P/P Brainstorming
Pistols need the speed of a ranger’s longbow before such a thing happens.
https://twitter.com/TalathionEQ2
seems like it’s okay for PvE for glass cannon thieves. Authority uses it in his latest PvE build
The main problem with p/p in my opinion is that mainhand pistol is kind of a mixed bag. Pistol #2 is just not really worth it in most situations. Pistol #1 is pretty weak compared to say, Necromancer Scepter #1 which both bleeds faster and poisons.
The first thing that would help would be to increase the autoattack speed by 10-20%. Then I’d like to see the trait “Ankle Shots” a 60% chance to cripple for 3 seconds/10 sec CD, buffed to 4 seconds. Pistol #2 is kind of a toss up, it could be used to add burning into the thief’s lineup. It could also have weakness added to it which would make it a lot better. Also, if the vulnerability duration could be increased to 5-6 seconds making it easier to cash in on that by swapping to a melee weapon and hitting for big damage then it might become viable. Unload is a decent damage skill and I don’t really think it needs to be changed. Pistol #4 is probably good, I just have trouble timing it.
I find when using p/p that pistol #5 has been difficult to use at best. It has a very high init cost and is a small, short lived, stationary field. For pvp situations and WvW its almost impossible to use properly, as the fight is constantly moving. Simply standing in it is not viable either as most enemies will just move on to another target or try to get out of range, which is not difficult because the pistol’s range is only 900.
That being said bp is a very useful skill in multiple other builds and it doesn’t need modification. I think the p/p build can be completely viable with the other 4 skills and #5 just left out of most rotations. I like the idea of adding burning or weakness to #2 and upping the cripple time on ankle shots.