(edited by Reaven.3958)
P/D WvW/PvP Builds Post-patch?
Welp, the resounding silence seems to speak for itself. Guess I’ll check back again in a month or so.
I was using to play condition thief with P/D and D/D with Krait rune to apply bleeds, it was really effective with 50% speed under shadow. Auto hide when life gone bellow 25%, auto cure snares with shadow…
All of this are still here but if you chose them it is not effective and it is why nobody play it ( when I see a condition thief, it is like a joke)
My view is that condition thief are not viable anymore and should be not played at all.
So I am playing a zerk thief with Shadow, Trickery and deadly arts. My first set is S/D or D/D or D/P depends of the gameplay i want. My second set is P/P which is very effective to deal damage with distance in team or solo against necro for instance.
My view is that condition thief are not viable anymore and should be not played at all.
I’m sorry but that is just laughable, it’s still one of the most broken easy specs you can play in WvW.
OP, I play full zerk P/D and while I am much squishier, I am seeing a lot more numbers due to the DPS buffs. I regularly hit 6-7k Shadow Strikes against squishy targets, combined with the insane damage from CnD and Air/Fire, it’s great.
Now, against Mesmers and Guardians however, I am finding I’m having a lot more trouble. Power Mesmers are easy to deal with due to them usually dying in one combo, but I just walk away from Hybrid or Condi Mesmers, it’s just not worth the trouble.
[OHai] – Northern Shiverpeaks