OMG why the hell s the thief soo glassy now
So, how long have you been gone from the game?
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/
Seriously what happened with my fav class I am runnung full pvt armor and still I go insta down and what is with the conditions everytime I have just 3stacks of something and already 50% health gone. That seriously make me want to quit this game
What ?
Maybe stop play full dps build with berserker amulet. I died maybe 1-2 per match in sPvP and in wvwvw is impossible kill Thief with brain.
Thief is hardest play class in game and nothing for clicker.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
Seriously what happened with my fav class I am runnung full pvt armor and still I go insta down and what is with the conditions everytime I have just 3stacks of something and already 50% health gone. That seriously make me want to quit this game
What ?
Maybe stop play full dps build with berserker amulet.
Just so you know, pvt stands for… ah nevermind.
we’re “tankyer” then ever before lol
gw1 – healing signet/frenzy/charge
Toughness doesn’t help vs. conditions...
Everything else has more sustain, so best not to try a sustain stat combination. Stick to offensive.
http://www.twitch.tv/impact2780
Conditions got buffed massively due to people whining about their dire condi tank builds not being able to out-DPS berserker-geared players in speed-run dungeons with very easy and very stale encounters.
The thief has limited cleansing available and a low health pool, making it extremely weak to conditions innately.
It’s just a bad state to be in. I usually just don’t bother fighting people who condition-oriented weapons because it’s pretty much a surefire loss unless investing deeply into camping stealth with Shadow’s Embrace and Rejuv.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Conditions got buffed massively due to people whining about their dire condi tank builds not being able to out-DPS berserker-geared players in speed-run dungeons with very easy and very stale encounters.
The thief has limited cleansing available and a low health pool, making it extremely weak to conditions innately.
It’s just a bad state to be in. I usually just don’t bother fighting people who condition-oriented weapons because it’s pretty much a surefire loss unless investing deeply into camping stealth with Shadow’s Embrace and Rejuv.
What,What ?!! limited cleasing ? Hide in Shadows 3 , Signet of Agility 1, Infiltrator’s Return 1. Shadowstep 2. 3x codition cleanse with CD andone without CD.
Now traits: DD Escapist’s Absolution – cleanse condition every evade,
Traits 2:Tric Trickster = cleanse condition on all tricks skills – Withdraw,Caltrops,Haste,Roll for Initiative,Scorpion Wire,Dagger Storm.
Traits 3: SA Shadow’s Embrace =clenase condition every stealth – Blinding Powder,Shadow Refuge,Shadow Pursuit,Cloak and Dagger etc.
Traits 3: Acro Pain Response,Guarded Initiation,Don’t Stop (imune on immobil,chill/criple -50% duration)
Yeah Thief has limited conditions cleansing lol.
D/P,P/D,S/D Thief is unkillable with condition build
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
Conditions got buffed massively due to people whining about their dire condi tank builds not being able to out-DPS berserker-geared players in speed-run dungeons with very easy and very stale encounters.
The thief has limited cleansing available and a low health pool, making it extremely weak to conditions innately.
It’s just a bad state to be in. I usually just don’t bother fighting people who condition-oriented weapons because it’s pretty much a surefire loss unless investing deeply into camping stealth with Shadow’s Embrace and Rejuv.
What,What ?!! limited cleasing ? Hide in Shadows 3 , Signet of Agility 1, Infiltrator’s Return 1. Shadowstep 2. 3x codition cleanse with CD andone without CD.
Now traits: DD Escapist’s Absolution – cleanse condition every evade,
Traits 2:Tric Trickster = cleanse condition on all tricks skills – Withdraw,Caltrops,Haste,Roll for Initiative,Scorpion Wire,Dagger Storm.
Traits 3: SA Shadow’s Embrace =clenase condition every stealth – Blinding Powder,Shadow Refuge,Shadow Pursuit,Cloak and Dagger etc.
Traits 3: Acro Pain Response,Guarded Initiation,Don’t Stop (imune on immobil,chill/criple -50% duration)
Yeah Thief has limited conditions cleansing lol.
