Oh my, signet that gives 10% speed!!
elementalist + 10% dagger swiftness trait + 25 signet of air speed = perma swiftness =they will reach the cap effortless without the use of swiftness itself,
same status for necro who are using dagger training = perma 33% swiftness without swiftness buff
The nature of the thief class is to be hard to catch, and our signet definately does that, but it isn’t the only thing. We don’t really become any easier to catch, it just makes it harder for us to lose them.
Although look at it this way too, the Thieves have been being targeted for nerfs, but now people are just buffing up their own classes, so maybe they will leave us alone for a while.
Edair. But allies-allies will fight by your side”~Cobiah Mariner
i think they are buffing the other classes too much?
i already imagine the horror of uncatchable elementalis at necros, with their 25% signet + dagger training
No movement speed percentage increases stack. You’re crying over nothing.
yes, i know that no movement speed stacks, and the cap is 33% speed,
but my point is that they will have max speed just by using signet + dagger traits = 33% movespeed.
@Oldgrimm
Like he said, they don’t stack. If you are using both signet of locus and dagger +10% movement speed, it’s a waste. You will only get the 25% movement speed from locus. Also NOBODY use the dagger +10% ms while using a necro, it’s such a waste.
And you’ll still have the second best mobility in the game. Just use a short bow, and you should be good.
Right now there is no way a necro can chase a good thief. It’s impossible.
Server : Anvil Rock (Since Release!) [SOLO]
but for elementalist to have it? soon elementalist will be the new uber mobility profession in game
Umm… too late for that. Elementalists are only less mobile on the vertical dimension. On the horizontal they can sprint faster with the right trait, weapon, and utility selection. They are also better at maintaining permahaste without sacrificing too much, last time I checked.
It’s these types of changes or nerf thief damage, pick one Because one or the other is going to happen.
We’ll take both.
Thanks man.
Server : Anvil Rock (Since Release!) [SOLO]
We’ll take both.
Thanks man.
Logical “or” (vs. Conversational “or”) wins again.
I saw this. The difference was really too much before (10% is near useless), but I would have bumped it to 20% for rangers and eles and 30% for thieves, or something to that effect.
Of course, the signet itself is fine for thieves, it’s really stealth issues that need to be looked at as far as utility/survivability goes (it’s really too good in pvp and not good enough in pve)
Ele gets 25% from an air trait and they have Ride the Lightning so they have just as much mobility as Thief already.
The signets don’t get used because they are 10%. People just use different skills like Spectral Walk instead to get their mobility. The overall mobility of other classes isn’t changing. Their weapon choices are just becoming more flexible. Rangers and Necros currently need Warhorn to play WvW effectively. That is the problem being addressed.
No movement speed percentage increases stack. You’re crying over nothing.
The +10% speed ele’s get for daggers, and the +25% they can get for staying air attuned long enough /do/ in fact stack. They don’t exceed the 33% swiftness cap, but they do hit it and stay there.
No movement speed percentage increases stack. You’re crying over nothing.
The +10% speed ele’s get for daggers, and the +25% they can get for staying air attuned long enough /do/ in fact stack. They don’t exceed the 33% swiftness cap, but they do hit it and stay there.
First off, it’s 15% not 10%, second, that trait doesn’t actually work at all, and third, just like every other speed boost, it wouldn’t stack even if it did work.
This change to other classes speed capabilities will most certainly spell the end for all thieves everywhere and forever. Never again will we be able to marginally outrun out an opponent. Truly a sad day for thieves everywhere. RIP.
This change to other classes speed capabilities will most certainly spell the end for all thieves everywhere and forever. Never again will we be able to marginally outrun out an opponent. Truly a sad day for thieves everywhere. RIP.
Other way around
The signet buffs just makes the enemy get faster to the thief to get facerolled
Why am I not surprised?
Oh wait I know why. Its patch after patch of sledgehammer nerf. Here’s some feedback: your changes are so funny.
yes, i know that no movement speed stacks, and the cap is 33% speed,
but my point is that they will have max speed just by using signet + dagger traits = 33% movespeed.
/facepalm
First you say that you know that they don’t stack. Then you whine about them because you think that they stack …
You know the bad thing is, most necros will probably still not using it for the run speed buff. I can get perma swiftness on a much quicker cool down then 60 seconds if I need to use the activation skill for a aoe health drain. Even with signet cool down trait i still do not think most necros will use it for the run speed again because we have perma swiftness. That is just my 2 cents of it.
