Official DareDevil Post is Live

Official DareDevil Post is Live

in Thief

Posted by: Atlas.4509

Atlas.4509

(edited by Moderator)

Official DareDevil Post is Live

in Thief

Posted by: yolo swaggins.2570

yolo swaggins.2570

With the recent datamine of the Daredevil Traits of course there will be first impressions. Since Escapist’s Absolution is definite proof that Anet is reading the thief forums, it would be a good idea to give them our opinions about the beta traits so that the final result will be the best it can be, knowing that anet will most likely read them.

So in your comment, state if you would use the elite spec and explain in detail why or why you will not use the elite spec.

As for me, I don’t know if I would want to use it for the simple fact that I see some of the more powerful traits getting nerfed and turning the spec into another acro line. It also doesn’t sit well with me that while the traits themselves are more appealing than most of our other traits, that they are all in that one line. So that means that if I want an effective evade build, that the elite spec would be required.

I generally feel like that the design of the elite spec is trying it’s hardest to get me to want to use it. I want to use it based on it’s own merits, not because it is better than the other lines.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

Official DareDevil Post is Live

in Thief

Posted by: alchemyst.2165

alchemyst.2165

I guess what they’re trying to do is make daredevil like the old acrobatics, and make acrobatics slightly more passive. I think what theyre doing is improving the tankiness of acrobatics, making it a more of “unstoppable” type traitline, for example don’t stop trait. They should add stab/protection to acrobatics if this is the case, because right now it’s a sub par traitline.

DD on the other hand is about avoiding damage itself from what it seems, what the old acrobatics used to be.

Idk just my thoughts.

Official DareDevil Post is Live

in Thief

Posted by: Vornollo.5182

Vornollo.5182

Well, I’d play it in PvP most likely and during small group or solo roaming in WvW.
I got an avid love for the S/D playstyle (hence I actually still occasionally play DA/Acro/TR, it’s doable for pugging). So while I’m really irritated by the fact that I’ll probably have to use this Daredevil(?) traitline over Acro (or CS…) simply because it’s better, mostly because of the nerf to Feline Graces (because truth be told, the rest of the traits are pretty good). I’m glad that I might be able to once again play the kind of style that I love so much, whilst remaining viable and competitive. I would be happy to see a return to build variety like this.
Being a bit selfish, I prefer this to a longrange reliant specialisation (which would be forced to cripple our mobility in some ways, to be fair).
I’d rather see ANet dipping their toes in with these safer choices on how specializations affect the classes for a first time. When they got more expierence and a better feel for it, then I’ll trust them to make a really cool longrange spec without ruining the game for everyone else (watch my Sniper as I 360noscope this bunker guard and shadowstep back into safezone 1 second after).

Don’t know… For now, I’m somewhat satisfied, though I’m still of a mind that they have to give back some of Feline Grace’s former glory. I want to have a headache and sleepless nights, doubting wether to pick Daredevil or Acrobatics.

[PUSH] Constant Pressure

Official DareDevil Post is Live

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I am very disappointed that they are giving a ranged-hungry profession another melee weapon when there’s so much possibility for a ranged weapon that still consistent for being a Thief. There’s nothing Thief about these line of traits — they should have just made a new profession and call it Whirling Dervish or Monk.

Also it is very hypocritical of them for nerfing Acrobat and S/D saying that Thief gets too much dodge/evade and then make a trait line built around evading and dodging.

Whatever, this is another reason why I’m not buying the expansion — and no I don’t like Revenant.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Official DareDevil Post is Live

in Thief

Posted by: VladR.9827

VladR.9827

… this is another reason why I’m not buying the expansion — and no I don’t like Revenant.

amen!

Official DareDevil Post is Live

in Thief

Posted by: Driften.8716

Driften.8716

From what I have seen I am not impressed. If these are the traits going into beta it just looks like they gutted our survivalbility to turn around and re-hash it back out to us as something new mixed with endurance regen and an antacid. We already have plenty of endurance regen through other means. No one plays the acrobat line as it is because it is mainly useless vigor regens (endurance) and no true condition removal, now from what I have seen from the data mine it is just a booned version of the acrobat line with a staff.