D/P,P/D,S/D Thief is unkillable with condition build
This made me laugh. Thank you for that.
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/
Conditions got buffed massively due to people whining about their dire condi tank builds not being able to out-DPS berserker-geared players in speed-run dungeons with very easy and very stale encounters.
The thief has limited cleansing available and a low health pool, making it extremely weak to conditions innately.
It’s just a bad state to be in. I usually just don’t bother fighting people who condition-oriented weapons because it’s pretty much a surefire loss unless investing deeply into camping stealth with Shadow’s Embrace and Rejuv.
What,What ?!! limited cleasing ? Hide in Shadows 3 , Signet of Agility 1, Infiltrator’s Return 1. Shadowstep 2. 3x codition cleanse with CD andone without CD.
Now traits: DD Escapist’s Absolution – cleanse condition every evade,
Traits 2:Tric Trickster = cleanse condition on all tricks skills – Withdraw,Caltrops,Haste,Roll for Initiative,Scorpion Wire,Dagger Storm.
Traits 3: SA Shadow’s Embrace =clenase condition every stealth – Blinding Powder,Shadow Refuge,Shadow Pursuit,Cloak and Dagger etc.
Traits 3: Acro Pain Response,Guarded Initiation,Don’t Stop (imune on immobil,chill/criple -50% duration)
Yeah Thief has limited conditions cleansing lol.
D/P,P/D,S/D Thief is unkillable with condition build
HiS doesn’t cleanse confusion or torment and is a very slow cast.
1 condition every 30s on SoA isn’t even worthwhile because other utilities could do it better or the endurance is used for evades.
IR is 1/3 max initiative to get a cast on, and it cleanses after the skill is pressed for the sake of confusion allowing for multiple ticks from its casting times + two procs of skill use just to attempt to remove it.
Shadowstep doesn’t cleanse on step but on the return only. 60s cooldown paired for the most significant mobility utility in the game makes it fight with re-positions and stunbreaks for use over cleansing. Bait SS and you win the fight.
Absolution has an ICD.
You believe that tricks are actually good, which they aren’t.
SE’s about the only respectable cleanse the class has, but one every 3s over a spread of conditions and cover conditions will kill the thief before SE can cleanse it all when against burst conditions.
Pain Response, again, only works on Bleed/Poison/Burn, not torment and confusion. GI only works on above 90% health (trash) and doesn’t remove DoT’s (trash) such that after one tick of anything it won’t go into effect anyways.
Don’t Stop has a 10s ICD and again, doesn’t do anything about DoTs or burst conditions.
Moral of the story is Shadowstep is the only option thieves have for doing anything against burst condition application, fights with other required utility purposes and abilities, and has a 60s cooldown as opposed to say, 30s on Cleansing Flames, 2 cleanses every 5s on a druid, kitten cure-all Signet of Stamina + Healing Signet on war, 30s Consume Conditions, 30s plague signet, 50s WoP, on necromancer for cure-alls, SoR’s passive, same-cooldown Cure-all on CoP on same cooldown, cure-all on PF on 35s, smite condition 20s for guard, 20s 4x cleanse on Mantra, kitten transfer on thievery, 32s cure-all on null field, Mallyx on revenant with ridiculous resistance uptime.
Those are just the utilities or weapon skills I know of. I think engineers have worse cleansing options than the thief, but they also have medium health (I.E. 50% better condition resistance) and around eight times the healing to just out-sustain the ticks with.
The cleansing options on the thief and overall mechanisms to deal with conditions are poor for the health the class has and its requirement of building squishier to do virtually anything. A build running Acro/SA/DD would be so laughably bad that all it could even do was maybe deal with conditions for a few seconds longer than normal, his a cooldown wall, and either just need to go into permanent stealth and camp stealth like a scrub, or die.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
before they buff. they need to fix the bugs.
Everyone has more damage now and can do it through AOE spam and CC as well to make sure it hits you.
We have no invuln and block spam and there’s lotsa juicy skills you can’t evade through to stop us from moving as well.
