P/D Bleed Runes & Traits

P/D Bleed Runes & Traits

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Posted by: ChonieRanchito.1270

ChonieRanchito.1270

I just switched from D/D zerker to P/D carrion condition dmg and was curious as to how runes work exactly.

My plan is to get 2 of each rune for the +15% bleed duration on each set. I know sigils do not stack but I was not sure if runes do or do not.

will i end up with the + 45% bleed duration i am hoping for? will they not stack at all and i will only have + 15% bleed duration? Or do they do some mathy stuff where they stack but its not the straight forward 15 + 15 + 15?

Superior Rune of the Afflicted
+28 condition damage
+15% bleed duration
+55 condition damage
+15% poison duration
+100 condition damage
You create a Death Nova when you go down. (Cooldown: 30s)

Superior Rune of the Krait
+28 condition damage
+15% bleed duration
+55 condition damage
5% chance to cause bleeding for 10s when hit. (cooldown: 5s)
+100 condition damage
+100 power while underwater.

Superior Rune of the Centaur
+25 power
+15% Bleed Duration
+50 power
+20% swiftness duration
+90 power
When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)

Also the trait “flanking strikes” reads: “Increases damage by 5% when attacking a foe from behind or the side.”

Does this include condition damage as well?

Thanks

(edited by ChonieRanchito.1270)

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

the duration bonuses stack, so 2 of each will give you 45%, but for pistol bleeds (and most thief bleeds) you only get an extra tick every 25% duration so plan foods/runes/sigils accordingly. flanking strikes does not include condition damage. usually unless it directly states condition damage it is safe to assume it does not affect it.

Edited for spelling errors

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Lofat.2406

Lofat.2406

Those are excellent runes to go with for a P/D build.

But Gungnir is correct in stating that flanking strikes do not include condition damage. P/D build stays out of the critical strikes tree anyway. Your focus is straight up condition damage. You’ll love seeing those ticks of 100+ flying from your opponent though. Here’s a good build to mess with

http://gw2skills.net/editor/?fYAQNAqYVlUmCNHfy5E+5EB3jkC1mqp4m2sTBXlPA

P Sutton – 80 Warrior
Ferg Crossing

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Posted by: Rennoko.5731

Rennoko.5731

Necro trolling your forums, but just a suggestion to use 2x Afflicted, 2x Krait, and 2x Mad king. That gives you 30% Bleeds, 10% all conditions, for a total of 40% bleed.

If you take the condition food for 40% duration, and then 20% in your condition duration tree thats your 100% (max) bleeding and a little boost to your other conditions like poison.

If you are talking SPVP nevermind.

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Posted by: ChonieRanchito.1270

ChonieRanchito.1270

thanks for the advice but i have come across another problem.

I used the runes and have 45%, 30% from traits,10% from sigil of agony and 16% from veggie pizza. this adds up to +101% bleed duration.

vital shot gives bleeding(4.75s)

when mousing over the bleed stack it on the enemy it only says 7 seconds.
when actually timing it with a stop watch, its closer to 8 seconds.

now 2 × 4.75 =9.5 why am i only getting 8 sec?

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Posted by: Lofat.2406

Lofat.2406

Vital shot only lasts 4 1/2 seconds according to the tool tip but it only lasts 4 seconds according to the wiki at http://wiki.guildwars2.com/wiki/Vital_Shot

P Sutton – 80 Warrior
Ferg Crossing

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

thanks for the advice but i have come across another problem.

I used the runes and have 45%, 30% from traits,10% from sigil of agony and 16% from veggie pizza. this adds up to +101% bleed duration.

vital shot gives bleeding(4.75s)

when mousing over the bleed stack it on the enemy it only says 7 seconds.
when actually timing it with a stop watch, its closer to 8 seconds.

now 2 × 4.75 =9.5 why am i only getting 8 sec?

vital shot’s base duration is 4 seconds. some sources of condition duration show up on the tool tip, but others don’t. the extra .75 seconds is from one of those sources you listed.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Galsia.4102

Galsia.4102

Assuming you’re running the build Lofat suggested, having the following will put your bleed duration up to 100% and your poison duration to 60%:

2x Superior Rune of the Afflicted: 15% Bleed Duation, 28 Cond. Dmg
2x Superior Rune of the Krait: 15% Bleed Duration, 28 Cond. Dmg
20 points in Deadly Arts: 20% Condition Duration
Rare Veggie Pizza: 40% Cond. Duration, 70 Cond. Dmg
Superior Sigil of Agony: 10% Bleed Duration

That leaves your last two armor runes/OH Dagger sigil to fill.