The only 2 traits I cared for by just reading it was the condition removal every time you dodge and the dash not dodge. My luck you can only choose one or the other. Though it kinda blows you have you loose a trait in you elite spec just to get a decent condition removal unlike other classes that have full blown removals right now. Personally I think they should just replace the acrobat line with this and give us something new. Not to mention I don’t know how they got Daredevil (if that is the official title Ben Affleck cringe) from a staff/endurance regen line.

I was more or less hoping for a build that increased in damage output as well as defense as your health drops. More of a thrill of the fight/adrenaline meta brought on by fight not flight to encourage you to risk it all, become the underdog and fight the fear of death like a Daredevil. Also I feel the less fall damage perk would fit better here but not in the grand master line.

My only hope is that the so called unlocking of “physical skills” is worth it. I am not sure what these skills will bring upon and I would hope they burn endurance rather than initiative to make the endurance regens worth it. If not, at face value all I could see this line is good for is wasting time just dodging around to kitten people off. They will never kill you but you will never kill them because your too busy dodging just trolling them…

I guess we will wait for the beta and the official announcement but with the limited info from the data mine and the thief’s current track records with the devs I am not holding my breath.

Official DareDevil Post is Live

in Thief

Posted by: Amante.8109

Amante.8109

There’s some cool stuff in the leaked traits so far, but it really does feel like the pre-nerf Acrobatics line is being sold back to us as an elite. Based on what we know so far, it also seems like we’ll be the only profession not getting a new profession mechanic (an extra 50 endurance hardly counts).

Also, unless they have some big changes planned to core traits and skills, everyone is just going to run the same two lines they were before (Shadow Arts and Trickery) alongside the new one, and very little will change in terms of build diversity.

Disappointing so far, albeit in a predictable way…

Official DareDevil Post is Live

in Thief

Posted by: Driften.8716

Driften.8716

Whatever, this is another reason why I’m not buying the expansion — and no I don’t like Revenant.

For the benefit of the doubt I will wait for the Devs to hang themselves during beta. I will agree that I do not like the direction they are taking the thief and I will 2nd that I am tired of hearing/seeing the Revenant. I personally think it sucks kitten and they need to stop making a class to attempt to replace them all. With the Shiro Legend the Revenant plays more of a thief/assassin roll than the theif does.

At this point the Thief devs have been such a disappointment I am just holding on for Black Desert Beta and I will be out of here. I had some hopes to continue to play GW2 but after being a vet of GW1 and seeing the continuing downward spiral of the franchise it is only time before it dies like UO, EQ and the rest of them. It is a shame really.

Official DareDevil Post is Live

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

As I figured, it’s uninspired. It looks extremely strong, but basically Acro on roids. It’s ultimately all the same.

I guarantee it’ll result in nerfs to the core specializations because they’ll be afraid to touch a selling point of HoT. My guess is damage reductions to DA and CS.

Official DareDevil Post is Live

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

If it’s true, they nerfed acrobatics and then took a lot of suggestions on how to fix acrobatics but put it into this line instead. That both makes me happy and annoyed because there was no reason to gut acrobatics for this. As it is, acrobatics still offers nothing that this line simply wouldn’t do better.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Official DareDevil Post is Live

in Thief

Posted by: pepper.6179

pepper.6179

now u have to pay $50 for acro-like trait line :/

[SA]

Official DareDevil Post is Live

in Thief

Posted by: Mo Mo.1947

Mo Mo.1947

I like it. I like that they’re doing more to bring out the utility of endurance.

Though having just learned that the hero Daredevil actually uses a staff, the name seems uninspired. Like did Netflix pay them to name the thief Dare Devil?