(edited by gamefreak.5673)
Gj ANet if you give at all classes a 25% signet u can break the game totally.
Think before change skills. Ele with 25% signet? Necro with 25% signet? really? all can run fast as thieves? And thieves what can do to escape from battle? Use stealth? So you can give all stealth too because thieves have?
Please ANet think before change something.
As others have said, movement bonuses don’t stack. Also, 99% of D/D eles will be running perma-swiftness anyways thanks to having a pretty limited choice of trait options and natural synergy with boon duration. Personally, a 25% speed signet would never be factored into an Ele build of mine unless they completely murdered Arcana and boon duration.
Still, doesn’t belong on an Ele. Or really any other class IMO, I think thieves deserve it.
Rangers and thieves should have this. I don’t think eles should. Just fix the speed increase on daggers. Many of you are whining about that yet it’s bugged and the trait doesn’t work at all, ever.
Are you really whining about this change? The end of thief?
Wow way to make it look worse then it is.
Most necro already have perma swiftness during fight, because 50% of them have spectral walk. You don’t see them outrun thief do you? Nop because thief can just spam shortbow and get back to them.
25% speed in combat doesn’t change much, and they will have to sacrifice an utility for a speed signet. Be happy about it.
Server : Anvil Rock (Since Release!) [SOLO]
Thief tears make baby jesus happy.
People have already explained why this isn’t a big deal and is in fact simply a return to parity in a single aspect of the game.
Yaks Bend
Firstly, movement buffs do not stack. A 25% Signet plus swiftness or any movement speed trait buff will NOT stack, it will take the greater of the two. If it does, it’s likely a bug. Right, now that we have that out of the way..
How would a 3s base stealth not give you enough time to run away? Plus shortbow. Seriously?
A 25% movement speed buff for some classes “breaks” the game and spells the end of the Thief class? Seriously?
Giving thieves such insanely high burst damage with stealth used offensively and defensively is the game breaker. The fact of the matter is, thieves have been OP since launch. AN is just balancing stuff out now, so get used to it.
SoR
What the kitten are necromancers and elementalists getting a speed buff for?
What the kitten are necromancers and elementalists getting a speed buff for?
Making a worthless utility do something for once?
Signet of Air doesn’t stack with the 5 point in Air that gives you the exact same thing in Air Attunement, and its active effect is an overly-long cast time blind. Big whoop.
Plus, elementalists are the second best (behind Engineers) at maintaining permanent swiftness, which again doesn’t stack, making the signet even more worthless.
Signet of the Locust still isn’t a very big improvement over nothing, and its active effect is a very weak aoe lifesteal that no one cares about.
Far more useful is Spectral Walk, which can get a massive uptime Swiftness (again, better than the signet) and provides a means of getting LF, is a stunbreaker, and can be used as a teleport escape on occasion.
Making those 2 signets be 25% instead of 10% makes them slightly less worthless.
I think it is not much about speed signets but swiftness buff and skills with fast movement(charges, rushes, tele. arrows).
I’ve dropped SOS for the poop it is, once in combat it doesn’t matter. And yes Eles are the new mobility specialists.
Well, can we get the immobilize effect back on our Signet of Shadow then?
Other than that, yay it’s going to be EVEN more fun to catch Elementalists in WvW…
Tarnished Coast
There is nothing “new” about elementalists having fantastic mobility. The first time I used dagger/dagger with my elementalist I knew that she was going to be a speed demon of few equals.
That being said, I’d really hardly consider thieves to be some kind of sloth compared to them. My Sword/Dagger thief is quite capable of jumping all over the damn place without even walking. I have 3 different methods of just plain as hell teleporting across the map and back again, and that is before I even get out the shortbow. A lot of the time I can out-dps people simply because I can get to combat long before their 25-35% movement buff can.
Try to think of it like this, too: Would you really be very enthusiastic about taking an ability that only offered you a 10% movement increase? Neither was anyone else. Having abilities that are worth using isn’t some sleight against thieves, I assure you.
Well, this is just great. Everyone is becoming more thief-like, just with insanely better damage, tanking, healing, aoe, burst, mobility, evasion, etc, etc. While thieves will be (surprise, surprise) unjustly nerfed and impaired even more. Every day that passes I’m becoming more disappointed with this game.
yes, i know that no movement speed stacks, and the cap is 33% speed,
Fun fact: Engineers have a movement speed increaser that does stack. (perhaps due to a bug?) Its duration is short though, so don’t start writing angry letters to your congressmen.