Seeing as you’ve got 20 points invested into DA, you should be running Spider Venom as one of your utilities. In order to get the most out of it, using a Superior Sigil of Venom (10% Poison Duration) and 2x Runes of the Orrian (28 Cond. Dmg, 15% Poison Duration) will bump its base 6 second duration up to 11 (11.1 exactly; 85% increase) seconds. If you were to use the Mad King Rune (10% Cond. Duartion, 25 Power; 80% increase) as previously suggested, your Spider Venom would only get up to 10 (10.8; rounded downed to 10.75) seconds; a huge waste for coming so close to the full value.

If you want to max out your potential, I’d get an additional dagger with a Superior Sigil of Corruption for an extra 250 Cond. Dmg.

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: oZii.2864

oZii.2864

Assuming you’re running the build Lofat suggested, having the following will put your bleed duration up to 100% and your poison duration to 60%:

2x Superior Rune of the Afflicted: 15% Bleed Duation, 28 Cond. Dmg
2x Superior Rune of the Krait: 15% Bleed Duration, 28 Cond. Dmg
20 points in Deadly Arts: 20% Condition Duration
Rare Veggie Pizza: 40% Cond. Duration, 70 Cond. Dmg
Superior Sigil of Agony: 10% Bleed Duration

That leaves your last two armor runes/OH Dagger sigil to fill.

Seeing as you’ve got 20 points invested into DA, you should be running Spider Venom as one of your utilities. In order to get the most out of it, using a Superior Sigil of Venom (10% Poison Duration) and 2x Runes of the Orrian (28 Cond. Dmg, 15% Poison Duration) will bump its base 6 second duration up to 11 (11.1 exactly; 85% increase) seconds. If you were to use the Mad King Rune (10% Cond. Duartion, 25 Power; 80% increase) as previously suggested, your Spider Venom would only get up to 10 (10.8; rounded downed to 10.75) seconds; a huge waste for coming so close to the full value.

If you want to max out your potential, I’d get an additional dagger with a Superior Sigil of Corruption for an extra 250 Cond. Dmg.

This is good post and good info. I feel like trying to push your poison duration up with a rune is kind of a waist. If you proc all 5 shots on the venom you would hit about a minute of poisoned which is good but also max. With the cd reduction on venoms then I would definitely run spider as by the time it wears off if the enemy doesn’t have condi removal up it will be off cd again.

I actually myself have given up vigor on heal for might on dodge which will help make up points you don’t have in trickery for condi damage and I run quick recovery lately as I run sb as my alternate. I think vigor on heal though is good for the 20 pt da (wild bill setup). Since you don’t have bountiful theft.

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Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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Posted by: Dee Jay.2460

Dee Jay.2460

Using the 0/0/30/20/20 P/D build I reached 100% Condition Duration as follow:

45% via Runes
20% via Sigils on weapons
36% via Food….which is a lot cheaper than the 40% Pizza.

Obviously this only applies to Bleeds. Poisons don’t really need additional Condition Duration imp since the Pizza alone pumps most of their duration up roughly 20 seconds.

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Posted by: OdinBudd.5298

OdinBudd.5298

My plan is to get 2 of each rune for the +15% bleed duration on each set. I know sigils do not stack but I was not sure if runes do or do not.

I feel silly asking this, but do the sigils that give a 10% boost to condition duration stack? So 2 sigils would equal 20% condition duration?

EDIT: Also, is there a 100% cap on condition duration, meaning anything above 100% is a waste?

Thanks for any help here, wiki is a little less than helpful!

(edited by OdinBudd.5298)

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Posted by: oZii.2864

oZii.2864

My plan is to get 2 of each rune for the +15% bleed duration on each set. I know sigils do not stack but I was not sure if runes do or do not.

I feel silly asking this, but do the sigils that give a 10% boost to condition duration stack? So 2 sigils would equal 20% condition duration?

EDIT: Also, is there a 100% cap on condition duration, meaning anything above 100% is a waste?

Thanks for any help here, wiki is a little less than helpful!

yes you can use condition duration if you like I am using 2x mad king runes with my 2x krait and 2 afflicted which gives my 40% total duration to my bleeds just from runes. The 2 piece bonus from mad king is 10% condition duration.

You can get over 100% bleed duration you would need 2x krait 2x afflicted 2x centuar 45% food 40%, 2 sigils of agony 20% that puts you at 105% bleed duration.