(edited by Mo Mo.1947)

Official DareDevil Post is Live

in Thief

Posted by: Sagat.3285

Sagat.3285

now u have to pay $50 for acro-like trait line :/

Basically this I see nothing like this for any other elite spec so far this takes the cake which remind of…

Attachments:

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Official DareDevil Post is Live

in Thief

Posted by: BlackBeard.2873

BlackBeard.2873

My first impression of how people will play dare-devil:
https://www.youtube.com/watch?v=0RwKNkwcEZo

Official DareDevil Post is Live

in Thief

Posted by: Zero Day.2594

Zero Day.2594

now u have to pay $50 for acro-like trait line :/

Basically this I see nothing like this for any other elite spec so far this takes the cake which remind of…

Man, that’s a very small cake, even when I click and try to enlarge it…

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

Official DareDevil Post is Live

in Thief

Posted by: Zera.8907

Zera.8907

I was team rifle, I wanted it…..but this. This data mined info is bananas. If this is real then I think I personally owe the thief dev an apology. I still want rifle but this is well done….if it’s true.

Blackgate: Zera Mithrandir- Reaper| Zera Targaryen-Mes|Zera Naharis – Ranger|

Official DareDevil Post is Live

in Thief

Posted by: xinkspillx.3914

xinkspillx.3914

I’m on board with this, it sounds pretty fun. Certainly a martial arts class that likely would have gone by the “Monk” moniker in any other game. Naturally with the history of the Monk profession in GW1 another name was needed. I think the focus on dashing could be great.

I know a lot of people have misgivings because of the elite’s relation to the previous versions of the Acrobatics line, but that doesn’t bother me much and I can see why ANet made the decision to do it this way.

Official DareDevil Post is Live

in Thief

Posted by: Daendur.2357

Daendur.2357

There’s nothing Thief about these line of traits — they should have just made a new profession and call it Whirling Dervish or Monk.

because a rifle is so much thiefy, right ?

Black Thunders [BT] – Gandara

Official DareDevil Post is Live

in Thief

Posted by: Luto.1938

Luto.1938

I am very disappointed that they are giving a ranged-hungry profession another melee weapon when there’s so much possibility for a ranged weapon that still consistent for being a Thief.

Also it is very hypocritical of them for nerfing Acrobat and S/D saying that Thief gets too much dodge/evade and then make a trait line built around evading and dodging.

There are many classes available in game, and if I wanted to play a ranged class I wouldn’t have picked thief main. Every class does not need to be able to do what every other class can do. This would create a homogenized balance and then GW2 would have the same issues that WoW pvp ended up having after BC.

Hypocritical not so much. They had to nerf Acro or in combination with DD it would have been way too evade spamable and OP.

Luto Locke
Twitch Stream

Official DareDevil Post is Live

in Thief

Posted by: Vornollo.5182

Vornollo.5182

Missing the point wherein Acrobatics should be viable without being conbined to Dare Devil(?).
Picking Acrobatics as it is is just a gimmicky pick that is in no way viable for higher tiers of gameplay.

But I’m still looking forward to that stealthless bruiserish playstyle that they took from us with that patch. Just sleazy to put it behind a paywall, but I’ll enjoy it nonetheless.

[PUSH] Constant Pressure

Official DareDevil Post is Live

in Thief

Posted by: Silv.9207

Silv.9207

If the trait Impacting Disrupt is true, it will be really OP with the insane amount of interrupt skills the thief can use, expecially with the skills of that specializzation.

Official DareDevil Post is Live

in Thief

Posted by: Stilgar.6437

Stilgar.6437

edit: irrelevant after blog post

(edited by Stilgar.6437)

Official DareDevil Post is Live

in Thief

Posted by: Mrbig.8019

Mrbig.8019

mixed. staff is terrible, it does nothing. dmg is pitiful, all skills deal terrible dmg except 6 which has a big ini cost and very small dmg radius, no stealth, no CC (well you have a KD from stealth but no stealth), no combat evades (3 is more of a disengage) you dont get to use those evade bonuses while fighting. maybe the staff AA should have built in evade on 2nd hit. no blast finishers (some whirls but no fields to make use of them and whirls are pretty weak in general), no combo fields, no boons at all, limited gap closers (6 ini leap), no party support, very limited condition application, limited soft CC (you have a criple but its on a disengage skill, you need to run back to your target). I mean whats the role of the weapon? its not evasive at all and doesnt interrupt, contradicting the traitline, it has zero support and weak mobility. its not good at anything and dmg is so bad you will struggle killing those random yellow critters, let alone proper foes or other players. Hits 3 targets only so not even useful for tagging, they should have at least made it good for open world tagging – wide arcs, hitting lots of foes – loot stick.

