Not really liking the dodge animations.

Not really liking the dodge animations.

in Thief

Posted by: persona.5431

persona.5431

Although the new thief is neat, the dodges are awfully inconvenient. We see three main options, two of which are offensive. The issue is, the offensive ones are combat skills and will reveal a thief from stealth, leaving only one remaining dodge choice. However, the other dodge has a prolonged animation which moves the player further than before at a slower pace. This proves an issue in Shadow Refuge where a player now must be at the very edge of the circle in order to dodge and remain within the refuge. Although this may not pose a problem in PvE, I can see this being a massive disadvantage for future PvP and WvW scenarios. Not only is this dodge annoying in terms of its lengthy animation, but it is rather difficult to land skills such as cloak and dagger while leaving the animation.

I understand that they are trying to offer more diverse styles of play, but occasionally the style will interfere with the actual convenience of the game play. This will ultimately decrease Dare Devil’s effectiveness in PvP.