Well, this is just great. Everyone is becoming more thief-like, just with insanely better damage, tanking, healing, aoe, burst, mobility, evasion, etc, etc.
Necros need better mobility options badly, man. Don’t be mad about that. Have you seen the projectile speed on Dark Path, lately?
But in general mobility is absolutely essential to every class in WvW and PvP. The classes with best mobility (thief, elementalist, and to a lesser extent ranger and warrior) can do things the other classes simply cannot, and that’s probably a design failure.
While thieves will be (surprise, surprise) unjustly nerfed and impaired even more. Every day that passes I’m becoming more disappointed with this game.
Thief is in pretty good shape, overall. Your burst damage is still great, you have attrition builds, your mobility is good, your core mechanics are sound. You only have one weapon combination that is lackluster!
If the Rangers signet gave them 25% speed, instead of 10% speed I would probably shelve my Thief, and play my Ranger again. That would at least give me hope that the Ranger would have future fixes, that made sense.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
If the Rangers signet gave them 25% speed, instead of 10% speed I would probably shelve my Thief, and play my Ranger again. That would at least give me hope that the Ranger would have future fixes, that made sense.
http://wiki.guildwars2.com/wiki/Signet_of_the_Hunt
It does give them 25% now.
I have been rocking Fleet Shadow and I have to say that there isn’t anyone out there I can’t catch when I position myself correctly.
Not to mention backstabbing on the run has become a joke at close range.
I have to say though, it doesn’t seem like it doubles my speed bonus (25% — 50%) and/or add 20% to my speed total (25%/125%). I feel like it is maxing out at around 33% where the previous cap was.
My logic for using Fleet Shadow is this. I was using a 10/30/30 build before with 5 different ways to go into stealth. It was silly and I was constantly rolling most anyone.
Now I am using a 20/30/10/10/0 build. While I don’t get healing while in stealth I do keep condition removal. In addition I lose 1 second of stealth (25% in most cases) but I can cover an additional 20% more ground and do it quicker per each second of stealth (Normal = 100 yards, 25% speed = 125 yards to Fleet Shadow 50% speed = 150 yards … 25/125 is the 20% boost in distance).
So now I hit harder, travel roughly the same distance in stealth, and travel faster.
The only class that is hard to get a hold of is a good elementalist.
EDIT: Just a note. I did some very basic research and found that, contrary to popular belief, there is no 33% hard cap to speed bonuses. The game simply takes the higher of whatever speed buff you are using. Therefore, when stealthed a thief can run at 150% which is the fastest known in the game. In addition, the elementalist can’t stack Windborne Dagger and Signet of Air which won’t allow them to have a constant 33% movement speed.
(edited by Calamus.5487)
Elementalists already run perma swiftness most of the time anyway, so while it may seem like a mobility boost, in practice we’re not going to be any faster than before. If they’re using the signet as their mobility, they actually have less than before, in exchange for freeing up a trait/ not putting a skill on cd. Many classes got a mobility boost on the signet to match yours, no reason ele would be magically excluded. And you guys got a mobility boost too on fleet shadow, so I don’t really see why you’re complaining? (I’m assuming this is about elementalist mobility vs thief considering this is in the thief forum?) So in terms of mobility, you guys actually got more buffing to it. We just got a different, less mobile, option
(edited by Navzar.2938)
Eles can easily run perma swiftness…no good elementalists would use a slot for signet of air JUST for the 25% swiftness boost.
Also, are you idiots not paying attention to the patch notes or do you just want to complain about everything? You have a kittening 50% increase in speed while stealthed.
You guys make me ashamed to play a thief.
See post 2 above yours. I, at least, acknowledge your point.
That being said. I have a level 80 ele and thief. Those are my two main characters. My healing, condition, elementalist is a beast at taking on 2 man teams (vapor form is all about taking out the downed man while the friend scratches his head)… until a group of over 2 comes along and then I am meat because I have no speed without switching to staff (which we can’t do in combat).
At least now I can choose to remove Mist Form and socket air for an additional blind and speed. Or sacrifice Signet of Fire (i have enough condition stacking anyway).
Basically this allowed for versatility. The slow moving bunker elementalists can maintain that status while still having the speed to escape now.