It should have awesome animation but thats about it. Whats the idea behind it – i take staff for X? for what? when? i see no use for it in pve and especially pvp (it cant kill, doesnt help you survive, doesnt support, mediocre mobility). terrible, honestly could be the worst weapon in the game across all proffesions in this state.

Granted the numbers arent final but the fact that they designed it to be extremly low dmg with no evades is worrisome, 10/20/30% buff to skills here and there after BWEs wont really change anything.

Traitline seems good though, it synergies well with existing weapons and pretty badly with the staff. Cant really say too much cause we dont know how are they distributed in tiers. Could be awesome for S/X and even D/P gets a lot of benefits, maybe even enough to drop SA for it. Unique mechanic – extra dodge/dash, good but a bit underwhelming scope-wise.

Utilities – pretty good. since refuge and shadowstep arent ever leaving the thiefs bar, you only need one of them to be really good. and the stunbreaker is brilliant. Others are good and might see some use. Elite looks really promising for stomping and should deffinitly see some use.

General look and feel – very nice. fast, evasive, martial arts kind of vibe, waiting to see some animations, im very optimistic

Overall – terribly disappointed with the staff – no offense, no defense, no utility, no support, no control, no mobility. but otherwise pretty good. Really looking forward to trying out S/X with the new stuff. Always loved the sword but everything about sword builds was nerfed too kitten much, this should bring it back up.

Thieves might not get a lot (considering useless weapon and limited mechanic change) but what they do get is pretty awesome.

Perfect analisys, i said the exact same things on the other thread.

Peace guys, u staff lovers better hope staff isn’t the garbage we got from datamining.

An OH weap ( or MH) weap would have been 100% times better for thieves than this thing.

Official DareDevil Post is Live

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

There’s nothing Thief about these line of traits — they should have just made a new profession and call it Whirling Dervish or Monk.

because a rifle is so much thiefy, right ?

I was on the Focus/Arcane-Thief camp tyvm.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Official DareDevil Post is Live

in Thief

Posted by: Silverkey.2078

Silverkey.2078

I do think thief would need some stability. With the powerful new elite and the long channeling healing for example, there will be an interrupt feast….

Official DareDevil Post is Live

in Thief

Posted by: stof.9341

stof.9341

Note that the elite will actually perma CC the target for the whole cast duration once the first attack lands, and this attack is rather quick. I don’t think it’ll be interrupted that often. It might miss though since the first CC seem to be only a daze :p

Official DareDevil Post is Live

in Thief

Posted by: BentoDetective.6491

BentoDetective.6491

1st impression: sees thief elite spec finally being released, checks out the datamined stuff, sounds interesting, but no WOW sensation. Immediately the Daredevil elite spec is what acrobatics should’ve been.

With no additions to range, maybe adding back Ricochet or at least something to compensate the thief’s lack of range DPS. Some encounters demand range, and the shortbow is just tickling with its low damage. P/P was made viable with Ricochet.

The guardian’s dragonhunter elite spec was seen as, “giving the guard a much needed range option.” Now why couldn’t that happen for us? Even with Ricochet, range distance was only boosted to 1050 (900+150).

Since it’s already underway, obviously Anet isn’t going back to the drawing board. But every voice should be heard.

Official DareDevil Post is Live

in Thief

Posted by: Cynz.9437

Cynz.9437

Here is my impression (from pvp pov):
Conclusion: DISSAPOINTMENT, i won’t be using any of it probably.
Overall, i think d/p DA/SA/TR will be still meta. There certanly will be a lot of obnoxious sd builds with new spec but SA and stealth overall just offers way more team support than evade builds ever will. We really needed more team support options, new spec is totally selfish – a dissappointment. It also didn’t give us good ranged option which we really needed (sb is utility, pp is just a joke).
Also, the build is just acro 2.0/lockdown mes basically, there is 0 dmg mitigation options (so far we only have SA grandmaster minor for it). Meh.
My biggest fear is that they will nerf SA and non evade weapons heavily just to force people to buy xpac (just how they did with acro, which was frankly PATHETIC).