I don’t thin anyone has tried it that I know of. You would need 20 points in DA with the above set up to see if you can get another tick from your bleeds putting you at 9 secs per bleed from pistol. I don’t think anyone has tried it because you are pretty much all in on bleeds. 75% duration I think is good allows for bit more flexibility imo. Then you can swap out agony sigils for something else like geo or corruption or battle which would give 3 stacks of might on weapon swap which is 105 condition damage and 105 power

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{Thief}

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Posted by: Galsia.4102

Galsia.4102

My plan is to get 2 of each rune for the +15% bleed duration on each set. I know sigils do not stack but I was not sure if runes do or do not.

I feel silly asking this, but do the sigils that give a 10% boost to condition duration stack? So 2 sigils would equal 20% condition duration?

EDIT: Also, is there a 100% cap on condition duration, meaning anything above 100% is a waste?

Thanks for any help here, wiki is a little less than helpful!

Yes, condition duration sigils on the same weapon-set such as Agony and Venom will stack together supplying you with a 20% increase.

Going above 100% is ineffective. When I initially built my p/d spec I accumulated 120% in added condition duration and did not receive effects from the last 20%.

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: Galsia.4102

Galsia.4102

That leaves your last two armor runes/OH Dagger sigil to fill.

Seeing as you’ve got 20 points invested into DA, you should be running Spider Venom as one of your utilities. In order to get the most out of it, using a Superior Sigil of Venom (10% Poison Duration) and 2x Runes of the Orrian (28 Cond. Dmg, 15% Poison Duration) will bump its base 6 second duration up to 11 (11.1 exactly; 85% increase) seconds. If you were to use the Mad King Rune (10% Cond. Duartion, 25 Power; 80% increase) as previously suggested, your Spider Venom would only get up to 10 (10.8; rounded downed to 10.75) seconds; a huge waste for coming so close to the full value.

This is good post and good info. I feel like trying to push your poison duration up with a rune is kind of a waist. If you proc all 5 shots on the venom you would hit about a minute of poisoned which is good but also max. With the cd reduction on venoms then I would definitely run spider as by the time it wears off if the enemy doesn’t have condi removal up it will be off cd again…

Well, you also have to take into consideration Choking Gas and the projectile combo that applies more poison.

Though, I don’t even use this set up myself; I’m equipped with Apothecary gear and am more focused on my survivability. Just thought it may be effective if you’re using Carrion armor/aiming to be more offensive.

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: Lokheit.7943

Lokheit.7943

I go with 3*Krait + 3*Afflicted. 2 Sigils of Agony and 25 DA Points. this gives you 7 second bleeds while maintaining a great Condition Damage combining the 3rd effect of both runes instead of losing them for a bit more duration (and unless you get to 100% you’re not getting another damage tick).

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Posted by: Agnima.3714

Agnima.3714

I’ve been trying out the 00/00/30/20/20 build with the appropriate sigils and runes mentioned here and carrion gear. So far I am finding the build/gear setup to be rather flexible in both WvW and instances. With a few trait swaps I am ready to play in WvW without need to change my gear. In instances the extra vitality allows for more breathing room and a few trait swaps gives fairly decent coverage in assisting the group.

The damage is pretty decent as well and all the condition damage and bleed duration buffs you wouldn’t have in a typical dagger build makes cluster bomb deal some very good aoe damage. This is an overall good build that is more flexible then dagger builds and I think I will be playing around with this for a while.

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Posted by: Dee Jay.2460

Dee Jay.2460

I go with 3*Krait + 3*Afflicted. 2 Sigils of Agony and 25 DA Points. this gives you 7 second bleeds while maintaining a great Condition Damage combining the 3rd effect of both runes instead of losing them for a bit more duration (and unless you get to 100% you’re not getting another damage tick).

But the Deadly Arts traits are really pretty lackluster, even for P/D (unless you use lots of Venoms).

Why not take the extra Condition Damage from the Trickery tree instead since it gives you better traits?

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Posted by: Lokheit.7943

Lokheit.7943

I go with 3*Krait + 3*Afflicted. 2 Sigils of Agony and 25 DA Points. this gives you 7 second bleeds while maintaining a great Condition Damage combining the 3rd effect of both runes instead of losing them for a bit more duration (and unless you get to 100% you’re not getting another damage tick).

But the Deadly Arts traits are really pretty lackluster, even for P/D (unless you use lots of Venoms).

Why not take the extra Condition Damage from the Trickery tree instead since it gives you better traits?