Conditions got buffed massively due to people whining about their dire condi tank builds not being able to out-DPS berserker-geared players in speed-run dungeons with very easy and very stale encounters.
The thief has limited cleansing available and a low health pool, making it extremely weak to conditions innately.
It’s just a bad state to be in. I usually just don’t bother fighting people who condition-oriented weapons because it’s pretty much a surefire loss unless investing deeply into camping stealth with Shadow’s Embrace and Rejuv.
What,What ?!! limited cleasing ? Hide in Shadows 3 , Signet of Agility 1, Infiltrator’s Return 1. Shadowstep 2. 3x codition cleanse with CD andone without CD.
Now traits: DD Escapist’s Absolution – cleanse condition every evade,
Traits 2:Tric Trickster = cleanse condition on all tricks skills – Withdraw,Caltrops,Haste,Roll for Initiative,Scorpion Wire,Dagger Storm.
Traits 3: SA Shadow’s Embrace =clenase condition every stealth – Blinding Powder,Shadow Refuge,Shadow Pursuit,Cloak and Dagger etc.
Traits 3: Acro Pain Response,Guarded Initiation,Don’t Stop (imune on immobil,chill/criple -50% duration)
Yeah Thief has limited conditions cleansing lol.
D/P,P/D,S/D Thief is unkillable with condition build
HiS doesn’t cleanse confusion or torment and is a very slow cast.
1 condition every 30s on SoA isn’t even worthwhile because other utilities could do it better or the endurance is used for evades.
IR is 1/3 max initiative to get a cast on, and it cleanses after the skill is pressed for the sake of confusion allowing for multiple ticks from its casting times + two procs of skill use just to attempt to remove it.
Shadowstep doesn’t cleanse on step but on the return only. 60s cooldown paired for the most significant mobility utility in the game makes it fight with re-positions and stunbreaks for use over cleansing. Bait SS and you win the fight.
Absolution has an ICD.
You believe that tricks are actually good, which they aren’t.
SE’s about the only respectable cleanse the class has, but one every 3s over a spread of conditions and cover conditions will kill the thief before SE can cleanse it all when against burst conditions.
Pain Response, again, only works on Bleed/Poison/Burn, not torment and confusion. GI only works on above 90% health (trash) and doesn’t remove DoT’s (trash) such that after one tick of anything it won’t go into effect anyways.
Don’t Stop has a 10s ICD and again, doesn’t do anything about DoTs or burst conditions.
Moral of the story is Shadowstep is the only option thieves have for doing anything against burst condition application, fights with other required utility purposes and abilities, and has a 60s cooldown as opposed to say, 30s on Cleansing Flames, 2 cleanses every 5s on a druid, kitten cure-all Signet of Stamina + Healing Signet on war, 30s Consume Conditions, 30s plague signet, 50s WoP, on necromancer for cure-alls, SoR’s passive, same-cooldown Cure-all on CoP on same cooldown, cure-all on PF on 35s, smite condition 20s for guard, 20s 4x cleanse on Mantra, kitten transfer on thievery, 32s cure-all on null field, Mallyx on revenant with ridiculous resistance uptime.
Those are just the utilities or weapon skills I know of. I think engineers have worse cleansing options than the thief, but they also have medium health (I.E. 50% better condition resistance) and around eight times the healing to just out-sustain the ticks with.
The cleansing options on the thief and overall mechanisms to deal with conditions are poor for the health the class has and its requirement of building squishier to do virtually anything. A build running Acro/SA/DD would be so laughably bad that all it could even do was maybe deal with conditions for a few seconds longer than normal, his a cooldown wall, and either just need to go into permanent stealth and camp stealth like a scrub, or die.
I call this a flawless victory….
lol even if you go all defense build/stat and any class so much as look at you u ded in 2 sec. we really need more defense an extra endurance bar is not cutting it.
IE: passive defense buff in a trait line 25% chance to block any attack condi, physical etc…Skills to prevent your enemy to use any skill for a short duration etc… stuff like those will make thieves more durable.
(edited by Rannulf.9417)
Defense is not an issue, its the dps, cc and utility which need to be reworked.