P/D Deadly Arts Vs Trickery
this is basically the same thing you probably find what your looking for in this thread.
https://forum-en.gw2archive.eu/forum/professions/thief/Venom-P-D-Vs-Condition-P-D/first#post1200585
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Imo Deadly Arts doesn’t offer much for P/D.
Trickery gives you extra Initiative which is much need for spaming Cloak and Dagger and some of the traits are actually quite useful. It also gives you the added benefit of Condition Duration.
10 into DA isn’t bad for mug. Even non crit it still poisons (33% less heal) and does a small burst (burst relative to other P/D dmg). The other 10 I choose to put into Acro for Hard to Catch. It’s an ability that you will notice kill you and remove it, but then you will realize just how often it saves your ars after not using a while. It’s basically a buffer for your shadowstep making sure it’s up when you really need it.