I’m already spending 15 on Trickery anyway.

And an extra tick of bleed is a 25% damage increase on my bleeds (with a really high CD with Carrion, the runes and the 15 Trickery), that’s much better than the CD from maxing Trickery.

And DA is not that lackluster. 250 Power is a lot (27% damage increase from natural base damage) and add to that the +10% damage because the opponent always has a condition (37% natural damage only by spending those points). Power scales muuuuuuuuuuuuch faster than precision in this game in terms of damage increases. The power from Carrion equipment combined with those 250 makes my direct damage hit really hard (not to mention Fury from Thrill of Crime increases your average damage by 9.8% even without investment on criticals) in adition to my bleeds, with Carrion and +75% damage from extra duration on those bleeds.

Aditionally it makes my Shortbow perma-weakness to opponents in AoE (and a good weakness plus for Spider Venom, making Skale Venom really useless). That’s huge too for my survivality.

(edited by Lokheit.7943)

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Posted by: Leowan.4389

Leowan.4389

I’ve been trying out the 00/00/30/20/20 build with the appropriate sigils and runes mentioned here and carrion gear. So far I am finding the build/gear setup to be rather flexible in both WvW and instances. With a few trait swaps I am ready to play in WvW without need to change my gear. In instances the extra vitality allows for more breathing room and a few trait swaps gives fairly decent coverage in assisting the group.

The damage is pretty decent as well and all the condition damage and bleed duration buffs you wouldn’t have in a typical dagger build makes cluster bomb deal some very good aoe damage. This is an overall good build that is more flexible then dagger builds and I think I will be playing around with this for a while.

I have had the same exact same experience with this build. In fact, I feel just as useful, if not more useful in some cases, than my 80 AH Guardian, in dungeons and WvW – for different reasons.

Leowan (Ranger) / Patrel Braveling (Thief) / Agusta Steelton (Guardian) / Danner Braveling (Warrior)

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Posted by: PopeUrban.2578

PopeUrban.2578

I’ve been trying out the 00/00/30/20/20 build with the appropriate sigils and runes mentioned here and carrion gear. So far I am finding the build/gear setup to be rather flexible in both WvW and instances. With a few trait swaps I am ready to play in WvW without need to change my gear. In instances the extra vitality allows for more breathing room and a few trait swaps gives fairly decent coverage in assisting the group.

The damage is pretty decent as well and all the condition damage and bleed duration buffs you wouldn’t have in a typical dagger build makes cluster bomb deal some very good aoe damage. This is an overall good build that is more flexible then dagger builds and I think I will be playing around with this for a while.

I have had the same exact same experience with this build. In fact, I feel just as useful, if not more useful in some cases, than my 80 AH Guardian, in dungeons and WvW – for different reasons.

I use the same build for both WvW and instances, and I agree that it’s a good heavy pressure bleeder in WvW with high survivability, and with a few trait swaps is a great blind/cripple spammer for PvE.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: PopeUrban.2578

PopeUrban.2578

I’ve been trying out the 00/00/30/20/20 build with the appropriate sigils and runes mentioned here and carrion gear. So far I am finding the build/gear setup to be rather flexible in both WvW and instances. With a few trait swaps I am ready to play in WvW without need to change my gear. In instances the extra vitality allows for more breathing room and a few trait swaps gives fairly decent coverage in assisting the group.

The damage is pretty decent as well and all the condition damage and bleed duration buffs you wouldn’t have in a typical dagger build makes cluster bomb deal some very good aoe damage. This is an overall good build that is more flexible then dagger builds and I think I will be playing around with this for a while.

I have had the same exact same experience with this build. In fact, I feel just as useful, if not more useful in some cases, than my 80 AH Guardian, in dungeons and WvW – for different reasons.

I use the same build for both WvW and instances, and I agree that it’s a good heavy pressure bleeder in WvW with high survivability, and with a few trait swaps is a great blind/cripple spammer for PvE.

For runes I actually run a full set of mad king. You’re losing a tick on bleeds, but you’re gaining a bit more white damage, and the synergy between the elite birds and signet of malice’s heals is literally gobs of HP in a pack of enemies. Since bleed sigils won’t cover the last 25% bleed duration to get the final tick, I in stead use +healing power stacks to further increase survivability, 50% end refill on my SB swap, and flat damage on the pistol.

This is less DPS, but the overall survivability increase in most situations I find works out really well, and the bit of extra burst is nice in PvP where you often won’t get the full duration of your bleed stacks anyway.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