(edited by Zacchary.6183)
Overhauled my build again :D
So thought I would help… Acrobatics Trait V: Traps recharge 20% faster. You don’t have any traps on your build. Caltrops is considered a Trick. May I suggest trait II or III instead. II offers might every time you dodge roll increasing condition damage. III gives you vigor every time you use your heal but since you are using the signet the odds are you aren’t actually using the heal but rather the tics.
Also if you are focusing on condition damage doing most of your dps. Im assuming you are not because You are using Knights/Soldier’s armor which is power + prec. I would suggest Rabid armor in replace of the Knight if you are though. You also only have 420 Condition damage which wont be doing alot of damage per tic of bleed.
On another note about duration 2x Superior runes of the Krait 2x Sup. of the Afflicted and 2x Sup. of the Centaur will give you the longest bleed duration possible.
Tell me how it goes in WvW since I live in there only.
Yo mama jokes to stronk.
Forum Mods to weak.
Lol I meant to put on Fleet Shadow not Trap Master. Thanks for catching that.
And yeah damage isn’t my full focus, its stacking. I will however try your rune combo for bleed duration and replace knights with Rampager or Rabid if I can find any.
As for working in WvW, it works with a coordinated partner. I kept getting my kitten handed to me by a mesmer from Yak’s Bend though. Regardless, I was having fun for the hour I was in there.
(edited by Zacchary.6183)
minimal to no stealth usage… why take fleet shadow?
minimal to no stealth usage… why take fleet shadow?
I always switch out utilities (ie Shadow Refuge for <blank>). Fleet Shadow just makes repositioning easier. That’s just how I play though.
My condition build for PvP focuses more on Condition Damage than duration. The higher it ticks, the faster they die.
But having 420 condition damage from your build is way too low. My condition build runs 1492 unbuffed condition damage. Opponents tick for 120+ damage per stack.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.