Overhauled my build again :D

Overhauled my build again :D

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Posted by: Zacchary.6183

Zacchary.6183

UPDATE: Fixed trait.

After messing around with everything for a few hours, I found out that I like to watch everything bleed to death.

D/D is great for that and I am trying to get a nice non-trad build out of it while sticking by my “minimal to no stealth usage” standard. This is also an attempt to make a viable multipurpose build so be gentile with any opinions and analysis.

This is the build I have so far.

This was developed with help from one of my thief buddies. I wanted an optimal bleed damage:bleed duration:survivability ratio without resorting to any form of traditional build or tactic. Hopefully I managed that (probably not).

Now I couldn’t completely replicate it in HotM but after sparring with him his final synopsis was “I might try caltrops more”. Here is how the matches went:

  1. I won. He bled to death. I had about 2k hp left.
  2. It was a tie. I was downed. He bled until downed and we both bandaged ourselves.
  3. I lost. He figured out how far of a distance I should be kept at and said that he had to be really smart with stealth and timing to actually deal some decent damage. Otherwise its wakitten and run. Regardless he still bled into a downed state.
  4. We quit here because we ended up discussing more theory-crafting.

I thought it was fun in PvP. I already tested it in PvE and its WAY better than all the other experimental builds I’ve used. I am going to try it in WvW today with some friends. Wish me luck.

FYI: I only made this topic because watching things die slowly makes me giddy enough to post about it! X3

(edited by Zacchary.6183)

Overhauled my build again :D

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Posted by: Devon.9061

Devon.9061

So thought I would help… Acrobatics Trait V: Traps recharge 20% faster. You don’t have any traps on your build. Caltrops is considered a Trick. May I suggest trait II or III instead. II offers might every time you dodge roll increasing condition damage. III gives you vigor every time you use your heal but since you are using the signet the odds are you aren’t actually using the heal but rather the tics.

Also if you are focusing on condition damage doing most of your dps. Im assuming you are not because You are using Knights/Soldier’s armor which is power + prec. I would suggest Rabid armor in replace of the Knight if you are though. You also only have 420 Condition damage which wont be doing alot of damage per tic of bleed.

On another note about duration 2x Superior runes of the Krait 2x Sup. of the Afflicted and 2x Sup. of the Centaur will give you the longest bleed duration possible.

Tell me how it goes in WvW since I live in there only.

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Overhauled my build again :D

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Posted by: Zacchary.6183

Zacchary.6183

Lol I meant to put on Fleet Shadow not Trap Master. Thanks for catching that.

And yeah damage isn’t my full focus, its stacking. I will however try your rune combo for bleed duration and replace knights with Rampager or Rabid if I can find any.

As for working in WvW, it works with a coordinated partner. I kept getting my kitten handed to me by a mesmer from Yak’s Bend though. Regardless, I was having fun for the hour I was in there.

(edited by Zacchary.6183)

Overhauled my build again :D

in Thief

Posted by: Shemsu.8721

Shemsu.8721

minimal to no stealth usage… why take fleet shadow?

Overhauled my build again :D

in Thief

Posted by: Zacchary.6183

Zacchary.6183

minimal to no stealth usage… why take fleet shadow?

I always switch out utilities (ie Shadow Refuge for <blank>). Fleet Shadow just makes repositioning easier. That’s just how I play though.

Overhauled my build again :D

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

My condition build for PvP focuses more on Condition Damage than duration. The higher it ticks, the faster they die.

But having 420 condition damage from your build is way too low. My condition build runs 1492 unbuffed condition damage. Opponents tick for 120+ damage per stack.

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