- staff is useless in pvp (lacks dmg, utility, stealth or evades)
- traits could work well with acro/trickery sd, i guess we will see quite some of them in pvp. Nothing for d/x, p/x builds tho…kind of dissapointing.
- phys. skills sound more like weapon skills tbh, the fact that you can use them with spec only is dissapointing as you are basically forced into evade build if you want to make use of them.I can see bandits and possibly distracting being used a lot in pvp, other skills are meh. Thief kind of needs his defensive utitlities. Refuge is still too good in conquest (for team rezzes, ganks etc.)
- heal is worthless for pvp due to channel (WHO THOUGHT IT WAS GOOD IDEA TO GIVE CLASS WITH LOW HP and no blocks, invuls, stab A CHANNELED HEAL EL OH EL?)

Traits:
Staff master – staff only, bleh. Staff dmg is ok but as stated it seems like pure pve weapon.

Lotus training – seems like condi build trait so something for wvw rather…. BUT has one big downside, it will reveal you probably if you are in stealth and try to dodge something. Given that most popular build condi build is pd, i see this trait being something like LR. Staff as condi weapon is not an option, dd is rather not so great as far as survival and utility goes. Frankly,. i don’t see use for this trait.

Endurance thief – seems like nice trait, trickery is a must though otherwise this trait is bit underwhleming. Probably will go for evade builds.

Driven Fortitude – very nice trait, rewards players for successfully evading something. Can see it work well together with vamp runes and maybe give opportunity to drop DA?

Escapist’s Absolution – well, it has been asked for ages. Sounds like a good trait, hopefully doesn’t override together with withdraw and other traits tho. Also, must run evade build to make this trait noticable. Not going to work well for d/x, p/x builds.

Evasive empowerment – 10% sounds good but might be all lost on AA. Would have to time dodges pretty well to make use of it, guess adds more of risk/reward into gameplay (not that thieves are not already risky). Real question is: is it stackable!?

Brawler’s Tenacity – good trait if you run physical skills. 10 endurance sounds bit low imo.

Unhidneret combantant – sounds ok, could be hard to use and probably be in conflict with some other skills like refuge.

Impacting disruption – sounds like weaker version of powerblock to me. What i find strange that it is unblockable, however our dazes are blockable. How will this work? The only combo i could think off is basi + choking bomb (unblockable).

Enforcer training – this is kind of bothersome, you can only use physical skills if you pick this trait. Meaning you can’t use them otherwise. Then again, it is the same for other specs. Oh well. 3rd endurance bar sounds fun.

Weakening strikes – i actually like this trait, a lot. Could work well vs direct dmg build. Downside: weakness can be transfered back pretty fast, duration of debuff is not given and it doesn’t affect burning (which is main reason of death nowdays).

Staff: non stealth weapon with stealth attack….. lol. AA is rather disappointing. It doesn’t have neither evades nor stealth (nor teleports for that matter) NOR good utilities/CCs. Straight out pve weapon (questionably) as (cmon filter) s/p is probably still better and has ironically better synergy with spec traits). I don’t see it being any useful in pvp/wvw. It straight out lacks everything d/p/sb or sd/sb have. Frankly, even dd is better than staff for pvp.

Utitlities:
Channeled Vigor – PLEASE INTERRUPT ME I AM ALL YOURS. Channeled heal on class with low HP, no blocks, stab or invuls – EL OH EL. Pve only, don’t see it being used anywhere in wvw or pvp.

Bandit’s Defense – that is what mirror of anguish should have been, more active version of that trait. 10 sec (8 traited) is hella low for stun break though, i can see this being nerfed HARD.

Fist fury – nasty dmg, ok CD. End effect is unblockable. I wonder if it roots you, probably does, which makes gaining palm strike rather hard to reach in pvp. Seems like another version of pistol whip w/o evade. More of pve skill imo.

