P/D Deadly Arts Vs Trickery

P/D Deadly Arts Vs Trickery

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Posted by: Cempa.5619

Cempa.5619

Hi,

P/D WvW build here and trying to understand how to better utilize my last 20 points, go for Venom’s in Deadly arts or Trickery, any advice and insight is appreciated.

http://intothemists.com/calc/?build=-cR333;0RwFb0J5VOkd0;9;6TJJ;429A27-26-SNH6a;1dZm9fRk02Vg

0/0/30/20/20 P/D & D/D
Hide in Shadows / Caltrops / Shadow Refuge / SoS / T. Guild

P/D Deadly Arts Vs Trickery

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Posted by: oZii.2864

oZii.2864

this is basically the same thing you probably find what your looking for in this thread.

https://forum-en.gw2archive.eu/forum/professions/thief/Venom-P-D-Vs-Condition-P-D/first#post1200585

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

P/D Deadly Arts Vs Trickery

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Posted by: Dee Jay.2460

Dee Jay.2460

Imo Deadly Arts doesn’t offer much for P/D.

Trickery gives you extra Initiative which is much need for spaming Cloak and Dagger and some of the traits are actually quite useful. It also gives you the added benefit of Condition Duration.

P/D Deadly Arts Vs Trickery

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Posted by: Stiv.1820

Stiv.1820

10 into DA isn’t bad for mug. Even non crit it still poisons (33% less heal) and does a small burst (burst relative to other P/D dmg). The other 10 I choose to put into Acro for Hard to Catch. It’s an ability that you will notice kill you and remove it, but then you will realize just how often it saves your ars after not using a while. It’s basically a buffer for your shadowstep making sure it’s up when you really need it.