So lemme preface this by saying that: I’m someone who goes to dueling rooms a lot. I’m not the best thief in the world. And most of the statements I’m about to make are from the perspective of a CS d/p thief (For those of you who haven’t run a CS build. Relative to the meta SA build I have: ~1.3x more dps, much less initative, much less condi clear/stealth, and generally speaking much less sustain).
So then, I’ve noticed that many folks seem to think thief is, for the lack of a better word, trash when it comes to PvP. Particularly in the aspect that thieves are seemingly incapable of 1v1’ing any other class. I wanted to throw in my thoughts on this topic as someone who practices 1v1’ing a decent amount.
First off though, talking about 1v1’s in general. Personally I think that half the time, irregardless of class, you shouldn’t be going for 1v1’s. A rule of thumb I’ve heard is that if it takes you more than 15-20 seconds to down someone you’re better off going elsewhere (In a 20s fight you recoup half of your lost points by stomping your enemy, and then break even if you hold the point for more than 10s). Realistically this makes sense. If the enemy team has an ele who’s capped and holding far, you don’t want your ele going far to 1v1’ing the enemy ele for the 2-3 minutes minimum those 1v1’s normally take to finish (With no guarantee that your ele ends up the victor). That’s 2-3 minutes where the enemy team would be gaining free points for holding, and 2-3 minutes for another person to come by, +1, and make the once 1v1 a 2v1. But these sorts of events aren’t exclusive to thieves only, they can happen for all classes.
Warrior
In my opinion, the thief actually has a very good advantage in the matchup against warriors. BP -> Whirling Axe can be casted on reaction reaction against Bladetrail/Rush to deal heavy damage for free to the warrior. Endure pain is easily kiteable for its duration. Same goes for rampage unless you get knocked down early without a stunbreak. Shadowstep can stunbreak the first of any stuns/knockdowns a warrior has, and then Shadow Return will render any knockdown/stun the warrior manages to land thereafter for the next 10 seconds useless (Which is a pretty big deal considering most of the warriors knockdown’s/stuns are done consecutively/within a short period of time of each other). Lastly, off-meta rifle or longbow builds are easily countered by Whirling Axe (With longbow requiring axe to be used at a point blank range, and rifle at a medium/far range). Overall I’d say that the warrior-thief matchup averages around 7/3 in favor of the thief. At least for pre-berserker warrior that is. But that is just my rating. Dunno, how would you folks rate the matchup against warriors?
Ranger
Ranger is a class I feel is either 6/4 in favor of the thief or 7/3 in favor of the ranger depending on who gets the first hit. Healing Seed gives condi clear and leap/blast heal finishers that work pretty well against the ranger and off-meta condi rangers. Signet of stone can be easily stalled for it’s duration with either SR or Shadowstep. And the momentum loss from taunt (Assuming you didn’t have a stunbreak for it) is only really gamechanging if the ranger managed to get in the first hit/burst. I also feel like it’s pretty easy to guess/dodge a trap ranger’s traps, but I run Signet of Agility so I’m likely biased here.
Ele
The 1v1 matchup for DD Cele ele’s. DD Marauder ele’s I feel are perfectly capable of being 1v1’d by a thief. Ride the Lightning is highly choreographed and can be easily dodged. Burning speed is easy to outmaneuver if you haven’t been playing super aggressive/in their face. And Ice Shard Stab is good whenever they’ve rotated out of water or into air/fire. Staff/scepter ele’s are also definitely 1v1’able with thieves. For builds other than DD Cele I’d say the matchup is pretty even if not slightly in the thief’s favor.
Guardian
For DPS and Burn guards I’d say the matchup is 8/2 & 7/3 in the guardians favor respectively. These classes certainly deal a large about of burst damage. But they are also very squishy once their defenses are down. The biggest problem with these classes is that you usually have to steal to get momentum to lower their hp to the point where they’ll have to use Renewed Focus. But at the same time you need to save your steal to interrupt Renewed Focus, or else they’ll retain momentum from finishing it. These classes are certainly still killable though since they’re so squishy.
I could go on with engis, necros, and mesmers. I feel like those matchups are similar to the rangers to where getting the first hit/burst is important. But I’d rather not make this wall of text any bigger and save those discussions for another thread/later. Still, I guess at the end of the day I wanted to say that, in my opinion, a lot of these matchups are do-able? I see a lot of thief class weakness complaints but not a lot of matchup specific discussion. Curious what classes ya’ll feel have the worst matchup, and what matchups you feel the thief is strong at.
(edited by Midi.8359)