Distracting daggers – omg mantras. Was kind of excited about this one, downside is: you have to pick spec trait line so bleh.

Imparing daggers – 25 cd on immob? eh idk…. given the dmg and slow it is ok i guess. Probably can be used together with fist fury, the issue you need 2 phys skills alone just to make it work.

Elite sounds really strong due to last portion (especially in current rez meta). 3 sec for execution (plz kill me while i am doing my karate) and can be body blocked tho. I feel like basi might end up still a better option.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Official DareDevil Post is Live

in Thief

Posted by: Zero Day.2594

Zero Day.2594


Hypocritical not so much. They had to nerf Acro or in combination with DD it would have been way too evade spamable and OP.

You’re saying that like there’s no other possible ideas for an elite spec…

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

Official DareDevil Post is Live

in Thief

Posted by: Cynz.9437

Cynz.9437

Honestly, what i was hoping to see with staff: bruiser build that is more oriented on support, evades, blocking, blinds, CC, team buffs etc. Instead we got acro 2.0 with 0 team support :|

All is Vain~
[Teef] guild :>

Official DareDevil Post is Live

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

Whatever, this is another reason why I’m not buying the expansion — and no I don’t like Revenant.

Cool…so feel free to stop posting here then. Glad to see you go.

@op: I think people need to realize that these elite specs aren’t supposed to give every profession a new role they didn’t have before.

I also think that ANet did right by going with another melee weapon that keeps thief as the high-risk high-reward class with an active defense. While other classes get a lot of passive junk, thieves are getting active abilities that play more to a high skill play style.

From a role, it’s not radically different, but it is stylistically different and will also give some love to whirl finishers.

Also, personally, I like the Donatello-esque style. <3 TMNT

Official DareDevil Post is Live

in Thief

Posted by: Gray.9041

Gray.9041

while I’d like to see a number of the issues with the core class/specs addressed, Daredevil looks like it could be really fun. it might need some number tweaks (and I’d love to see vault get an evade – true troll-pole style) but it looks like a solid concept with a decent execution

(edited by Gray.9041)

Official DareDevil Post is Live

in Thief

Posted by: Fox.3469

Fox.3469

I’ve always had a problem with thief in the way that stealth was to important. I love stealth for single player roaming and playing. But, i don’t want to use stealth in group PVE. Honestly this may make me start playing my thief again.

If you are looking for a cozy mature Dutch guild (EU) let me know.

Official DareDevil Post is Live

in Thief

Posted by: Silverkey.2078

Silverkey.2078

Elite specialization often feel a gap in the core class. What role is currently the hardest for a thief to play? Defensive role! So this specialization answers thief’s strongest need.

All classes have strong defense/support on line 3 and 4, and line 5 usually offers both offensive and defensive aspects, so defensive builds usually has line 3, 4 and 5. But thief has line 4 defensive but in a stealthy way, which goes against the conquest game mode. Adding a “new line 4” for non-stealth defense was needed.

The problem is that developers didn’t really have much ideas of a thematically-thief way to tank except through evades, so acro and daredevil happened to overlap and they had to nerf acro to make space for daredevil… Sad but necessary I guess

The good news is that they probably overnerfed acro by fear of interaction with daredevil. Once the specialization is out, they may be able to rebalance it to make sure it makes sense to use even without daredevil.

(edited by Silverkey.2078)

Official DareDevil Post is Live

in Thief

Posted by: Shiki.7148

Shiki.7148

Elite specialization often feel a gap in the core class. What role is currently the hardest for a thief to play? Defensive role! So this specialization answers thief’s strongest need.

All classes have strong defense/support on line 3 and 4, and line 5 usually offers both offensive and defensive aspects, so defensive builds usually has line 3, 4 and 5. But thief has line 4 defensive but in a stealthy way, which goes against the conquest game mode. Adding a “new line 4” for non-stealth defense was needed.

