Overwhelming amount of thief changes Dec 3

Overwhelming amount of thief changes Dec 3

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Posted by: Rukia.4802

Rukia.4802

Thief

Whirling Axe: This skill can now be cancelled by other skills.

Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

What you guys think, are we in a better state now?

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Auesis.7301

Auesis.7301

Well at least I can Steal without the Cultist Hammer vanishing on me.

Hint: I expected more than this.

Gnome Child [Gc]
Resident Thief

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Posted by: swinsk.6410

swinsk.6410

What is a stolen bundle item lol

Just another noob thief…

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Posted by: Volrath.1473

Volrath.1473

what were you expecting? the thief is on a very good state atm. Stealth still needs to be fixed (channeled abilities following though stealth and pets/clones/phantoms also following though stealth) aside from that i think were very strong as we are.

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Posted by: Rukia.4802

Rukia.4802

Well I wasn’t expecting much just hoping that the thief thread they brought up would be put to use and maybe our suggestions would get through to them.

We’ll see what happens through christmas… more waiting

If you think thief is in a very good state idk what to tell you, traps are buggy as hell and need massive changes so do venoms along with other things I don’t need to go into detail just go read the thread.

Also I was expecting at the very least a balance to dancing dagger. They didn’t even touch it.. looks like it’s staying 4 initiative lol useless

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Marduh.4603

Marduh.4603

So feedback helps to fix the major problems of thieves.

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Posted by: Aeden.5896

Aeden.5896

The whirling axe change is actually great. That ability went from the absolute best to the worst after they removed stability. At least the other more underwhelming steal abilities didn’t make me a free kill.

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Posted by: ASP.8093

ASP.8093

Well I wasn’t expecting much just hoping that the thief thread they brought up would be put to use and maybe our suggestions would get through to them.

I think that’s an unreasonable expectation.

  1. It takes time for any suggested balance changes to be implemented and playtested.
  2. A lot of the suggestions in that thread are mutually contradictory.
  3. I think it’s ill-advised to make big balance changes before fixing culling.

Bug-fixing known issues is another matter, but those issues have been documented and tracked since, like, day one. If they were easy to fix and a priority, they’d have been fixed by now. I don’t think the thread has altered their visibility.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Blacksarevok.8104

Blacksarevok.8104

This looks like a bug-fixing patch, not a balancing patch.

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Posted by: Rukia.4802

Rukia.4802

Well I wasn’t expecting much just hoping that the thief thread they brought up would be put to use and maybe our suggestions would get through to them.

I think that’s an unreasonable expectation.

  1. It takes time for any suggested balance changes to be implemented and playtested.
  2. A lot of the suggestions in that thread are mutually contradictory.
  3. I think it’s ill-advised to make big balance changes before fixing culling.

Bug-fixing known issues is another matter, but those issues have been documented and tracked since, like, day one. If they were easy to fix and a priority, they’d have been fixed by now. I don’t think the thread has altered their visibility.

I guess you must have missed the part where I said hoping and not expecting.

It is good that they are going for bugs – it’s a major outcry from the community right now, but tons of things still left unchanged. It’s only a little disappointing.

I hate waiting

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Einlanzer.1627

Einlanzer.1627

I know Rangers got at least one stealth bugfix to one of their traits (a good one too), so be on the lookout here as well and post if you see any.

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Posted by: brandon.6735

brandon.6735

So long CnD on camps..I will miss you

Guardianhipster
Thiefhipster

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Posted by: Brutalistik.6473

Brutalistik.6473

The whirling axe change is actually great. That ability went from the absolute best to the worst after they removed stability. At least the other more underwhelming steal abilities didn’t make me a free kill.

Be true to yourself because you know good and well if they have kept all those abilities to whirling axe to thieves then Warriors with axe offhand will share the same benefit. It’s better they put it on equal terms like a normal whirling axe instead of being an unbalance skill.

Pineapples

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Posted by: Rukia.4802

Rukia.4802

The whirling axe change is actually great. That ability went from the absolute best to the worst after they removed stability. At least the other more underwhelming steal abilities didn’t make me a free kill.

Be true to yourself because you know good and well if they have kept all those abilities to whirling axe to thieves then Warriors with axe offhand will share the same benefit. It’s better they put it on equal terms like a normal whirling axe instead of being an unbalance skill.

Yeah but it was fun being god after stealing from a warrior.. the old version let you evade everything it was hilariously OP not gonna lie. Btw all this update changes is you can cancel it now, it’s still the same as always since the evade nerf to it.

Meaning if I just had to C&D at the time it will cancel the spin and allow me to C&D.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Noctis Assassin.4035

Noctis Assassin.4035

The whirling axe change is actually great. That ability went from the absolute best to the worst after they removed stability. At least the other more underwhelming steal abilities didn’t make me a free kill.

Whirling axe was overpowered lol, it still is since its like 11k aoe damage( all 15 hits usually hit around that for me) it wasn’t stability either, it was evasion which is another way of saying invulnerable.

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Posted by: ZLE.8293

ZLE.8293

December 21st is close and still nothing on Body Shot .Guess we are stucked with it till the end of the world…

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Brutakus.2784

Brutakus.2784

what were you expecting? the thief is on a very good state atm. Stealth still needs to be fixed (channeled abilities following though stealth and pets/clones/phantoms also following though stealth) aside from that i think were very strong as we are.

