Optional HP/Armor/%Crit/Power for Thief D/D at sPvP
This is my preference for stats:
Hp: ~20k (ok to have less aslong as you take defensive utilitys or get some toughness)
Armour: Never less then 2k
Attack: Never much more then 3k
Crit: ~30% (unless your going with a something happens on crit build i feel much more then 30% is overkill)
I play a Ranger or Warrior if I want to not Glass Cannon… sometimes I use the warrior for that too..
But, Hrm… let’s do a lil maths and compare.
For Thief, the highest I can come up with in sPvP for HP is 25.6K HP and that has a armor of 2k. But it’s a completely non optimal build.
For Ranger, I can get it up to 29.2K HP and has 2.3k armor.
But…Warrior, heh… 33.4k HP with 2.3k armor.
You can flip it and focus on toughness/armor instead, the results are similar. Go for a balance of the two and the results are similar. Thief just gets outclassed when going defensive, each and every time.
I’m not trying to say don’t do it. I’m not trying to say toughness and vitality aren’t important. I’m just throwing it out there, that you should ask youself what exactly it is you’re trying to do, and if a different proffesion might be able to do it better.
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
I run a BS build D/D, I only die when I get zerged I have tried a bunch of different thief builds, but keep coming back to this one as it is the mokittenn for me.
I have 52% crit
power 2200
3180 attack
2k armor
14.7k life
30(III, IV, VII) 30 (I, III, XII) 0 0 10 (V)