The problem is that developers didn’t really have much ideas of a thematically-thief way to tank except through evades, so acro and daredevil happened to overlap and they had to nerf acro to make space for daredevil… Sad but necessary I guess

The good news is that they probably overnerfed acro by fear of interaction with daredevil. Once the specialization is out, they may be able to rebalance it to make sure it makes sense to use even without daredevil.

Actually I do not think this role is defensive at all. At least not primarily. Looks to me like they want to make you decide whether to use a dodge offensively (with impaling lotus and/or bound traited) or defensively, giving you a reward of a massive burst for taking the risk of having one or two dodges less, cutting the defenses you have down by a lot. Only that using a stealth weapon set most likely takes all the risk/reward management out by eliminating any risk.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Official DareDevil Post is Live

in Thief

Posted by: Tabootrinket.2631

Tabootrinket.2631

So, now that we do have official information about the Daredevil spec here is my first impression :

Well, it’s kind of mitigated.
On one hand, it seems it will really help the class. I see some really useful skills and traits which may consolidate current thief builds.

But on the other hand, it smells like lazy work to me (Also I’m kinda concerned by the lack of visual in the news. Does it mean nothing new in the visual effect department ?)
We already had the 3 dodges with former acrobatics. The armor set, is basically new hat on top of already existing sneakthief set. >_>
They had the opportunity to use the monkey king stance but we got the boring hammer stance (and I’d rather have the normal staff stance instead in that case. But I admit this point is subjective)
Take away the three dodge bar (which we already once had in a way), and all we have is a new weapon, and new utilities. So basically daredevil is litterally jus an enhanced thief… or a thief fix… or OP thief depending how it turns out… (or nerfed thief 2.0 later)

So basically, it kinda feels like they took away something from the thief, fixed it, then gave it back (enhanced though) with the price of an expansion.
Then again, I’m not saying it won’t be fun to play, but compared to other professions, it seems like it won’t really feel like we have something brand new in our hands.
(chronomancer will have the rewind on top of their existing mechanism, tempest the overload on top of theirs, warrior the f2 addition, ah… reaper gets a replacement for what they had if I recall correctly. Oh I don’t remember if dragonhunter gets a new mechanism either)

But depending, on how the three dodge types turn out, it may really feel like a new experience. I really love the idea of a dodge that does MUCH more than simply dodge (and occasional trait perks). I’m looking forward to this specificity. It may be too soon to judge it, but we may consider it as the core mechanism of the specialization. I’ll just wait the POI to have a final judgement on it.
(incoming, troll thieves with no weapons that pwn everything with just dodges and utilities… followed by sad nerf storm)

It might make it easy to implement it to current builds and playstyles though. I personally don’t feel like I’ll have to sacrifice something crucial to my build to implement it. Somehow, I wish the concept was pushed further by giving swiftness in some occasions (wishful thinking)

Also, is it just me or does it feel we will have a dagger kit in the end ? -> Distracting Daggers
edit: Ah, I’ve just read previous posts, yeah a mantra for this one makes more sense.

Now here is what I’m imagining for my thief for now : condi build which focuses on dazing and interrupting the opponent until the conditions finish kicking in.

PS : now can we get ricochet back ?

(edited by Tabootrinket.2631)

Official DareDevil Post is Live

in Thief

Posted by: stof.9341

stof.9341

We already had the 3 dodges with former acrobatics. The armor set, is basically new hat on top of already existing sneakthief set. >_>

Yeah just like all the other elite specs XD The new armor is just one new armor piece there too.

Official DareDevil Post is Live

in Thief

Posted by: Kodiak.3281

Kodiak.3281

The new mechanic, in addition to having 150 total Endurance (meaning you getting “3 dodges before” is now 4) you also can change the mechanics of your dodge to be even more offensive or defensive making your Dodge move flat out superior to any other class’ in the game.

Now if you wanna really split hairs on what “mechanic” means that’s fine but that’s there’s plenty of other classes’ that got what was tantamount to improvements to existing things (Facet of Nature is basically just AOE +Boon duration and boons on use, Virtues are the same concept just doing different things, etc).

Also I think the stuff datamined is pretty cool. Might play a thief more with it.

