Okay, I have a proposal.

Okay, I have a proposal.

in Thief

Posted by: Zacchary.6183

Zacchary.6183

You give us these two traits:

Roll with the Punches (Grandmaster)
-50% stun and condition duration applied to you. Does not stack.

Cleansing Dive (Master)
Dodging removes a condition.

And in return you guys can nerf stealth more and s/x or w/e.

(edited by Zacchary.6183)

Okay, I have a proposal.

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Posted by: Maugetarr.6823

Maugetarr.6823

You give us these two traits:

Roll with the Punches (Grandmaster)
-50% stun and condition duration applied to you. Does not stack.

Shake it Off (Master)
Dodging removes a condition.

And in return you guys can nerf stealth more and s/x or w/e.

I like it, but this sounds familiar.

:P

Shake it of is taken though, so they’d have to come up with a new name. Something like cleansing inertia or inertial recovery (like power of inertia and it belongs in the same trait line). Something to bring the acrobatics like up to par with SA. It has a few good traits and a few niche traits, but the line needs to be fleshed out better.

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Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Arachnid.4062

Arachnid.4062

-50% stun and condi duration is overpowered.

Dodge builds already have enough immunity simply with evades

Thief already has decent condi clears.

Okay, I have a proposal.

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Posted by: Maugetarr.6823

Maugetarr.6823

-50% stun and condi duration is overpowered.

Dodge builds already have enough immunity simply with evades

Thief already has decent condi clears.

We have alright condi clears but nothing that can keep up with the current meta traitwise outside of SA. Compared to a warrior which can trait cleasing ire in the toughness line or additional condi cleanse in the vitality line tacked onto other skills, we don’t have a lot. This would be a welcome addition (imo) since we have 2 distinct styles of play: stealth and evade (and I know each camp thinks the others are noobs/stupid because that’s not how they think thief should be played) but it would be nice to have dependable (not automatic with an icd) trait-based condi removal in both defensive lines. Hard to catch could easily be replaced with -50% stun duration without becoming OP, and fleet of foot could be modified so that its not limited to weakness and cripple.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

Okay, I have a proposal.

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Posted by: Zacchary.6183

Zacchary.6183

-50% stun and condi duration is overpowered.

Dodge builds already have enough immunity simply with evades

Thief already has decent condi clears.

…. by traiting into stealth or going s/x. The way thief is set up vs the current meta that’s really all you can do. Otherwise, thieves melt.

Another thing that people don’t understand is that evades are not like Invulnerability or stability whose effects last. There are moments between evades where a stun may break through and most of the time our evasion period doesn’t last the entire duration of the animation.

Damage avoidance doesn’t work all of the time. Damage mitigation does.

Secondly, our stun breaks do not synergize well with alot of builds save for Shadow Step. Being a utility-heavy class requires a sort of synergy between weapon skills and utilities for it to work well. Most of our stun breaks are best just slotted as stun breaks which forces us to rely on the weapon skills for utility and initiative.

Since our class is poorly designed, we are pigeon-holed into a select few builds. Hence why I am suggesting that we get some defense from metas like these.

Okay, I have a proposal.

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Posted by: evilapprentice.6379

evilapprentice.6379

-50% stun and condi duration is overpowered.

Dodge builds already have enough immunity simply with evades

Thief already has decent condi clears.

Thief has stacked condi clears – SA thieves have excellent condi removal, Non-SA thieves have meh condi removal. The 2 need to be balanced.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Okay, I have a proposal.

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Posted by: sorrow.2364

sorrow.2364

Thief has stacked condi clears – SA thieves have excellent condi removal, Non-SA thieves have meh condi removal. The 2 need to be balanced.

SA thieves have still bad condi removal when you compare them to the average condi removal of other professions.

That’s just one condition removed each time you go into stealth, two if you sit in stealth more than 3s. It helped probably 7 months ago, when the conditions applied weren’t that much, but now it doesn’t help at all.

But those suggestions are insane, too.
I think that the best solution is 2 conditions removed each time your stealth.

Okay, I have a proposal.

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Posted by: Demonts.4593

Demonts.4593

no. thief (and stealth in general is fine the way it is)

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Posted by: Zacchary.6183

Zacchary.6183

Apparently not since people keep kittening about it and the victims of said kittening is kittening about the kitteners kittening.

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Posted by: Daecollo.9578

Daecollo.9578

Good Acrobatics Trait.

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Posted by: Maugetarr.6823

Maugetarr.6823

no. thief (and stealth in general is fine the way it is)

The problem is now classes are going to start getting hard counters to stealth most likely. Since the reasoning was “because people have been asking for it” for giving rangers the ability to reveal thieves instead of “it’ll balance thieves better,” the call will soon be “rangers can reveal a thief, why can’t [profession].” What you said is correct, thieves have good condi removal assuming they stay in stealth for 3+ seconds, but outside of that, the only way to remove conditions even close to that fast takes 10 initiative with the sword. An acrobatics trait in the master or grandmaster tier that could equal the SA minor trait would be nice.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: RedSpectrum.1975

RedSpectrum.1975

I want my kitten steal to remove cc’s >:[

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