Not many weapons for Thief.

Not many weapons for Thief.

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Posted by: Raven Bloodfeather.8594

Raven Bloodfeather.8594

Maybe it’s not a big problem but even with dual skills system the thief has the lowest numbers of weapons in-game right now. I was hoping in early betas that Thief will be treated as dirty fighter with many aviable weapons that are working in some crazy ways like shield being the main hand weapon or staff as defence/movement weapon. For me it’s pain because potential of Initiative system is enormous but now it’s most commonly used to spamm Unload or Death Blossom, the steal sucks for me because to be as powerfull as Warrior or Necro profession mechanic, it needs to be traited.

Anyone feels the same?

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Posted by: Vargs.6234

Vargs.6234

Yeah. I love my thief but I’ve had to start playing alts just because the weapon variety is a real killer. We have very few choices that are further limited by trait and gear selection.

That said, there aren’t many current weapons that would seem very fitting for a thief. Offhand sword is a possibility, but would look kind of awkward with a mainhand dagger. Offhand torch, maybe? Not exactly stealthy, but GW2 thieves aren’t especially stealthy in the first place, and it fits a saboteur kind of angle. Longbow doesn’t make a ton of sense, but with so few current options I can imagine most people would let it slide.

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Posted by: TSLlol.4879

TSLlol.4879

I agree, the thief feels VERY limited because of only 4 usable weapons. And the fact that shortbow is so useful you always keep it by yourself like 80% of the builds.

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Posted by: alocay.2450

alocay.2450

Well technically the engy only has 3 useable weapons :P (rifle, pistol, shield). Gotta keep in mind those utility skills.

Edric Stormborne – Stormbluff Isle

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Posted by: Vargs.6234

Vargs.6234

Well technically the engy only has 3 useable weapons :P (rifle, pistol, shield). Gotta keep in mind those utility skills.

My primary alt is an engineer because they have fantastic variety in weapon skills, so I’m not sure what you’re getting at here. Kits are weapons too, and toolbelt skills make up for the loss of a utility slot. I actually find the class to be kind of overwhelming if you take a bunch of kits because of the vast amount of options available to you at any one time. Certainly not a problem that the thief has.

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Posted by: icbat.3019

icbat.3019

I found the Engineer to be: “equip grenades/bombs → win”.

I find the Thief to be interesting. I started really liking the shortbow, and now I hate it. I’m loving running D/D and P/P in PvE, and I wish I would spend the time to get better at fully utilizing S/P; I think it has a lot of potential.

But really, if you don’t like it, feel free to go play something else. We won’t stop you.

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Posted by: Hawken.7932

Hawken.7932

I’d agree, we could use one more weapon just to mix things up a bit. I can’t really suggest what that would be though… maybe axe, though that could perhaps bring us too close to ranger. I guess we can hope for more variety in future updates. This is about the one thing which I feel is lacking in an otherwise awesome and fun profession. We have a lot of different roles to play, but it would be nice to be able to switch up the way in which we play those roles from time to time — something that perhaps another weapon could help with.

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Posted by: TheDeception.8596

TheDeception.8596

I’m honestly surprised the thief cannot use maces, as I would think a sap/blackjack is a staple of the thuggish type.

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Posted by: ozymandias.5317

ozymandias.5317

I think a rifle would be a valid option. At first I wouldn’t have thought so, but after fighting plenty of bandits that used a rifle, it didn’t seem so far out of place.
And you could add some fun damage abilities to counter the super utility of the shortbow.

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