a coat or boots that were unuseable, have been doing story level within 1 level of suggested, since thieves get a hood as a starter how come hoods are not useable? for example.
Is thief the only profession that gets “not useable” 70-80% of the time from both mob drops and from quest/story completion.
Story no. Everything else, yes. Zone completion is just random stuff from a large table of level-appropriate gear, it doesn’t even look at your profession. Mob drops are the same way, since thieves can’t use a large percentage of the loot in the game, logically a large percentage of the random stuff that drops won’t be usable.
First of all if you do your story late, etcs you are lvl 75 and do lvl 70 story rewards will be useless. Second of all, You can pick you reward every time, so it always usable in some sort.
have had all 3 options be a coat or boots that were unuseable, have been doing story level within 1 level of suggested, since thieves get a hood as a starter how come hoods are not useable? for example.
Because “hoods” is a skin, not an armor class. “Hood” doesn’t really mean anything.
If you’re not under-leveled then its impossible for the story rewards to be “unusable,” considering they are tailored to each and every class.
First of all if you do your story late, etcs you are lvl 75 and do lvl 70 story rewards will be useless. Second of all, You can pick you reward every time, so it always usable in some sort.
have had all 3 options be a coat or boots that were unuseable, have been doing story level within 1 level of suggested, since thieves get a hood as a starter how come hoods are not useable? for example.
Because “hoods” is a skin, not an armor class. “Hood” doesn’t really mean anything.
First of all if you do your story late, etcs you are lvl 75 and do lvl 70 story rewards will be useless. Second of all, You can pick you reward every time, so it always usable in some sort.
have had all 3 options be a coat or boots that were unuseable, have been doing story level within 1 level of suggested, since thieves get a hood as a starter how come hoods are not useable? for example.
Because “hoods” is a skin, not an armor class. “Hood” doesn’t really mean anything.
So that is even worse, now we also have skins that are not useable!!!
Yes, there are skins that are not usable by thieves. They’re called Light Armor and Heavy Armor.
Is you a troll?
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
Yes, there are skins that are not usable by thieves. They’re called Light Armor and Heavy Armor.
Is you a troll?
Not a TROLL, supposed to be a THIEF, but GW2 seems to want me to be a PIRATE since all the gears seems directed that way, I selected a hood at the beginning for a reason, do not wish to be CAPTAIN MORGAN. But the only drops available seem to force the thief to look like a pirate. Find it hard to believe that such a high rate of drops would be unuseable by any class by design.