P/P Build Discussion

P/P Build Discussion

in Thief

Posted by: Cempa.5619

Cempa.5619

Seems more than a few are trying to make P/P work, so why not get a build discussion going.

http://intothemists.com/calc/?build=-cRRV;1RwkZ0J5VOkd0;9;5JTJ;246-03A19;24Rm6;2H7W3H7W36gF

0/20/30/20/0 P/P + SB Might Stacking Build
HiS / BP / SR / SoS / TG

Health 19,245
Toughness 1,860
Power 2,004
Critical Hit 19%
Critical Damage 20%

P/P Build Discussion

in Thief

Posted by: Lorath.2504

Lorath.2504

Youll have to write more than that. What is your focus with this build? PvE or PvP? How do you want to play it? Because I cant really tell what youre going for by looking at this build.

(edited by Lorath.2504)

P/P Build Discussion

in Thief

Posted by: Tulisin.6945

Tulisin.6945

The problem with so many of these pistol builds is they take a bunch of Shadow Arts and utility/heal stealth because Pistol auto+ Stealth (Sneak Attack) is genuinely good … but the problem with that is P/P is not good at stealth. Yes, you circumvent the weakness of pistol mainhand by focusing on the good part, but there’s another set that is far more conducive to that tactic.

If you’re going to focus on stealthing (which 30 points in Shadow Arts and 3 skill slots devoted to stealth indicates), just run P/D and get organic stealth.

P/P Build Discussion

in Thief

Posted by: Cempa.5619

Cempa.5619

The problem with so many of these pistol builds is they take a bunch of Shadow Arts and utility/heal stealth because Pistol auto+ Stealth (Sneak Attack) is genuinely good … but the problem with that is P/P is not good at stealth. Yes, you circumvent the weakness of pistol mainhand by focusing on the good part, but there’s another set that is far more conducive to that tactic.

If you’re going to focus on stealthing (which 30 points in Shadow Arts and 3 skill slots devoted to stealth indicates), just run P/D and get organic stealth.

While I agree with you and do run P/D, the thread is trying to pool all the P/P posts seem fragmented into one. P/P to me needs to be compensated for the lack of a consistent way via weapon of entering stealth.

What the above build does is add HP+Toughness and 10% damage to Unload while attempting to maintain the highest possible stealth up-time.