P/D Build help

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Posted by: Delbaeth.2739

Delbaeth.2739

Hey folks,

Here’s what I have so far:

http://gw2skills.net/editor/?fYMQNAqYVlUmKPXaS+E9JFBXBn694ri1s6HoZ/hrC-jkyA4MBRKAItAi8AkCLiGb5DoayoxqsxUvER1m7ioVLEwi1A-w

The trickery major traits change a lot. I swap between Ricochet and Bountiful theft for the master, and Uncatchable/Long Reach/Thrill of the Crime, depending on what seems to be better for the current situaion.

Now, I have noticed that as I improved as a player, I don’t need to dodge as much due to better positioning. Thus, I could move 5 points off of Acrobatics. Also, the ICD on Lotus Poison is terrible, so moving 5 points from there works too.

That leaves me with 10 points floating, but I can’t see any major traits that really appeal. I suppose I could go into CS for pistol mastery, but it really seems like a waste stat-wise. The extra 5 into acro would get me extra ini regen, but I don’t have a problem with it right now. And I can’t see anything too great throwing the 5 into DA, either.

Also, I’m having a tough time with accessories. I’m using soldier’s for now, but if they add carrion I’ll swap over to that.

Thoughts? Opinions? P/D was the first build I had, but I listened to too much forum-spewing and swapped to D/P. Just switched back, and I forgot how much fun it was.

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Posted by: Sagramor.7395

Sagramor.7395

I leveled my thief most of the way with P/D, and I’m just starting to pick him up again with the recent changes after being shelved for a while. I’m thinking something like this. Would probably swap SoS for Blinding Powder/Roll For Initiative/Shadowstep once I got to some action. Or Skale Venom if you need more condition pressure.

http://gw2skills.net/editor/?fYMQNAqYVlUmKP3ey5E+5EB3Dnm0m694rj1saFoJA-jEyA4MBRaRgIEgpwioxWNLiGrmBTjSEV7RKiWtQALWDA-w

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Posted by: xmtrcv.5236

xmtrcv.5236

inb4 Travlane ;)

Thrill of the Crime > Long Reach > Uncatchable
Bountiful Theft > Ricochet (Venoms, etc. don’t copy off of a Ricochet)

- Lotus Poison
- Feline Grace
+ Meld with Shadows (extra time for Sneak Attack positioning)
+ Hidden Thief (clear a condition, setup Sneak Attack, re-position)

Not sure about the remaining 10 points left in Acrobatics unless you are considering Boon Duration as a factor.

I think Hidden Assassin might provide more Might up-time than Power of Inertia, especially when combined with Hidden Thief and Sleight of Hand.

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

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Posted by: Travlane.5948

Travlane.5948

inb4 Travalane

Thrill of the Crime > Long Reach > Uncatchable
Bountiful Theft > Ricochet

- Lotus Poison
- Feline Grace
+ Meld with Shadows (extra time for Sneak Attack positioning)
+ Hidden Thief (clear a condition, setup Sneak Attack, re-position)

Not sure about the remaining 10 points left in Acrobatics unless you are considering Boon Duration as a factor.

I think Hidden Assassin might provide more Might up-time than Power of Inertia, especially with Hidden Thief and reduced Steal recharge.

with sleight of hand….mug works great. 3k heal every 20 secs? 1500 dmg every 20 secs? weakness and poison every 20 secs? 2 sec stun every 20 secs? almost cant not run it

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Posted by: Delbaeth.2739

Delbaeth.2739

I love sleight of hand. To death. It’s so dang good, I can’t believe I didn’t run it before. I don’t think I could ever switch back, I use steal way too much nowadays.

Travlane, since I have caught your attention, what’s your opinion on the different poisons? Honestly, I chose Skale so there’s 2 conditions to cleanse as opposed to 1. Also, any suggestions on the floating 10 points I got?

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Posted by: Travlane.5948

Travlane.5948

why skale venom? when you steal you put on weakness and poison….. when you CND you put on blind and vulnerability. when you shadowstrike you do torment. when you sneak attack you add bleeds. thats 6 conditions. why are you trying to add skale in? yes poison is only 10 secs or so but its a timing thing. use your first steal like 12 seconds intoa fight right before they use a heal. i use blinding poweder shadow refuge and scorp wire or shadow step. depends where i am

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Posted by: Delbaeth.2739

Delbaeth.2739

I actually don’t use blind-on-stealth, atm. Think I should throw my floating 10 into that to give me some blinds?

Couldn’t get the hang of scorp wire, but extra teleports are always solid. I’ll switch that over.

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Posted by: Travlane.5948

Travlane.5948

I actually don’t use blind-on-stealth, atm. Think I should throw my floating 10 into that to give me some blinds?

Couldn’t get the hang of scorp wire, but extra teleports are always solid. I’ll switch that over.

could throw your floating 10? if u dont have 30 in shadow arts ur build is horrible :P not being mean just trying to state somethign that will change ur world around :P

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Posted by: Delbaeth.2739

Delbaeth.2739

See, if I go for 30 in shadow arts, I have to choose between going with acrobatics or going with deadly arts. That, or lose sleight of hand.

I know the heal on stealth is great, but I haven’t found an instance where it would make a difference, as when I die it’s faster than I can stealth and when I’m up I can maneuver/dodge my way around most damage (Mostly from bountiful theft and keeping at range).

(edited by Delbaeth.2739)

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Posted by: xmtrcv.5236

xmtrcv.5236

I actually don’t use blind-on-stealth, atm. Think I should throw my floating 10 into that to give me some blinds?

Couldn’t get the hang of scorp wire, but extra teleports are always solid. I’ll switch that over.

could throw your floating 10? if u dont have 30 in shadow arts ur build is horrible :P not being mean just trying to state somethign that will change ur world around :P

I don’t think that is a fair (or accurate) statement on your part.

Why would his build be horrible without 30 points into Shadow Arts? Simply so he can pick up Shadow’s Rejuvenation? It all comes down to play style and tactics, along with a build to highlight them.

Damage Dolly
we all began as something else

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Posted by: Travlane.5948

Travlane.5948

I actually don’t use blind-on-stealth, atm. Think I should throw my floating 10 into that to give me some blinds?

Couldn’t get the hang of scorp wire, but extra teleports are always solid. I’ll switch that over.

could throw your floating 10? if u dont have 30 in shadow arts ur build is horrible :P not being mean just trying to state somethign that will change ur world around :P

I don’t think that is a fair (or accurate) statement on your part.

Why would his build be horrible without 30 points into Shadow Arts? Simply so he can pick up Shadow’s Rejuvenation? It all comes down to play style and tactics, along with a build to highlight them.

ok not horrible ur right. its alot less potent than actually having 30 in SA. if ur talkin about style u cant talk about effectiveness too. its either one or the other :P i like sword dagger style but it sux in wvw :P

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Posted by: Travlane.5948

Travlane.5948

See, if I go for 30 in shadow arts, I have to choose between going with acrobatics or going with deadly arts. That, or lose sleight of hand.

I know the heal on stealth is great, but I haven’t found an instance where it would make a difference, as when I die it’s faster than I can stealth and when I’m up I can maneuver/dodge my way around most damage (Mostly from bountiful theft and keeping at range).

yeah i guess it depends what you do in wvw with it. i like to 3 v 1 and stuff so i need the heal. 1 v 1…i.ts helpful but since i play more than 1 person at a time its neccessary