One-Hand Only Thief:

One-Hand Only Thief:

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Posted by: Daecollo.9578

Daecollo.9578

The Idea is to make “One Hand” Thieves Viable.

Class Mechanic: One-Hand Mastery (Using a one-handed weapon doubles the stats of what it currently has.)


Sword.

3 (4 Initiative.) Stab:
Stab your foe, causing Vulnerability.
Damage: 236
10 Vulnerability: 6 s
Range: 160

3 (2 Initiative.) Pull. (can be used after you successfully stab.)
Pull your sword from your foe for extra damage.
Damage: 636

(this skill allows you to wait until you need to use your burst, however you can only use it 10 seconds after you use stab.)

4 (5 Initiative.) Dance of Blades
Spin and swing your sword around wildly.
Damage (9x): 1,251
Combo Finisher: Whirl
Range: 160
“allows you to move at reduced speed.”

5 (5 Initiative.) En Guarde
Block the next incoming attack. Riposte your foe and stealth if you block a melee attack. Gain fury if you are not attacked.
Damage: 268
Stealth: 3 s

(Gain 5 seconds of fury if not blocked.)
_____________________________________

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(edited by Daecollo.9578)

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Posted by: ensoriki.5789

ensoriki.5789

Lol did this one hand business come about because of the light attacks?
Lol they’re not supposed to be viable you get a third skill so that you aren’t left with 2 unlike every other profession :o

interesting stuff though :O

The great forum duppy.

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Posted by: Zimlobo.3962

Zimlobo.3962

I like it. A swashbuckler build.

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Posted by: Daecollo.9578

Daecollo.9578


Dagger.

3 (4 Initiative.) Twisting Fangs
Spin in place, hitting nearby foes. Each hit causes bleeding and poison.
Damage: (x3) 87
Poison: 9 s (Each Hit Causes 3 seconds of poison.)
3 Bleeding: 9s (425 damage) (Each Hit Causes 1 stack of bleed.)
Range: 130
“allows you to move at reduced speed.”

4 (5 Initiative.) Shadowy Leap
Leap off the ground, leaping to your target.
Landing damage: 676
Radius: 120
Combo Finisher: Leap
Range: 900

5 (2 Initiative.) Quickening.
Quickness: 1.5 s
Fury: 1.5 s
Swiftness: 1.5 s
Mental Stress: Takes 1% life every second for 10 seconds, stacks with itself up to 10 times, this ability will down you if your health gets too low.

(I could also rewrite this to apply “1” stack of confusion on myself for 10 seconds, which would basicly be killing myself every time I use an ability, even autoattack.)


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(edited by Daecollo.9578)

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Posted by: Daecollo.9578

Daecollo.9578


Pistol.

3 (4 Initiative.) Repeater
Blast your foe with rapid fire from your pistol, does more damage the closer you are.
Damage at 400 distance: (x5) 810
Damage at 900 distance: (x5) 505
Combo Finisher: Physical Projectile (20% chance)
Range: 900

4 (3 Initiative.) Opportunist’s Shot.
Damage: 303 + 101 (Per Condition.)
Combo Finisher: Physical Projectile
Range: 900

5 (6 Initiative.) Dirty Fighting.
Kick your foe in the… Knocking down your foe.
Damage: 554
Knockdown: 2 s
Predictable: 15 s
Range: 130

Tooltip: (Predictable, your foe blocks this attack if used again.)
(This skill has no cooldown, but you cannot use it on the same target twice, you must wait 15 seconds, however you can switch to another target and do the same to him.)


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(edited by Daecollo.9578)

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Posted by: Rehk.6574

Rehk.6574

I approve. This sounds awesome and I’d really like to try it.

One hand Sword or one hand Dagger for the win.

This should be an option!!!

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Posted by: Daecollo.9578

Daecollo.9578

I redid dagger’s ‘5’ to be like the stim pack from starcraft, if you can, tell me how overpowered it is.

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