Not another S/D question thread!!
Forgot to mention this is for solo or smalllll group roaming in WvW
Okay, my two cents. I don’t have time to do the math right now, so I’m not sure whether might or fury will give you more damage. However, runes of rage is probably overdoing it on the fury. The fury from thrill of the crime is usually enough for me when steal is on a 21.5 second cooldown. Personally, I take signet of agility as one of my utilities, as it gives you passive precision, and refills your endurance when activated, which then gives you might, so it’s always buffing your damage while also providing two extra dodges. For runes, I take runes of the centaur. They don’t give the most damage ever, but the give a decent power boost, and if you run withdraw (which you should be for s/d) they give you permanent swiftness for you and your allies combined with thrill of the crime, so you can get across the map much faster.
Also, take mug. Mug gives your damage output a pretty big increase, and is great for doing that last burst to kill your enemy.
I also like pain response, and going 6 points into acrobatics gives all those important boons you stack (swiftness, might, fury) even more uptime.
I too play pretty much just S/D roaming at the moment. It’s a lot of fun. Hope things turn out well.
For s/d and wvw id go for either shadow arts or acro. Not both a little. Trickery is Like a must and so is mug.
In the end a solid s/d built uses either 2/0/6/0/6 or 2/0/0/6/6. These two trait specs maximise defense while having decent offense. The First relies on stealth and blinds/dazes from tactical strike, the other on dodging. Both are very good.
There are ofc many other trait specs but i prefer These two.
For s/d and wvw id go for either shadow arts or acro. Not both a little. Trickery is Like a must and so is mug.
In the end a solid s/d built uses either 2/0/6/0/6 or 2/0/0/6/6. These two trait specs maximise defense while having decent offense. The First relies on stealth and blinds/dazes from tactical strike, the other on dodging. Both are very good.
There are ofc many other trait specs but i prefer These two.
Any special reasoning why do you think a mix is not good?
I’m personally using 2/0/2/4/6 and haven’t lost to a single thief in WvW. Ever.
Condi removal in SA and Hard to Catch/Vigor in acrobatics. Hard to Catch is a must to stay alive against shenanigans, and condi removal is also pretty much a must.
Also more offensive mix’d S/D like 2/6/0/0/6 can work to the better good in WvW.
I recommend replacing Furious Retaliation with Mug. Mug is too good not to take with Sleight of Hand imo. The burst is nice and the healing actually becomes fairly good at that point for sustain. You don’t really need Furious Retal, especially with Rage Runes.
I would also replace Cloaked in Shadow with Shadow’s Embrace. Embrace is one of the best traits Thieves have and if you plan on speccing at least 2 into SA I would personally shoot for that instead of Cloaked.
Regarding runes, consider Pack. With Pack and Thrill of the Crime you can nearly keep up perma fury in battle, making Furious Retal even more redundant. It also gives extra precision along with power which is pretty cool. And swiftness duration, which is also pretty nice.
Cruelty is worse than Bloodlust. Stick to Bloodlust.
(edited by Ryyman.2196)