Stealth is a tricky mechanic to perfect in every game, I think AN has done a good job so far but with the impending changes to the thief.
I believe that all stealth skills should have effects that would discourage going in and out of stealth in quick succession.The problem with having such an intricate system is that balancing a weapon for a certain weapon set has effects on the other weapon sets. The magnitude of the stealth skill should be determined by how often stealth can be reapplied.
For example, using a dagger in the off hand allows player to go in and out of stealth very quickly and as such should have a less powerful out of stealth skill than the short bow.
The stealth skill should reward the thief for staying out of stealth after they have used it. The problem with backstab is it rewards thieves for the re application of stealth. Backstab should give might or fury when hit from behind, giving the player incentive to stay out of stealth to deal their damage, a similar strategy has been used by AN to tweak Assassin’s Signet.
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