Kodiak X – Blackgate

Official DareDevil Post is Live

in Thief

Posted by: Tabootrinket.2631

Tabootrinket.2631

We already had the 3 dodges with former acrobatics. The armor set, is basically new hat on top of already existing sneakthief set. >_>

Yeah just like all the other elite specs XD The new armor is just one new armor piece there too.

Oh my bad then. Welp, anyway, there’s going to be knew skins with the expansions. No need to have class specific skins per say.

Official DareDevil Post is Live

in Thief

Posted by: Xytl.8659

Xytl.8659

Dunno how many of you have played Diablo 3, but this elite spec strikes me as very similar to a Dashing Strike Monk build. Which i’m totally cool with, monk in D3 is incredibly fun to play, looking forward to this.

Aratyl ~Gate of Madness
Co-Leader of the Get Fresh Crew

Official DareDevil Post is Live

in Thief

Posted by: Driften.8716

Driften.8716

I didn’t see a full trait tree online (didn’t look hard) for it so I pieced it together from the Reveal Letter and the data mined images. Its here for those who need a visual.

Attachments:

Official DareDevil Post is Live

in Thief

Posted by: Auesis.7301

Auesis.7301

https://i.imgur.com/gyg3Hi5.png

Bounding Dodger’s tooltip if you want to make it cleaner.

Gnome Child [Gc]
Resident Thief

Official DareDevil Post is Live

in Thief

Posted by: Driften.8716

Driften.8716

https://i.imgur.com/gyg3Hi5.png

Bounding Dodger’s tooltip if you want to make it cleaner.

That works, thanks.

Attachments:

Official DareDevil Post is Live

in Thief

Posted by: Morfedel.4165

Morfedel.4165

FINISH HIM

Attachments:

Official DareDevil Post is Live

in Thief

Posted by: Doggie.3184

Doggie.3184

Gotta use Scorpion Wire first and then Uppercut them and then Finish Him.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Official DareDevil Post is Live

in Thief

Posted by: Morfedel.4165

Morfedel.4165

Gotta use Scorpion Wire first and then Uppercut them and then Finish Him.

Right, wrong combo.

Official DareDevil Post is Live

in Thief

Posted by: Tabootrinket.2631

Tabootrinket.2631

Thief elite specialization : the Mortal Kombat

Official DareDevil Post is Live

in Thief

Posted by: Stilgar.6437

Stilgar.6437

reading the blogpost, it looks much better. There was one trait missing in the datamined list and its the best one. Like the distribution of the traits. Like how they describe the vision. The way GM traits each specialize the dodge in different ways is excellent design imo, now the extra endurance does feel like a new mechanic.

S/P, D/P and even P/P can really make use of it with leap dodge and the entire traitline really has benefits for all weapon sets and play styles.

And i have such high expectations for animations and the look of the class, next POI should raise the hype some more

But still, dmg buff on auto and maybe some tweaks to a staff skill here and there, must happen before release. A weapon with such terrible AA cant be viable, initiative is way too limiting to allow it.

Pretty excited, this can easily turn out to be the best elite spec. maybe not as op as chrono/zerker but all things considered better.

Official DareDevil Post is Live

in Thief

Posted by: Tabootrinket.2631

Tabootrinket.2631

reading the blogpost, it looks much better. There was one trait missing in the datamined list and its the best one. Like the distribution of the traits. Like how they describe the vision. The way GM traits each specialize the dodge in different ways is excellent design imo, now the extra endurance does feel like a new mechanic.

S/P, D/P and even P/P can really make use of it with leap dodge and the entire traitline really has benefits for all weapon sets and play styles.

And i have such high expectations for animations and the look of the class, next POI should raise the hype some more

But still, dmg buff on auto and maybe some tweaks to a staff skill here and there, must happen before release. A weapon with such terrible AA cant be viable, initiative is way too limiting to allow it.

Pretty excited, this can easily turn out to be the best elite spec. maybe not as op as chrono/zerker but all things considered better.

Yeah the dodge is really the part that makes me look forward to this spec. Though it’s gonna be tough choosing. They all look fantastic.
I think dash is going to be my main traveling tool