Hilarious. When a class member says “I think we are very strong as we are” and prefaces that with “I want complete vanish! Nothing can follow me into stealth!” I roll my eyes. Srsly, how much more OP do you want to be?

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Posted by: Laika.8795

Laika.8795

Hilarious. When a class member says “I think we are very strong as we are” and prefaces that with “I want complete vanish! Nothing can follow me into stealth!” I roll my eyes. Srsly, how much more OP do you want to be?

It’s not OP, it’s ridiculous how projectiles can seek an invisible target. But fine, why don’t we make channeling abilities that start before invulnerability hit for full damage? Many channeling spells can last the entire duration of our stealth, some even longer, and completely give away our position. It doesn’t make sense conceptually, and we sacrifice a lot for our mobility & stealth, it’s not asking too much that stupid nonsense like this be corrected.

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Posted by: Rukia.4802

Rukia.4802

what were you expecting? the thief is on a very good state atm. Stealth still needs to be fixed (channeled abilities following though stealth and pets/clones/phantoms also following though stealth) aside from that i think were very strong as we are.

Hilarious. When a class member says “I think we are very strong as we are” and prefaces that with “I want complete vanish! Nothing can follow me into stealth!” I roll my eyes. Srsly, how much more OP do you want to be?

Me thinks you not know the point of stealth. Kinda hard to be invisible when some channeled spells are literally pointing to where you are trolol

Not asking for vanish, but channeled skills need to stop following target that is stealthed, it makes us too vulnerable it’s easy enough as it is to spam auttoattack and get hits on a stealthed thief.

It’st he worse with mesmers and ele’s having that hour long channeled autoattack

Should be the only things that stop casting when a target stealths, unless they can make it to where it continues to channel but stops following at the same time.

This is both a pve and pvp problem, very annoying.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

(edited by Rukia.4802)

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Posted by: Rayya.2591

Rayya.2591

no more cap in stealth(

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: ZLE.8293

ZLE.8293

no more cap in stealth(

There never wasn’t,at least in the real PvP(not this laggy zerg fest WvW,you take for PvP).

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Kyosji.8961

Kyosji.8961

Wait, we could cap while inviso? And I missed it?

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Posted by: Auesis.7301

Auesis.7301

what were you expecting? the thief is on a very good state atm. Stealth still needs to be fixed (channeled abilities following though stealth and pets/clones/phantoms also following though stealth) aside from that i think were very strong as we are.

Hilarious. When a class member says “I think we are very strong as we are” and prefaces that with “I want complete vanish! Nothing can follow me into stealth!” I roll my eyes. Srsly, how much more OP do you want to be?

Even more hilarious that you’re think we’re OP at all.

Gnome Child [Gc]
Resident Thief

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Posted by: Kerishan.8460

Kerishan.8460

“Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.”

Can anyone explane this? I’m not english :P

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Posted by: Laika.8795

Laika.8795

“Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.”

Can anyone explane this? I’m not english :P

If you’re holding an environmental weapon (like hammer/torch in fractals) and use what you steal, you won’t lose the environmental weapon you were holding anymore.

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Posted by: PopeUrban.2578

PopeUrban.2578

“Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.”

Can anyone explane this? I’m not english :P

If you’re holding an environmental weapon (like hammer/torch in fractals) and use what you steal, you won’t lose the environmental weapon you were holding anymore.

This. My guess is that the bug was a result of steal’s early design actually giving you a bundle/skill bar. They moved the stolen skills to just rest on the f1, but they never removed the special case “drop bundle so we can give you the stolen one” bit until now, when people noticed it.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Kerishan.8460

Kerishan.8460

“Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.”

Can anyone explane this? I’m not english :P

If you’re holding an environmental weapon (like hammer/torch in fractals) and use what you steal, you won’t lose the environmental weapon you were holding anymore.

This. My guess is that the bug was a result of steal’s early design actually giving you a bundle/skill bar. They moved the stolen skills to just rest on the f1, but they never removed the special case “drop bundle so we can give you the stolen one” bit until now, when people noticed it.

Thank you both!

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Posted by: dank.3680

dank.3680

I guess nobody noticed but you can now use dodge rolls during the whirling axe attack without canceling it. This actually makes it viable to use again, especially if your getting swift/might and dropping caltrops on your dodge rolls.

#MAGSWAG: All class player. XOXO

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Posted by: ZLE.8293

ZLE.8293

I guess nobody noticed but you can now use dodge rolls during the whirling axe attack without canceling it. This actually makes it viable to use again, especially if your getting swift/might and dropping caltrops on your dodge rolls.

If only they made same thing with Dagger Storm

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Kyosji.8961

Kyosji.8961

I guess nobody noticed but you can now use dodge rolls during the whirling axe attack without canceling it. This actually makes it viable to use again, especially if your getting swift/might and dropping caltrops on your dodge rolls.

If only they made same thing with Dagger Storm

I’d be charging into Zergs if that were the case. BLEED MY PETS, BLEEEEEED!!!!

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Posted by: reikken.4961

reikken.4961

thief is fine
so what if dancing dagger is now useless? Other classes have loads of useless skills. The apparently super tiny live balance team has much more important things to be working on

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Posted by: Dispari.3980

Dispari.3980

I must’ve missed the dev post saying this patch would fix all of the thief issues, so I guess I’m not upset that it didn’t.

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Posted by: reikken.4961

reikken.4961

Has scorpion wire been fixed? (I haven’t played in over a week)
That’s all I want to see atm. maybe improvements to pistol main hand