Notice my build senpai d/d roaming
interesting to say the least. That technobabble has always seemed to me a skill people would use more of if Asuran.
Would you not get a full one second more daze if you used a sigil of paralyzation?
I think that Sigil is only for stun. Also, you may want to try out off hand pistol to get stealth that does not rely on CnD. Your build is a little stealth lacking.
I think that Sigil is only for stun. Also, you may want to try out off hand pistol to get stealth that does not rely on CnD. Your build is a little stealth lacking.
agreed on the stealth lacking. also at the same time though d/p is a lot less burst
Well first off, 100% crit chance really isn’t optimal. However, operating under the assumption that you want a build that has 100% crit chance (or pretty close), a few small changes.
Food Change: If you really want to make the build have as much potential burst as possible, change it to the +prec +fer food I put there. Its crazy expensive, however will help coverup the loss of the accuracy sigil.
Sigil: Changed from accuracy on d/d set to air fire. You’re critting out the kazoo, but you’re only utilizing the air sigil? Nope use either fire (if you want to max burst) or blood (for a little more sustain). On SB, I didn’t make a change, but swapping accuracy for energy will help you rolliepollie out of bad situations.
Traits: Dropped Furious Retaliation and picked up critical haste. Technically your fury uptime is 100% with the runes and TotC, so the +10s fury on 50% hp of target is kind of meh, especially when considering the benefits of being able to burst even faster on the first target with the introduction of haste.
Armor/Jewelery: Made a few changes, I forget really I suppose just cross compare with your previous link? It was all mainly around the assumption you need 100% crit chance with fury, eventually I just said screw it and decided 97% was good enough for me.
After all that, unless you have a great desire for 100% crit chance w/ fury, I highly recommend a value of around 50-60% base crit chance which goes up to 80% with fury. It allows for a larger amount of power, which makes up for the somewhat diminishing returns on crit chance.
Quick math to explain that logic as well, lets say swapping out the gloves from berserker to assassins gives a swing of +/- 10 for the main stat, ie you lose or gain 10 power/precision. If I’m going from assassins to berserker I lose 10 prec (a change of just around 0.41%) and gain 10 power (a change of 0.48%). A small difference based on numbers themselves, however its actually a difference of 15.7% within the rare percentage differences.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
Well first off, 100% crit chance really isn’t optimal. However, operating under the assumption that you want a build that has 100% crit chance (or pretty close), a few small changes.
Food Change: If you really want to make the build have as much potential burst as possible, change it to the +prec +fer food I put there. Its crazy expensive, however will help coverup the loss of the accuracy sigil.
Sigil: Changed from accuracy on d/d set to air fire. You’re critting out the kazoo, but you’re only utilizing the air sigil? Nope use either fire (if you want to max burst) or blood (for a little more sustain). On SB, I didn’t make a change, but swapping accuracy for energy will help you rolliepollie out of bad situations.
Traits: Dropped Furious Retaliation and picked up critical haste. Technically your fury uptime is 100% with the runes and TotC, so the +10s fury on 50% hp of target is kind of meh, especially when considering the benefits of being able to burst even faster on the first target with the introduction of haste.
Armor/Jewelery: Made a few changes, I forget really I suppose just cross compare with your previous link? It was all mainly around the assumption you need 100% crit chance with fury, eventually I just said screw it and decided 97% was good enough for me.
After all that, unless you have a great desire for 100% crit chance w/ fury, I highly recommend a value of around 50-60% base crit chance which goes up to 80% with fury. It allows for a larger amount of power, which makes up for the somewhat diminishing returns on crit chance.
Quick math to explain that logic as well, lets say swapping out the gloves from berserker to assassins gives a swing of +/- 10 for the main stat, ie you lose or gain 10 power/precision. If I’m going from assassins to berserker I lose 10 prec (a change of just around 0.41%) and gain 10 power (a change of 0.48%). A small difference based on numbers themselves, however its actually a difference of 15.7% within the rare percentage differences.
Thank you much for your very thought out post! Good catch on furious retaliation, I havent tried out the haste but I’ll give it a shot. I agree with you in the sense that 80% (with fury) is a solid ammount to go for, but at the same time i figured why not go all the way. I actually put all those infusions in the trinkets in order to save the money on the food to get the one tier lower. As for the math section of your post, it’s 21 precison per 1% crit chance so it’s actually a little closer to .4761…… I calculated it out and swapping all the armor and weapons to assassins from beserker i only lost out on 85 power to get the full 100% crit chance (which is very very very satisfying to not have to rely on rng). I do want to keep the Sigil of accuracy however because if i go swapping more beserkers pieces to assassins i start to lose too much power to make the crit even worth it.
As for the math section of your post, it’s 21 precison per 1% crit chance so it’s actually a little closer to .4761…… I calculated it out and swapping all the armor and weapons to assassins from beserker i only lost out on 85 power to get the full 100% crit chance (which is very very very satisfying to not have to rely on rng). I do want to keep the Sigil of accuracy however because if i go swapping more beserkers pieces to assassins i start to lose too much power to make the crit even worth it.
Should’ve mentioned that my math section was mainly a hypothetical situation. Was talking about the pure prec/power gain/loss from exchanging a piece (the +/- 10 was obtained from glancing at changing gloves from zerker to assassins). It is late so very likely I made a mathematical mistake as well.
I totally agree with the food choice, the cost benefit from the highest tier is a bit out of proportion. Another choice could possibly be life steal food (omnomberry ghost ~10s per 45min). Gives +70 prec (so I suppose around 2.5% crit chance assuming that 21 prec per % crit is right) along with the 66% chance to life steal on crit (1s icd). Would give some more survivability while giving you comparable damage to the highest tier I posted (this claim is completely unsubstantiated btw, but the prec difference is somewhat small, and you gain a 325 hp steal which would probably be proccing on or close to on cd). An added benefit is you get a kind of cool ghost effect from the food on your character as well!
Also I totally forgot to mention an alternative to technobabble, Signet of Agility. 180 precision for the passive gives ~8% crit chance increase when its not used (free swap out of the accuracy sigil maybe?) and has a solid active for 2 additional dodges and a condi cleanse.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
(edited by Helly.2597)
As for the math section of your post, it’s 21 precison per 1% crit chance so it’s actually a little closer to .4761…… I calculated it out and swapping all the armor and weapons to assassins from beserker i only lost out on 85 power to get the full 100% crit chance (which is very very very satisfying to not have to rely on rng). I do want to keep the Sigil of accuracy however because if i go swapping more beserkers pieces to assassins i start to lose too much power to make the crit even worth it.
Should’ve mentioned that my math section was mainly a hypothetical situation. Was talking about the pure prec/power gain/loss from exchanging a piece (the +/- 10 was obtained from glancing at changing gloves from zerker to assassins). It is late so very likely I made a mathematical mistake as well.
I totally agree with the food choice, the cost benefit from the highest tier is a bit out of proportion. Another choice could possibly be life steal food (omnomberry ghost ~10s per 45min). Gives +70 prec (so I suppose around 2.5% crit chance assuming that 21 prec per % crit is right) along with the 66% chance to life steal on crit (1s icd). Would give some more survivability while giving you comparable damage to the highest tier I posted (this claim is completely unsubstantiated btw, but the prec difference is somewhat small, and you gain a 325 hp steal which would probably be proccing on or close to on cd). An added benefit is you get a kind of cool ghost effect from the food on your character as well!
Also I totally forgot to mention an alternative to technobabble, Signet of Agility. 180 precision for the passive gives ~8% crit chance increase when its not used (free swap out of the accuracy sigil maybe?) and has a solid active for 2 additional dodges and a condi cleanse.
That food is PERFECT for the build, and worth swapping a few more gear pieces to make up for the lost prec.
Don’t know if it was intentional or not(Helly switched it out for you) but you have long reach instead of BT, meaning you have no access to vigor, feline grace, or stealth on your skill bar. This is a very burst or die build (which is fine).
Looking forward to the videos.
Don’t know if it was intentional or not(Helly switched it out for you) but you have long reach instead of BT, meaning you have no access to vigor, feline grace, or stealth on your skill bar. This is a very burst or die build.
Annnnd another thing I forgot to mention, addition of boonsteal (Guardian aegis ruining the burst is no fun) and vigor should be weighed with the current longer steal. The distance lost can be overcome by using a sb 5 to get into range for the burst prior to combat and in combat you have a multitude of gap closers which allow you to stick to the target without the longer range.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
Don’t know if it was intentional or not(Helly switched it out for you) but you have long reach instead of BT, meaning you have no access to vigor, feline grace, or stealth on your skill bar. This is a very burst or die build.
Annnnd another thing I forgot to mention, addition of boonsteal (Guardian aegis ruining the burst is no fun) and vigor should be weighed with the current longer steal. The distance lost can be overcome by using a sb 5 to get into range for the burst prior to combat and in combat you have a multitude of gap closers which allow you to stick to the target without the longer range.
Helly you in game right now? I’m on yb and wanna talk in game if thats okay.